/// <summary> /// Associate a bug with the test method. /// </summary> /// <param name="description">Description of the bug.</param> /// <param name="isFixed"> /// A value indicating whether or not the bug has been fixed. /// </param> /// <returns>The DependencyPropertyTestMethod.</returns> public DependencyPropertyTestMethod Bug(string description, bool isFixed) { Bugs.Add(new BugAttribute(description) { Fixed = isFixed }); return(this); }
private Bug MakeBug(float posX, float posZ) { Bug b = Instantiate(mBug, new Vector3(posX, 0, posZ), Quaternion.Euler(0, 0, 0)).GetComponent <Bug>(); Bugs.Add(b); b.Load(); return(b); }
public async void GetBugs() { AllBugs = await Repo.GetBugs(); foreach (Bug bug in AllBugs) { Bugs.Add(bug); } }
public void Load(Func <Vector3> getRandomPos, M.Random random) { mGetRandomPos = getRandomPos; mRandom = random; for (int i = 0; i < mStartGenSize; i++) { Vector3 p = mGetRandomPos(); Bugs.Add(MakeBug(p.x, p.z)); } }
/// <summary> /// Добавляет участника /// </summary> /// <param name="_bug"></param> /// <returns></returns> public static bool AddBug(Bug _bug) { try { Bugs.Add(_bug);//добавляем участника в коллекцию return(true); } catch (Exception) { return(false); } }
public void AddBug(IIssueFactory issueFactory, AddBugToTask command) { if (Status == IssueStatus.Done) { throw new CannotAddChildIssueWhenParentIssueIsDone <Task, ChildBug>(Id); } var bug = System.Threading.Tasks.Task.Run(() => issueFactory.GenerateChildBug(command)).GetAwaiter().GetResult(); Bugs.Add(bug); Update(new BugAddedToTask(bug.Id, Id, ProjectId, bug.Title, bug.Description, bug.ReporterId, bug.AssigneeId, bug.Labels.Select(x => x.Id).ToList(), bug.CreatedAt)); }
public void AddBug(List <Bug> bugs) { foreach (Bug bug in bugs) { Bugs.Add(bug); CountBugs++; CountBirthBugs++; if (CountBirthBugs % (Data.BugCount * 10) == 0) { GenerationNumber++; } } bugs.Clear(); }
public void Update(GameTime gameTime, GraphicsDeviceManager graphics) { if (!Balls.Any()) { Balls.Add(new Ball(new Vector2(132, 132), new Vector2(0f, 0f), 0, BallTextures[0], Color.White)); Balls.Add(new Ball(new Vector2(232, 232), new Vector2(0f, 0f), 0, BallTextures[1], Color.White)); Balls.Add(new Ball(new Vector2(332, 332), new Vector2(0f, 0f), 0, BallTextures[2], Color.White)); } Bugs.ForEach(bug => { if (bug.ExpireTime != TimeSpan.MinValue && bug.ExpireTime <= gameTime.TotalGameTime) { Bugs.Remove(bug); } }); if (Bugs.Count < NumberOfSimultaneousBugs || InsanityMode) { Bugs.Add(new Bug(new Vector2(Utility.GetRandomInt(0, graphics.GraphicsDevice.Viewport.Width - BugTexture.Width), Utility.GetRandomInt(0, graphics.GraphicsDevice.Viewport.Height - BugTexture.Height)), BugTexture, BugSquishedTexture, Color.White)); } UpdateInput(); UpdatePositions(gameTime, graphics); }
/// <summary> /// Add bug to this project /// </summary> /// <param name="b"></param> public void AddBug(Bug b) { Bugs.Add(b); }
/// <summary> /// Adds a bug to the bug cache. /// </summary> /// <param name="bug">The given bug.</param> public void Add(Bug bug) => Bugs.Add(bug);