示例#1
0
        public static void Log(string message, string color = "000000FF")
        {
#if BUGGER
            Bugger.Log(string.Format("<color=\"{0}\">{1}</color>", color, message), 3);
#else
            Debug.Log(string.Format("<color=\"{0}\">{1}</color>", color, message));
#endif
        }
        private void SubmitButton_OnClick(object sender, RoutedEventArgs e)
        {
            string bodyText = new TextRange(BodyText.Document.ContentStart, BodyText.Document.ContentEnd).Text;

            Bugger bugger = new Bugger("WebPClient", Token.GitToken);

            bugger.CreateIssue("MrSquirrelyNet", "WebPConverter", bugger.Issue(TitleText.Text, bodyText), Bugger.Label.Bug);

            SetClosed();
            SubmitButton.Command.Execute(ControlCommands.Close);
        }
示例#3
0
    public T Fetch()
    {
        instance = GetInstance(dependent);
        if (instance == null)
        {
            Bugger.Log($"{dependent.GetType()} {dependent} lost its {typeof(T)} {GetType()}.");
            UnityObject.Destroy(dependent);
        }

        return(instance);
    }
        public bool ResetPassword(LoginUserValidation user)
        {
            bool result = false;

            if (Bugger.CheckAdminUser())
            {
                result = _BuggerAccount.ResetPassword(user);
            }

            return(result);
        }
示例#5
0
    override protected void Awake()
    {
        base.Awake();

        smallPrefab          = ResModel.Instance.GetPrefab("prefab/skillmodule/" + "SkillSmallItem");
        smallList.itemPrefab = smallPrefab;

        groupListPrefab      = ResModel.Instance.GetPrefab("prefab/skillmodule/" + "SkillGroupList");
        groupList.itemPrefab = groupListPrefab;

        ScreenSlider.OpenSlid();

        PosUtil.SetUIPos(starButton, 12);
        PosUtil.SetUIPos(bottleButton, 14);
        PromptModel.Instance.SlideEvent = OnSlideEvent;

        GameObject buggerPrefab = ResModel.Instance.GetPrefab("prefab/base/" + "Bugger");
        GameObject buggerItem   = GameObject.Instantiate(buggerPrefab);

        buggerItem.transform.SetParent(buggerPos, false);
        buggerItem.transform.localPosition = new Vector3(0, 1000, 0);
        buggerItem.transform.localScale    = new Vector3(0.9f, 0.9f, 1);
        bugger        = buggerItem.GetComponent <Bugger>();
        bugger.iconId = 10101;
        bugger.AddPos(new BuggerPosInfo(new Vector2(0, 780), new Vector2(0, 680)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(-279, 780), new Vector2(-279, 680)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(279, 780), new Vector2(279, 680)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(-558, 468), new Vector2(-458, 468)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(-558, 312), new Vector2(-458, 312)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(-558, 156), new Vector2(-458, 156)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(-558, 0), new Vector2(-458, 0)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(-558, -156), new Vector2(-458, -156)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(558, 468), new Vector2(458, 468)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(558, 312), new Vector2(458, 312)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(558, 156), new Vector2(458, 156)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(558, 0), new Vector2(458, 0)));
        bugger.AddPos(new BuggerPosInfo(new Vector2(558, -156), new Vector2(458, -156)));

        bugger.Show();

        InitList();

        UpdateUI();

        AudioModel.Instance.PlayMusic("rain");
    }