public void AddBuff(Bufftype buff) { int count = 0; int firstserial = 0; var temp = BuffChecker.Check(buff); for (int i = 0; i < Buffs.Count; i++) { if (Buffs[i].Bufftype.Equals(buff)) { count++; if (count == 1) { firstserial = i; } if (count == 2) { Buffs[firstserial].RemoveBuff(this); Buffs.RemoveAt(firstserial); firstserial = 0; count = 0; } } } Buffs.Add(temp); temp.GetBuff(this); Debug.Log("Buffco" + BuffCo.MoveSpeed); }
public static PlayerBuff Check(Bufftype bufftype) { switch (bufftype) { case Bufftype.Speedup: return(new SpeedupBuff()); case Bufftype.Shield: return(new ShieldBuff()); } return(new PlayerBuff()); }
//this function will set the type of effects that this beneficial effect will be public void SetBeneficialEffects(string Effect) { switch (Effect) { case ("Defence"): { BeneficialEffect = Bufftype.DefenceBuff; break; } case ("Attack"): { BeneficialEffect = Bufftype.AttackBuff; break; } case ("CritRate"): { BeneficialEffect = Bufftype.CritRateBuff; break; } case ("Accuracy"): { BeneficialEffect = Bufftype.AccuracyBuff; break; } case ("Shield"): { BeneficialEffect = Bufftype.ShieldBuff; break; } case ("Immunity"): { BeneficialEffect = Bufftype.ImmunityBuff; break; } } }
// this function will set the type of effects that this harmful effects will be public void SetHarmfulEffect(string Effect) { switch (Effect) { case ("Defence"): { HarmfulEffect = Bufftype.DefenceDeBuff; break; } case ("Attack"): { HarmfulEffect = Bufftype.AttackDeBuff; break; } case ("CritRate"): { HarmfulEffect = Bufftype.CritRateDeBuff; break; } case ("Miss"): { HarmfulEffect = Bufftype.MissDeBuff; break; } case ("Shield"): { HarmfulEffect = Bufftype.ShieldDeBuff; break; } case ("Immunity"): { HarmfulEffect = Bufftype.ImmunityDeBuff; break; } } }
public Buff(Bufftype bufftype, int bufvalue, int bufstack) { this.buffType = bufftype; this.buffStack = bufstack; // this.buffValue = bufvalue; }
private static void OnUpdate(EventArgs args) { #region Offensive if (!Humanizer.Limiter.CheckDelay($"{Humanizer.DelayItemBase}Slider.ItemDelay")) { return; } Humanizer.Limiter.UseTick($"{Humanizer.DelayItemBase}Slider.ItemDelay"); var target = TargetSelector.GetTarget(1500, TargetSelector.DamageType.Physical); if (target == null) { return; } var inCombo = CommonOrbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo; if (SMenu.Item(_MenuOffensiveItemBase + "Boolean.Bork").GetValue <bool>() && Items.HasItem(Structures.Items.Offensive.Botrk.Id)) // If enabled and has item { if (Structures.Items.Offensive.Botrk.IsReady()) { if ( target.IsValidTarget(Player.AttackRange + Player.BoundingRadius) || Player.HealthPercent < SMenu.Item(_MenuOffensiveItemBase + "Slider.Bork.MinHp.Player").GetValue <Slider>().Value) { // In auto Range or about to die if (SMenu.Item(_MenuOffensiveItemBase + "Boolean.ComboOnly").GetValue <bool>() && inCombo && target.HealthPercent < SMenu.Item(_MenuOffensiveItemBase + "Slider.Bork.MaxHp").GetValue <Slider>().Value //in combo and target hp less then || !SMenu.Item(_MenuOffensiveItemBase + "Boolean.ComboOnly").GetValue <bool>() && target.HealthPercent < SMenu.Item(_MenuOffensiveItemBase + "Slider.Bork.MinHp").GetValue <Slider>().Value //not in combo but target HP less then || (Player.HealthPercent < SMenu.Item(_MenuOffensiveItemBase + "Slider.Bork.MinHp.Player").GetValue <Slider>().Value)) //Player hp less then { Items.UseItem(Structures.Items.Offensive.Botrk.Id, target); return; } } } } if (SMenu.Item(_MenuOffensiveItemBase + "Boolean.Bork").GetValue <bool>() && Items.HasItem(Structures.Items.Offensive.Cutless.Id)) // If enabled and has item { if (Structures.Items.Offensive.Cutless.IsReady()) { if ( target.IsValidTarget(Player.AttackRange + Player.BoundingRadius) || Player.HealthPercent < SMenu.Item(_MenuOffensiveItemBase + "Slider.Bork.MinHp.Player").GetValue <Slider>().Value) { // In auto Range or about to die if (SMenu.Item(_MenuOffensiveItemBase + "Boolean.ComboOnly").GetValue <bool>() && inCombo && target.HealthPercent < SMenu.Item(_MenuOffensiveItemBase + "Slider.Bork.MaxHp").GetValue <Slider>().Value //in combo and target hp less then || !SMenu.Item(_MenuOffensiveItemBase + "Boolean.ComboOnly").GetValue <bool>() && target.HealthPercent < SMenu.Item(_MenuOffensiveItemBase + "Slider.Bork.MinHp").GetValue <Slider>().Value //not in combo but target HP less then || (Player.HealthPercent < SMenu.Item(_MenuOffensiveItemBase + "Slider.Bork.MinHp.Player").GetValue <Slider>().Value)) //Player hp less then { Items.UseItem(Structures.Items.Offensive.Cutless.Id, target); return; } } } } if (SMenu.Item(_MenuOffensiveItemBase + "Boolean.Youmuu").GetValue <bool>() && Items.HasItem(Structures.Items.Offensive.GhostBlade.Id)) // If enabled and has item { if (Structures.Items.Offensive.GhostBlade.IsReady() && target.IsValidTarget(Player.AttackRange + Player.BoundingRadius)) // Is ready and target is in auto range { if (inCombo) { Items.UseItem(Structures.Items.Offensive.GhostBlade.Id); return; } } } #endregion #region Defensive if (SMenu.Item(_MenuDefensiveItemBase + "Boolean.QSS").GetValue <bool>() && Items.HasItem(Structures.Items.Defensive.Qss.Id)) { if (SMenu.Item(_MenuDefensiveItemBase + "Boolean.ComboOnly").GetValue <bool>() && inCombo || !SMenu.Item(_MenuDefensiveItemBase + "Boolean.ComboOnly").GetValue <bool>()) { if (Structures.Items.Defensive.Qss.IsReady()) { foreach (var buff in Bufftype.Where(buff => SMenu.Item(_MenuDefensiveItemBase + "Boolean.QSS." + buff).GetValue <bool>())) { if (Player.HasBuffOfType(buff)) { LeagueSharp.Common.Utility.DelayAction.Add(SMenu.Item(_MenuDefensiveItemBase + "Slider.QSS.Delay").GetValue <Slider>().Value, () => Items.UseItem(Structures.Items.Defensive.Qss.Id)); } } } } } if (SMenu.Item(_MenuDefensiveItemBase + "Boolean.Merc").GetValue <bool>() && Items.HasItem(Structures.Items.Defensive.Merc.Id)) { if (SMenu.Item(_MenuDefensiveItemBase + "Boolean.ComboOnly").GetValue <bool>() && inCombo || !SMenu.Item(_MenuDefensiveItemBase + "Boolean.ComboOnly").GetValue <bool>()) { if (Structures.Items.Defensive.Merc.IsReady()) { foreach (var buff in Bufftype.Where(buff => SMenu.Item(_MenuDefensiveItemBase + "Boolean.Merc." + buff).GetValue <bool>())) { if (Player.HasBuffOfType(buff)) { LeagueSharp.Common.Utility.DelayAction.Add(SMenu.Item(_MenuDefensiveItemBase + "Slider.Merc.Delay").GetValue <Slider>().Value, () => Items.UseItem(Structures.Items.Defensive.Qss.Id)); } } } } } #endregion }