//序列化一个可传送的参数 public static void serializeOneParameter(object para) { FduSendableParameter typeCode = FduGlobalConfig.getSendableParameterCode(para); BufferedNetworkUtilsServer.SendByte((byte)typeCode); switch (typeCode) { case FduSendableParameter.Int: BufferedNetworkUtilsServer.SendInt((int)para); break; case FduSendableParameter.IntArray: BufferedNetworkUtilsServer.SendIntArray((int[])para); break; case FduSendableParameter.Byte: BufferedNetworkUtilsServer.SendByte((byte)para); break; case FduSendableParameter.ByteArray: BufferedNetworkUtilsServer.SendByteArray((byte[])para); break; case FduSendableParameter.Float: BufferedNetworkUtilsServer.SendFloat((float)para); break; case FduSendableParameter.FloatArray: BufferedNetworkUtilsServer.SendFloatArray((float[])para); break; case FduSendableParameter.Bool: BufferedNetworkUtilsServer.SendBool((bool)para); break; case FduSendableParameter.BoolArray: bool[] bolarr = (bool[])para; int bollen = bolarr.Length; BufferedNetworkUtilsServer.SendInt(bollen); for (int i = 0; i < bollen; ++i) { BufferedNetworkUtilsServer.SendBool(bolarr[i]); } break; case FduSendableParameter.String: BufferedNetworkUtilsServer.SendString((string)para); break; case FduSendableParameter.StringArray: string[] strarr = (string[])para; int strlen = strarr.Length; BufferedNetworkUtilsServer.SendInt(strlen); for (int i = 0; i < strlen; ++i) { BufferedNetworkUtilsServer.SendString(strarr[i]); } break; case FduSendableParameter.Vector2: BufferedNetworkUtilsServer.SendVector2((Vector2)para); break; case FduSendableParameter.Vector2Array: Vector2[] v2arr = (Vector2[])para; int v2len = v2arr.Length; BufferedNetworkUtilsServer.SendInt(v2len); for (int i = 0; i < v2len; ++i) { BufferedNetworkUtilsServer.SendVector2(v2arr[i]); } break; case FduSendableParameter.Vector3: BufferedNetworkUtilsServer.SendVector3((Vector3)para); break; case FduSendableParameter.Vector3Array: Vector3[] v3arr = (Vector3[])para; int v3len = v3arr.Length; BufferedNetworkUtilsServer.SendInt(v3len); for (int i = 0; i < v3len; ++i) { BufferedNetworkUtilsServer.SendVector3(v3arr[i]); } break; case FduSendableParameter.Vector4: BufferedNetworkUtilsServer.SendVector4((Vector4)para); break; case FduSendableParameter.Vector4Array: Vector4[] v4arr = (Vector4[])para; int v4len = v4arr.Length; BufferedNetworkUtilsServer.SendInt(v4len); for (int i = 0; i < v4len; ++i) { BufferedNetworkUtilsServer.SendVector3(v4arr[i]); } break; case FduSendableParameter.Color: BufferedNetworkUtilsServer.SendColor((Color)para); break; case FduSendableParameter.ColorArray: Color[] carray = (Color[])para; int clen = carray.Length; BufferedNetworkUtilsServer.SendInt(clen); for (int i = 0; i < clen; ++i) { BufferedNetworkUtilsServer.SendColor(carray[i]); } break; case FduSendableParameter.Quaternion: BufferedNetworkUtilsServer.SendQuaternion((Quaternion)para); break; case FduSendableParameter.QuaternionArray: Quaternion[] qarr = (Quaternion[])para; int qlen = qarr.Length; BufferedNetworkUtilsServer.SendInt(qlen); for (int i = 0; i < qlen; i++) { BufferedNetworkUtilsServer.SendQuaternion(qarr[i]); } break; case FduSendableParameter.GameObject: if (((GameObject)para).GetClusterView() != null) { BufferedNetworkUtilsServer.SendBool(true); BufferedNetworkUtilsServer.SendInt(((GameObject)para).GetClusterView().ViewId); } else { BufferedNetworkUtilsServer.SendBool(false); BufferedNetworkUtilsServer.SendString(FduSupportClass.getGameObjectPath((GameObject)para)); } break; case FduSendableParameter.ClusterView: BufferedNetworkUtilsServer.SendInt(((FduClusterView)para).ViewId); break; case FduSendableParameter.Matrix4X4: BufferedNetworkUtilsServer.SendMatrix4x4((Matrix4x4)para); break; case FduSendableParameter.Matrix4X4Array: Matrix4x4[] matarr = (Matrix4x4[])para; int mlen = matarr.Length; BufferedNetworkUtilsServer.SendInt(mlen); for (int i = 0; i < mlen; ++i) { BufferedNetworkUtilsServer.SendMatrix4x4(matarr[i]); } break; case FduSendableParameter.Rect: BufferedNetworkUtilsServer.SendRect((Rect)para); break; case FduSendableParameter.RectArray: Rect[] rectArr = (Rect[])para; int rectlen = rectArr.Length; BufferedNetworkUtilsServer.SendInt(rectlen); for (int i = 0; i < rectlen; ++i) { BufferedNetworkUtilsServer.SendRect(rectArr[i]); } break; case FduSendableParameter.Struct: BufferedNetworkUtilsServer.SendString(para.GetType().AssemblyQualifiedName); BufferedNetworkUtilsServer.SendStruct(para); break; case FduSendableParameter.SerializableClass: BufferedNetworkUtilsServer.SendSerializableClass(para); break; case FduSendableParameter.Enum: BufferedNetworkUtilsServer.SendInt(System.Convert.ToInt32(para)); break; default: throw new InvalidSendableDataException("Such type of data can not be sent. Type name:" + para.GetType().FullName); } }