public ToolbarBackground(BufferedContainer screen) { RelativeSizeAxes = Axes.Both; Children = new Drawable[] { new BufferedContainer { RelativeSizeAxes = Axes.Both, BackgroundColour = Color4.Black, BlurSigma = new Vector2(15), Child = screen.CreateView().With(d => { d.RelativeSizeAxes = Axes.Both; d.SynchronisedDrawQuad = true; }) }, solidBackground = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black.Opacity(0.2f), Alpha = alpha_normal, }, gradientBackground = new Box { RelativeSizeAxes = Axes.X, Anchor = Anchor.BottomLeft, Alpha = 0, Height = 90, Colour = ColourInfo.GradientVertical( Color4.Black.Opacity(0.5f), Color4.Black.Opacity(0)), }, }; }
public TestSceneBufferedContainer() { Remove(TestContainer); BufferedContainer buffer; Add(buffer = new BufferedContainer { RelativeSizeAxes = Axes.Both, Children = new[] { TestContainer } }); AddSliderStep("blur", 0f, 20f, 0f, blur => { buffer.BlurTo(new Vector2(blur)); }); AddSliderStep("fbo scale (x)", 0.01f, 4f, 1f, scale => { buffer.FrameBufferScale = new Vector2(scale, buffer.FrameBufferScale.Y); }); AddSliderStep("fbo scale (y)", 0.01f, 4f, 1f, scale => { buffer.FrameBufferScale = new Vector2(buffer.FrameBufferScale.X, scale); }); }
public TestSceneForms() { HoloTrackForm form; BufferedContainer container = new BufferedContainer { RelativeSizeAxes = Axes.Both, Child = new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(100), Rotation = 45, } }; AddRange(new Drawable[] { container, form = new TestForm(container) { Size = new Vector2(400, 300), Anchor = Anchor.Centre, Origin = Anchor.Centre, } }); AddToggleStep("toggle titlebar", v => form.TitleBarVisibility = v); }
public BlurView(BufferedContainer buffer, float blur, bool displayEffects, bool synchronisedQuad) { Size = new Vector2(200); Masking = true; CornerRadius = 20; BorderColour = Color4.Magenta; BorderThickness = 2; InternalChildren = new Drawable[] { new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Magenta }, new SpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = "You can drag this view.", Font = new FontUsage(size: 16), } } } }, new Drawable[] { new BufferedContainer { RelativeSizeAxes = Axes.Both, BackgroundColour = Color4.Black, BlurSigma = new Vector2(blur), Child = buffer.CreateView().With(d => { d.RelativeSizeAxes = Axes.Both; d.SynchronisedDrawQuad = synchronisedQuad; d.DisplayOriginalEffects = displayEffects; }) } }, }, RowDimensions = new[] { new Dimension(GridSizeMode.Absolute, 20), } } }; }
private void createTest(float originalBlur, float viewBlur, bool originalEffects, bool synchronisedQuad = true) { AddStep("create container", () => { Clear(); BufferedContainer container = new BufferedContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, BlurSigma = new Vector2(originalBlur), Children = new Drawable[] { new BackgroundScreenStack(new BackgroundScreenDefault()), new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = Color4.Aqua, Size = new Vector2(100) } } }; Children = new Drawable[] { container, new BlurView(container, viewBlur, originalEffects, synchronisedQuad) { Position = new Vector2(100, 100) } }; }); }
public Toolbar(BufferedContainer Screen) { RelativeSizeAxes = Axes.X; Size = new Vector2(1, HEIGHT); screen = Screen; }
internal BufferedContainerView(BufferedContainer <T> container, BufferedDrawNodeSharedData sharedData) { this.container = container; this.sharedData = sharedData; container.OnDispose += removeContainer; }
private void load([CanBeNull] DrawableHitObject drawableObject) { InternalChildren = new[] { Background = new Box { RelativeSizeAxes = Axes.Both }, Foreground = new BufferedContainer { Blending = BlendingParameters.Additive, RelativeSizeAxes = Axes.Both, CacheDrawnFrameBuffer = true, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both }, subtractionContainer = new BufferedContainer { RelativeSizeAxes = Axes.Both, // This is needed because we're blending with another object BackgroundColour = Color4.White.Opacity(0), CacheDrawnFrameBuffer = true, // The 'hole' is achieved by subtracting the result of this container with the parent Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract }, Child = subtractionLayer = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, // Height computed in Update Width = 1, Masking = true, Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } } } } } }; if (drawableObject != null) { var holdNote = (DrawableHoldNote)drawableObject; AccentColour.BindTo(drawableObject.AccentColour); isHitting.BindTo(holdNote.IsHitting); } AccentColour.BindValueChanged(onAccentChanged, true); isHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent <Color4>(AccentColour.Value, AccentColour.Value)), true); }
public MusicController(BufferedContainer Screen) { Width = 400; Margin = new MarginPadding(10); AlwaysPresent = true; screen = Screen; }
public TestForm(BufferedContainer buffer) { Title = "Draggable Test Form"; Background.Child = buffer.CreateView().With(d => { d.RelativeSizeAxes = Axes.Both; d.DisplayOriginalEffects = true; d.SynchronisedDrawQuad = true; }); }
public TestCaseBufferedContainer() { Remove(TestContainer); Add(buffer = new BufferedContainer { RelativeSizeAxes = Axes.Both, Children = new[] { TestContainer } }); }
public Background(BeatmapMeta beatmap = null) { this.beatmap = beatmap; Depth = float.MaxValue; RelativeSizeAxes = Axes.Both; BufferedContainer container = new BufferedContainer { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { sprite = new Sprite { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fill, Anchor = Anchor.Centre, Origin = Anchor.Centre }, new Box { RelativeSizeAxes = Axes.Both, Size = new Vector2(1f, 0.8f), Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.5f), Color4.Black.Opacity(0f)) } } }; Children = new Drawable[] { container, new BufferedContainer { RelativeSizeAxes = Axes.X, Height = bottom_black_area_height, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, BlurSigma = new Vector2(10), Child = container.CreateView().With(d => { d.RelativeSizeAxes = Axes.Both; d.SynchronisedDrawQuad = true; }) }, new Box { RelativeSizeAxes = Axes.X, Height = bottom_black_area_height, Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Colour = Color4.Black.Opacity(0.2f) } }; }
public BodyPiece() { Blending = BlendingParameters.Additive; Children = new[] { Background = new Box { RelativeSizeAxes = Axes.Both }, Foreground = new BufferedContainer { Blending = BlendingParameters.Additive, RelativeSizeAxes = Axes.Both, CacheDrawnFrameBuffer = true, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both }, subtractionContainer = new BufferedContainer { RelativeSizeAxes = Axes.Both, // This is needed because we're blending with another object BackgroundColour = Color4.White.Opacity(0), CacheDrawnFrameBuffer = true, // The 'hole' is achieved by subtracting the result of this container with the parent Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract }, Child = subtractionLayer = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, // Height computed in Update Width = 1, Masking = true, Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } } } } } }; AddLayout(subtractionCache); }
public PlayfieldCoveringWrapper(Drawable content) { InternalChild = new BufferedContainer { RelativeSizeAxes = Axes.Both, Children = new[] { content, cover = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Blending = new BlendingParameters { // Don't change the destination colour. RGBEquation = BlendingEquation.Add, Source = BlendingType.Zero, Destination = BlendingType.One, // Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent). AlphaEquation = BlendingEquation.Add, SourceAlpha = BlendingType.Zero, DestinationAlpha = BlendingType.OneMinusSrcAlpha }, Children = new Drawable[] { gradient = new Box { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, Height = 0.25f, Colour = ColourInfo.GradientVertical( Color4.White.Opacity(0f), Color4.White.Opacity(1f) ) }, filled = new Box { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Height = 0 } } } } }; }
/// <summary> /// Smoothly adjusts <see cref="IBufferedContainer.BlurSigma"/> over time. /// </summary> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> public void BlurTo(Vector2 newBlurSigma, double duration = 0, Easing easing = Easing.None) { if (bufferedContainer == null && newBlurSigma != Vector2.Zero) { RemoveInternal(Sprite); AddInternal(bufferedContainer = new BufferedContainer { CacheDrawnFrameBuffer = true, RelativeSizeAxes = Axes.Both, Child = Sprite }); } bufferedContainer?.BlurTo(newBlurSigma, duration, easing); }
private void load() { dependencies.CacheAs(this); Add(new DrawSizePreservingFillContainer { Child = new HoloTrackKeyBindingContainer { RelativeSizeAxes = Axes.Both, Child = globalBufferedContainer = new BufferedContainer { RelativeSizeAxes = Axes.Both, Child = new ScreenStack(new Main()), }, }, }); }
/// <summary> /// Smoothly adjusts <see cref="IBufferedContainer.BlurSigma"/> over time. /// </summary> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> public void BlurTo(Vector2 newBlurSigma, double duration = 0, Easing easing = Easing.None) { if (bufferedContainer == null && newBlurSigma != Vector2.Zero) { RemoveInternal(Sprite); AddInternal(bufferedContainer = new BufferedContainer(cachedFrameBuffer: true) { RelativeSizeAxes = Axes.Both, RedrawOnScale = false, Child = Sprite }); } if (bufferedContainer != null) { transformBlurSigma(newBlurSigma, duration, easing); } }
public TestCaseBufferedContainer() { Remove(TestContainer); BufferedContainer buffer; Add(buffer = new BufferedContainer { RelativeSizeAxes = Axes.Both, Children = new[] { TestContainer } }); double timer = 0.0; buffer.OnUpdate += delegate { timer += 0.001; buffer.BlurSigma = new Vector2((float)Math.Abs(Math.Sin(timer) * 10 + 10), (float)Math.Abs(Math.Sin(timer) * 10 + 10)); }; }
/// <summary> /// Smoothly adjusts <see cref="IBufferedContainer.BlurSigma"/> over time. /// </summary> /// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns> public void BlurTo(Vector2 newBlurSigma, double duration = 0, Easing easing = Easing.None) { if (bufferedContainer == null && newBlurSigma != Vector2.Zero) { RemoveInternal(Sprite); AddInternal(bufferedContainer = new BufferedContainer { RelativeSizeAxes = Axes.Both, CacheDrawnFrameBuffer = true, RedrawOnScale = false, Child = Sprite }); } if (bufferedContainer != null) bufferedContainer.FrameBufferScale = newBlurSigma == Vector2.Zero ? Vector2.One : new Vector2(blur_scale); bufferedContainer?.BlurTo(newBlurSigma * blur_scale, duration, easing); }
private void load() { InternalChild = foregroundBuffer = new BufferedContainer(cachedFrameBuffer: true) { Blending = BlendingParameters.Additive, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both }, subtractionBuffer = new BufferedContainer(cachedFrameBuffer: true) { RelativeSizeAxes = Axes.Both, // This is needed because we're blending with another object BackgroundColour = Colour4.White.Opacity(0), // The 'hole' is achieved by subtracting the result of this container with the parent Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract }, Child = subtractionLayer = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, // Height computed in Update Width = 1, Masking = true, Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } } } } }; AccentColour.BindValueChanged(onAccentChanged, true); IsHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent <Colour4>(AccentColour.Value, AccentColour.Value)), true); }
public PlayfieldMaskingContainer(Drawable content, MaskingMode mode) { RelativeSizeAxes = Axes.Both; InternalChild = new BufferedContainer { RelativeSizeAxes = Axes.Both, Size = new Vector2(1.5f), Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new[] { new Container { Size = TauPlayfield.BASE_SIZE, Anchor = Anchor.Centre, Origin = Anchor.Centre, Child = content }, new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(2f), RelativeSizeAxes = Axes.Both, Blending = new BlendingParameters { // Don't change the destination colour. RGBEquation = BlendingEquation.Add, Source = BlendingType.Zero, Destination = BlendingType.One, // Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent). AlphaEquation = BlendingEquation.Add, SourceAlpha = BlendingType.Zero, DestinationAlpha = mode == MaskingMode.FadeOut ? BlendingType.OneMinusSrcAlpha : BlendingType.SrcAlpha }, Child = cover = new PlayfieldMaskDrawable() } } }; }
protected override void LoadComplete() { base.LoadComplete(); bufferedContainer = new BufferedContainer { RelativeSizeAxes = Axes.Both, Child = background = new Sprite { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fill, Texture = WorkingBeatmap.Value?.Background } }; Children = new Drawable[] { bufferedContainer, new BufferedContainer { RelativeSizeAxes = Axes.Both, BlurSigma = new osuTK.Vector2(10), Children = new Drawable[] { bufferedContainer.CreateView().With(d => { d.RelativeSizeAxes = Axes.Both; d.SynchronisedDrawQuad = true; }), new Box { RelativeSizeAxes = Axes.Both, Colour = Colour4.Black, Alpha = 0.6f } } } }; WorkingBeatmap.ValueChanged += beatmapUpdated; }
private void load() { RelativeSizeAxes = Axes.Both; InternalChild = new BufferedContainer { CacheDrawnFrameBuffer = true, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { // We will create the white-to-black gradient by modulating transparency and having // a black backdrop. This results in an sRGB-space gradient and not linear space, // transitioning from white to black more perceptually uniformly. new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, // We use a container, such that we can set the colour gradient to go across the // vertices of the masked container instead of the vertices of the (larger) sprite. new Container { RelativeSizeAxes = Axes.Both, Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)), Children = new[] { // Zoomed-in and cropped beatmap background new BeatmapBackgroundSprite(beatmap) { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, FillMode = FillMode.Fill, }, }, }, } }; }
public MainMenu(BufferedContainer Screen) { AddRangeInternal(new Drawable[] { new DrawSizePreservingFillContainer { Strategy = DrawSizePreservationStrategy.Minimum, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Container { AutoSizeAxes = Axes.Both, Margin = new MarginPadding(50), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Children = new Drawable[] { logo = new RhythmicLogo { Scale = new Vector2(0.5f), Alpha = 0, Action = () => this.Push(new VisualizerScreen()) }, } }, new ButtonSystem(Screen) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Margin = new MarginPadding(50), OnPlay = onSolo, OnEditor = () => this.Push(new Editor()) } } } }); }
public void TestInsideBufferedContainer() { TestDrawableModel drawableModel = null; AddStep("setup", () => { Child = new BufferedContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200), Child = backedDrawable = new TestModelBackedDrawable { RelativeSizeAxes = Axes.Both, HasIntermediate = false, ShowNullModel = false, Model = new TestModel(drawableModel = new TestDrawableModel(1).With(d => d.AllowLoad.Set())) } }; }); assertDrawableVisibility(1, () => drawableModel); }
/// <summary> /// Blur a Triangle in a cool way! /// </summary> /// <param name="backBuffer">Background for the Blur as example <see cref="BackgroundImageContainer"/></param> /// <param name="blur"></param> public BlurredTriangle(BufferedContainer backBuffer, float blur) { Size = new Vector2(200); Masking = true; CornerRadius = 20; BorderColour = Color4.Magenta; BorderThickness = 2; InternalChildren = new Drawable[] { new Triangle { //RelativeSizeAxes = Axes.Both, Size = new Vector2(50), Anchor = Anchor.Centre, Colour = Color4.Red }, new BufferedContainer { RelativeSizeAxes = Axes.Both, BlurSigma = new Vector2(blur), Children = new Drawable[] { backBuffer .CreateView() .With(d => { d.RelativeSizeAxes = Axes.Both; d.SynchronisedDrawQuad = true; d.DisplayOriginalEffects = true; }), }, } }; }
private void createTest(float originalBlur, float viewBlur, bool originalEffects, bool synchronisedQuad = true) { AddStep("create container", () => { BufferedContainer container = new BufferedContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Scale = new Vector2(0.75f), BlurSigma = new Vector2(originalBlur), Child = new TestSceneCachedBufferedContainer() }; Children = new Drawable[] { container, new BlurView(container, viewBlur, originalEffects, synchronisedQuad) { Position = new Vector2(100, 100) } }; }); }
private void load() { InternalChild = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, Children = new Drawable[] { new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(inner_portion), Masking = true, BorderThickness = line_thickness, BorderColour = Color4.White, Child = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex("#202624") } }, new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(1), Child = new Container { RelativeSizeAxes = Axes.Both, Masking = true, Children = new Drawable[] { new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, EdgeSmoothness = new Vector2(1), RelativeSizeAxes = Axes.Y, Height = 2, // We're rotating along a diagonal - we don't really care how big this is. Width = line_thickness / 2, Rotation = -rotation, Alpha = 0.3f, }, new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, EdgeSmoothness = new Vector2(1), RelativeSizeAxes = Axes.Y, Height = 2, // We're rotating along a diagonal - we don't really care how big this is. Width = line_thickness / 2, // adjust for edgesmoothness Rotation = rotation }, } }, }, new Box { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Width = 10, EdgeSmoothness = new Vector2(1), Height = line_thickness / 2, // adjust for edgesmoothness }, new Box { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, EdgeSmoothness = new Vector2(1), Width = line_thickness / 2, // adjust for edgesmoothness Height = 10, } } }, bufferedGrid = new BufferedContainer { RelativeSizeAxes = Axes.Both, CacheDrawnFrameBuffer = true, BackgroundColour = Color4Extensions.FromHex("#202624").Opacity(0), Child = pointGrid = new GridContainer { RelativeSizeAxes = Axes.Both } }, } }; Vector2 centre = new Vector2(points_per_dimension) / 2; float innerRadius = centre.X * inner_portion; Drawable[][] points = new Drawable[points_per_dimension][]; for (int r = 0; r < points_per_dimension; r++) { points[r] = new Drawable[points_per_dimension]; for (int c = 0; c < points_per_dimension; c++) { HitPointType pointType = Vector2.Distance(new Vector2(c, r), centre) <= innerRadius ? HitPointType.Hit : HitPointType.Miss; var point = new HitPoint(pointType, this) { BaseColour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255) }; points[r][c] = point; } } pointGrid.Content = points; if (score.HitEvents == null || score.HitEvents.Count == 0) { return; } // Todo: This should probably not be done like this. float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.Difficulty.CircleSize - 5) / 5) / 2; foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle))) { if (e.LastHitObject == null || e.Position == null) { continue; } AddPoint(((OsuHitObject)e.LastHitObject).StackedEndPosition, ((OsuHitObject)e.HitObject).StackedEndPosition, e.Position.Value, radius); } }
private void load(OsuColour colours) { Add(new Container { Size = new Vector2(120, 20), CornerRadius = 10, Masking = true, Margin = new MarginPadding { Left = circleSize + 10 }, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colours.Gray1, Alpha = 0.9f, }, new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = "Exo2.0-Bold", Text = name } } }); CircularProgress bgProgress; Add(new CircularContainer { Masking = true, Size = new Vector2(circleSize), Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colours.Gray1, Alpha = 0.9f, }, bgProgress = new CircularProgress { RelativeSizeAxes = Axes.Both, InnerRadius = 0.05f, Rotation = 180, Anchor = Anchor.Centre, Origin = Anchor.Centre, Colour = colours.Gray2, Size = new Vector2(0.8f) }, (volumeCircle = new CircularProgress { RelativeSizeAxes = Axes.Both, InnerRadius = 0.05f, Rotation = 180, Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(0.8f) }).WithEffect(new GlowEffect { Colour = meterColour, Strength = 2 }), maxGlow = (text = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = "Venera", TextSize = 0.16f * circleSize }).WithEffect(new GlowEffect { Colour = Color4.Transparent, PadExtent = true, }) } }); Bindable.ValueChanged += newVolume => { this.TransformTo("DisplayVolume", newVolume, 400, Easing.OutQuint); }; bgProgress.Current.Value = 0.75f; }
public BeatmapUsecase(BeatmapMeta beatmap, BufferedContainer background) { this.beatmap = beatmap; this.background = background; }