private void OnRenderObject()
        {
            if (quadDataBuffer != null)
            {
                int[] quadargs = BufferTools.GetArgs(quadDataBuffer[READ], quadArgBuffer);
                material.SetPass(0);
                material.SetBuffer("_Data", quadDataBuffer[READ]);

                Graphics.DrawProceduralIndirect(MeshTopology.Points, quadArgBuffer, 0);
            }
        }
        void DoFillingVoxelGrid()
        {
            int[] args = BufferTools.GetArgs(triangleIntersectionBuffer[READ], triangleIntersectionARGSBuffer);
            //Debug.Log("numintersections: " + args[0]);
            vertPosToCubeAgeCompute.SetInt("IntersectionCount", args[0]);

            vertPosToCubeAgeCompute.SetBuffer(secondKernel, "RTriangleVertexes", triVertPosBuffers[READ]);
            vertPosToCubeAgeCompute.SetBuffer(secondKernel, "RAIntersections", triangleIntersectionBuffer[READ]);
            vertPosToCubeAgeCompute.SetBuffer(secondKernel, "WVoxelAgeBuffer", filledVoxelGridBuffer[WRITE]);

            vertPosToCubeAgeCompute.Dispatch(secondKernel, (int)(DanceBoxManager.inst.voxelDimensions.x * DanceBoxManager.inst.voxelDimensions.y), 1, 1);
            //if (debug)
            //	BufferTools.DebugComputeRaw<float>(filledVoxelGridBuffer[READ], " SHOULD HAVE TOTALINTERSECTION COUNTS IN ALL TINGS", (int)DanceBoxManager.inst.voxelDimensions.x);
        }