protected internal override void NewFrameReady(RecordingSession session) { if (!audioSettings.PreserveAudio) { return; } if (s_Handler == null) { s_Handler = this; } if (s_Handler == this) { var sampleFrameCount = AudioRenderer.GetSampleCountForCaptureFrame(); if (RecorderOptions.VerboseMode) { Debug.Log(string.Format("AudioInput.NewFrameReady {0} audio sample frames @ {1} ch", sampleFrameCount, m_ChannelCount)); } const ushort bufferCount = 1; if (s_BufferManager != null) { s_BufferManager.Dispose(); } s_BufferManager = new BufferManager(bufferCount, sampleFrameCount, m_ChannelCount); AudioRenderer.Render(mainBuffer); } }
/// <summary> /// Releases all Objects held by this socket. Will also /// shutdown the socket if its still running /// </summary> public void Dispose() { // no need to do this again if (IsDisposed) { return; } IsDisposed = true; // Shutdown sockets if (IsListening) { ShutdownSocket(); } // Dispose all AcceptPool AysncEventArg objects while (SocketAcceptPool.Count > 0) { SocketAcceptPool.Pop().Dispose(); } // Dispose all ReadWritePool AysncEventArg objects while (SocketReadWritePool.Count > 0) { SocketReadWritePool.Pop().Dispose(); } // Dispose the buffer manager after disposing all EventArgs BufferManager.Dispose(); MaxConnectionsEnforcer.Dispose(); Listener.Dispose(); }
public static void Terminate() { if (IsInitialized) { Logger.Trace <ID3D11Device>("Disposing managers"); ReleaseBackbuffer(); BufferManager.Dispose(); BufferManager = null; TextureManager.Dispose(); TextureManager = null; SamplerManager.Dispose(); SamplerManager = null; ShaderManager.Dispose(); ShaderManager = null; RasterizerManager.Dispose(); RasterizerManager = null; SwapChain.Dispose(); SwapChain = null; Logger.Trace <ID3D11Device>("Disposing resources"); _swapChain.Dispose(); _context.Dispose(); _device.Dispose(); } IsInitialized = false; }
/// <summary> /// Override this method to create own Dispose method /// </summary> /// <param name="disposing"></param> protected virtual void Dispose(bool disposing) { try { if (disposing) { // no need to do this again if (Disposed) { return; } // Shutdown sockets if (IsRunning) { ShutdownSocket(); } // Dispose all ReadWritePool AysncEventArg objects while (SocketReadWritePool.Count > 0) { SocketReadWritePool.Pop().Dispose(); } // Dispose the buffer manager after disposing all EventArgs BufferManager.Dispose(); MaxConnectionsEnforcer.Dispose(); Listener.Dispose(); Disposed = true; } } catch { } }
public void DisposeWorks() { var settings = CreateSettings(1, 10, 1); var manager = new BufferManager(settings); manager.Dispose(); }
/// <summary> /// アンマネージ リソースの解放およびリセットに関連付けられているアプリケーション定義のタスクを実行します。 /// </summary> public virtual void Dispose() { Effect.Dispose(); BufferManager.Dispose(); ToonManager.Dispose(); SubsetManager.Dispose(); }
public void Dispose() { if (!Disposed) { return; } manager.Dispose(); Disposed = true; }
public override void FrameDone(RecordingSession session) { if (!audioSettings.m_PreserveAudio) { return; } m_BufferManager.Dispose(); m_BufferManager = null; }
public void all_buffers_are_released_by_manager() { var mgr = new BufferManager("test"); var buf1 = mgr.GetBuffer(30); var buf2 = mgr.GetBuffer(30); var buf3 = mgr.GetBuffer(40); mgr.Dispose(); Assert.Throws <ObjectDisposedException>(() => buf1.Length); Assert.Throws <ObjectDisposedException>(() => buf2.Length); Assert.Throws <ObjectDisposedException>(() => buf3.Length); }
public virtual void Dispose() { BufferManager.Dispose(); }
public void Dispose() { buffers.Dispose(); }