public Client(IPEndPoint remoteEndPoint, BaseProtocol handler) { _remoteEndPoint = remoteEndPoint; _socket = new Socket(remoteEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp); _bufferControl = new BufferControl(BufferSize, BufferSize); _bufferControl.Init(); _protocol = handler; }
public Server(EndPoint localEndPoint, int numConnections, BaseProtocol handler) { _listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp); _listenSocket.Bind(localEndPoint); _listenSocket.Listen(100); _bufferControl = new BufferControl(ReceiveBufferSize * numConnections, ReceiveBufferSize); _maxNumberAcceptedClients = new Semaphore(numConnections, numConnections); _sessions = new ConcurrentDictionary <uint, Session>(); _bufferControl.Init(); _protocol = handler; }