示例#1
0
        /// <summary>
        /// Have the player cleanse, restoring some willpower and reduce TF Energies, modified by the player's buffs
        /// </summary>
        /// <param name="buffs">Player's buffs</param>
        /// <returns>Cleanse amount</returns>
        public string Cleanse(BuffBox buffs)
        {
            CleansesMeditatesThisRound++;
            ActionPoints       -= PvPStatics.CleanseCost;
            Mana               -= PvPStatics.CleanseManaCost;
            LastActionTimestamp = DateTime.UtcNow;

            var result = "";
            var cleanseBonusTFEnergyRemovalPercent = buffs.CleanseExtraTFEnergyRemovalPercent() + PvPStatics.CleanseTFEnergyPercentDecrease;
            var cleanseWPRestore = PvPStatics.CleanseHealthRestoreBase + buffs.CleanseExtraHealth();
            var outOfCombat      = false;

            //  Increase the rate of cleansing outside of combat
            var lastAttackTimeAgo = Math.Abs(Math.Floor(GetLastCombatTimestamp().Subtract(DateTime.UtcNow).TotalSeconds));

            if (lastAttackTimeAgo > 3 * TurnTimesStatics.GetTurnLengthInSeconds())
            {
                outOfCombat = true;
            }

            if (cleanseWPRestore <= 0)
            {
                result = "You try to cleanse, but due to the magical effects on your body you fail to restore any willpower.";
            }
            else
            {
                if (outOfCombat)
                {
                    AddHealth(cleanseWPRestore * 3);
                    result = $"You take your time cleansing yourself, restoring {cleanseWPRestore * 3:#} willpower.";
                }
                else
                {
                    AddHealth(cleanseWPRestore);
                    result = $"You quickly cleanse, restoring {cleanseWPRestore:#} willpower.";
                }
            }

            if (cleanseBonusTFEnergyRemovalPercent > 0)
            {
                CleanseTFEnergies(buffs);
            }

            if (BotId == AIStatics.ActivePlayerBotId)
            {
                var location = LocationsStatics.LocationList.GetLocation.FirstOrDefault(l => l.dbName == Location);
                AddLog($"You cleansed at {location.Name}.", false);
            }

            return(result);
        }
示例#2
0
        /// <summary>
        /// Removes a percentage of TF energy that this player has, determined by the stats passed in
        /// </summary>
        /// <param name="buffs">Buffs owned by the player</param>
        public void CleanseTFEnergies(BuffBox buffs)
        {
            var cleansePercentage = buffs.CleanseExtraTFEnergyRemovalPercent() + PvPStatics.CleanseTFEnergyPercentDecrease;


            //  Increase the rate of TFE cleansing outside of combat
            var lastAttackTimeAgo = Math.Abs(Math.Floor(GetLastCombatTimestamp().Subtract(DateTime.UtcNow).TotalSeconds));

            if (lastAttackTimeAgo > 3 * TurnTimesStatics.GetTurnLengthInSeconds())
            {
                cleansePercentage = (cleansePercentage * 5);
            }

            foreach (var energy in TFEnergies)
            {
                var newValue = energy.Amount - cleansePercentage;
                energy.SetAmount(newValue);
            }
        }