// todo: Handled here or in PlayerBuddy? public PlayerBuddy buddyCheck(BuddySkillEnum buddyCheckId) { foreach (PlayerBuddy buddy in playerBuddies) { if (buddy.buddySkillEnum == buddyCheckId) { return(buddy); } } return(null); }
// todo: Handled here or in LevelSC? /** * Checks if this buddy matches the enum being searched */ public bool buddyCheck(BuddySkillEnum skillEnum) { if (buddySkillEnum == skillEnum) { return(true); } else { return(false); } }