void Awake() { bucketGFX = GetComponentInChildren <BucketGFX>(); bucketFadeGFX = GetComponentInChildren <BucketFadeGFX>(); bucketTrigger = GetComponentInChildren <BucketTrigger>(); boxCollider2D = ((BoxCollider2D)collider2D); }
void Awake() { bucketGFX = GetComponentInChildren<BucketGFX>(); bucketFadeGFX = GetComponentInChildren<BucketFadeGFX>(); bucketTrigger = GetComponentInChildren<BucketTrigger>(); boxCollider2D = ((BoxCollider2D) collider2D); }