void Start() { dPadMenu = FindObjectOfType <DpadMenu>(); playerState = this.GetComponent <PlayerStates>(); bucketStates = FindObjectOfType <BucketStates>(); playerInput = GetComponent <PlayerInput>(); }
void Start() { floodController = FindObjectOfType <FloodController>(); bucketState = this.GetComponent <BucketStates>(); rb = this.GetComponent <Rigidbody>(); bucket = this.gameObject; }
private void Awake() { floodController = FindObjectOfType <FloodController>(); bucketStates = GetComponent <BucketStates>(); rigid = GetComponent <Rigidbody>(); timer = BAIL_TIMER; }
void Start() { clockbase.enabled = false; clock.enabled = false; text.enabled = false; bucketStates = bucket.GetComponent <BucketStates>(); rb = bucket.GetComponent <Rigidbody>(); }