void Start()
 {
     dPadMenu     = FindObjectOfType <DpadMenu>();
     playerState  = this.GetComponent <PlayerStates>();
     bucketStates = FindObjectOfType <BucketStates>();
     playerInput  = GetComponent <PlayerInput>();
 }
示例#2
0
 void Start()
 {
     floodController = FindObjectOfType <FloodController>();
     bucketState     = this.GetComponent <BucketStates>();
     rb     = this.GetComponent <Rigidbody>();
     bucket = this.gameObject;
 }
 private void Awake()
 {
     floodController = FindObjectOfType <FloodController>();
     bucketStates    = GetComponent <BucketStates>();
     rigid           = GetComponent <Rigidbody>();
     timer           = BAIL_TIMER;
 }
 void Start()
 {
     clockbase.enabled = false;
     clock.enabled     = false;
     text.enabled      = false;
     bucketStates      = bucket.GetComponent <BucketStates>();
     rb = bucket.GetComponent <Rigidbody>();
 }