public void Awake() { if (mBubbleSignal == null) { mBubbleSignal = new BubbleSignal <IChainRoot>(gameObject.transform); } }
public void SignalActiveChanged() { if (mBubbleSignal == null) { mBubbleSignal = new BubbleSignal <IChainRoot>(gameObject.transform); //return; } mBubbleSignal.TargetedDispatch("ActiveChanged"); }
void Awake() { _bubbleSignal = new BubbleSignal <Cube>(this.transform); }
void Awake() { _bubbleSignal = new BubbleSignal<Cube>(this.transform); }