/// <summary> /// UI 被关闭 /// </summary> protected override void WindowClosed() { base.WindowClosed(); m_PromptInfos.Clear(); m_Instance = null; isCreated = false; m_PromptInfos.Clear(); m_PlayedPromptInfos.Clear(); }
/// <summary> /// UI 被开启 /// </summary> protected override void WindowOpened() { base.WindowOpened(); m_Instance = this; }