private void AddBubble(int rowIndex, int columnIndex) { GameObject go = _bubbleFactory.Create(); go.GetComponent <CircleCollider2D>().enabled = true; go.GetComponent <CircleCollider2D>().isTrigger = false; AddToGrid(new Vector2Int(rowIndex, columnIndex), go.GetComponent <Bubble>()); go.transform.position = new Vector3(columnIndex + 1, _height - rowIndex, 0f); }
protected GameObject CreateBubble(BubbleData data) { return(bubbleFactory.Create(data)); }