private BubbleDialogueUnit Create2BubbleDialogue(Transform parent, float height, long uuid) { GameObject gameObject = BubbleDialogueManager.BubbleDialoguePool.Get(string.Empty); gameObject.set_name(uuid.ToString()); BubbleDialogueUnit bubbleDialogueUnit = parent.get_gameObject().AddMissingComponent <BubbleDialogueUnit>(); bubbleDialogueUnit.AwakeSelf(gameObject.get_transform()); this.BubbleDialogues.Add(bubbleDialogueUnit); bubbleDialogueUnit.set_enabled(true); return(bubbleDialogueUnit); }