void ЗаполнениеЭквип(ItemSlotsType type) { List <Item> items = new List <Item>(); эквипЗакрыть.SetActive(true); for (int i = 0; i < эквип.transform.childCount; i++) //Тут было какое-то говно с ячейкой одной! { Transform trans = эквип.transform.GetChild(i); Button btn = trans.GetComponent <Button>(); GameObject image = trans.GetChild(1).gameObject; Image img = image.GetComponent <Image>(); image.SetActive(false); btn.interactable = false; img.sprite = null; } if (heroTown.isArena) { if (GameManager.instance.itemsArena.Count > 0) { for (int i = 0; i < GameManager.instance.itemsArena.Count; i++) { if (GameManager.instance.itemsArena[i].slot == type) { items.Add(GameManager.instance.itemsArena[i]); } } if (items.Count > 0) { for (int i = 0; i < items.Count; i++) { Transform trans = эквип.transform.GetChild(i); BtnEcuip btnEcuip = trans.GetComponent <BtnEcuip>(); btnEcuip.item = items[i]; Button btn = trans.GetComponent <Button>(); GameObject image = trans.GetChild(1).gameObject; Image img = image.GetComponent <Image>(); image.SetActive(true); btn.interactable = true; img.sprite = items[i].img; if (items[i].isUse) { btn.interactable = false; } } } } } else { if (GameManager.instance.itemsCompany.Count > 0) { for (int i = 0; i < GameManager.instance.itemsCompany.Count; i++) { if (GameManager.instance.itemsCompany[i].slot == type) { items.Add(GameManager.instance.itemsCompany[i]); } } for (int i = 0; i < items.Count; i++) { Transform trans = эквип.transform.GetChild(i); BtnEcuip btnEcuip = trans.GetComponent <BtnEcuip>(); btnEcuip.item = items[i]; Button btn = trans.GetComponent <Button>(); GameObject image = trans.GetChild(1).gameObject; Image img = image.GetComponent <Image>(); image.SetActive(true); btn.interactable = true; img.sprite = items[i].img; if (items[i].isUse) { btn.interactable = false; } } } } }
public void PasteItem(Transform cell) { BtnEcuip btnEcuip = cell.GetComponent <BtnEcuip>(); Item item = btnEcuip.item; BtnInvent btnInvent = SelectedSlot.GetComponent <BtnInvent>(); Image slotImage = SelectedSlot.GetComponent <Image>(); ItemSlotsType type = btnInvent.type; int slotNumber = btnInvent.slotNumber; slotImage.sprite = item.img; if (btnInvent.item != null) { btnInvent.item.isUse = false; } btnInvent.item = item; item.isUse = true; ЗаполнениеЭквип(type); Debug.Log(ItemText.GetName(item.nameId) + "\n" + ItemText.GetDescription(item.nameId)); switch (type) { case ItemSlotsType.head: if (heroTown.isArena) { Hero.arenaHead = item; } else { Hero.head = item; } break; case ItemSlotsType.tors: if (heroTown.isArena) { Hero.arenaTors = item; } else { Hero.tors = item; } break; case ItemSlotsType.pants: if (heroTown.isArena) { Hero.arenaPants = item; } else { Hero.pants = item; } break; case ItemSlotsType.bots: if (heroTown.isArena) { Hero.arenaBots = item; } else { Hero.bots = item; } break; case ItemSlotsType.weapon0: if (heroTown.isArena) { Hero.arenaWeapon0 = item; } else { Hero.weapon0 = item; } break; case ItemSlotsType.weapon1: if (heroTown.isArena) { Hero.arenaWeapon1 = item; } else { Hero.weapon1 = item; } break; case ItemSlotsType.amulet: if (heroTown.isArena) { Hero.arenaAmulet = item; } else { Hero.amulet = item; } break; case ItemSlotsType.ring: if (heroTown.isArena) { if (slotNumber == 0) { Hero.arenaRing0 = item; } else { Hero.arenaRing1 = item; } } else { if (slotNumber == 0) { Hero.ring0 = item; } else { Hero.ring1 = item; } } break; case ItemSlotsType.art: if (heroTown.isArena) { Hero.arenaArt = item; } else { switch (slotNumber) { case 0: Hero.art0 = item; break; case 1: Hero.art1 = item; break; case 2: Hero.art2 = item; break; } } break; } }