示例#1
0
        public override void DidEnter(IState state)
        {
            // Setup the board
            var board = new BsBoard2D(10, 10);

            // Create actors and add them to the board
            var actors = new BsActorCollection();
            var red1   = actors.Add(_config.Fighter);
            var red2   = actors.Add(_config.Fighter);
            var red3   = actors.Add(_config.Fighter);
            var blue1  = actors.Add(_config.Archer);
            var blue2  = actors.Add(_config.Fighter);
            var blue3  = actors.Add(_config.Archer);

            board.Add(red1, 0);
            board.Add(red2, 5);
            board.Add(red3, 9);
            board.Add(blue1, 90);
            board.Add(blue2, 95);
            board.Add(blue3, 99);


            // Setup models
            var levels   = new BsLevels(actors);
            var stats    = new BsStatsModel(levels);
            var health   = new BsHealthModel(actors, stats);
            var range    = new BsRange(board, _config.DstConfig);
            var factions = new BsFactions(actors);

            // Add actors to factions
            factions.Add(red1, BsFaction.Red);
            factions.Add(red2, BsFaction.Red);
            factions.Add(red3, BsFaction.Red);
            factions.Add(blue1, BsFaction.Blue);
            factions.Add(blue2, BsFaction.Blue);
            factions.Add(blue3, BsFaction.Blue);

            // Setup levels
            levels.AddLevel(actors.Actor(1), 5);
            levels.AddLevel(actors.Actor(2), 10);
            levels.AddLevel(actors.Actor(3), 15);
            levels.AddLevel(actors.Actor(4), 20);

            // Facade model
            var model = new BsModel(actors);

            model.AddSubmodel(health);
            model.AddSubmodel(board);
            model.AddSubmodel(levels);
            model.AddSubmodel(range);
            model.AddSubmodel(factions);
            _model = model;

            // Presenter
            _presenter = new BsPresenter(_view, _hudView, _model, _input, _logger);
            _presenter.Init();

            _logger.Log("Battle Simulation Ready");
        }
示例#2
0
        public void AddTest()
        {
            var actors = new BsActorCollection();

            actors.Add(BsTestHelper.DefaultActorConfig);
            Assert.AreEqual(1, actors.Count());
            Assert.AreEqual(0, actors.Actor(0).Id());
            Assert.AreEqual(BsTestHelper.DefaultActorConfig, actors.Actor(0).Config());

            actors.Add(BsTestHelper.DefaultActorConfig);
            Assert.AreEqual(2, actors.Count());
            Assert.AreEqual(0, actors.Actor(0).Id());
            Assert.AreEqual(1, actors.Actor(1).Id());
            Assert.AreEqual(BsTestHelper.DefaultActorConfig, actors.Actor(1).Config());
        }
示例#3
0
        public void InitTest()
        {
            var actors = new BsActorCollection();

            Assert.AreEqual(0, actors.Count());
        }