示例#1
0
        /// <summary>
        /// Draws the given rounded rectangle with the given brush.
        /// </summary>
        public void DrawRoundedRectangle(RectangleF rectangle, float radiusX, float radiusY, BrushResource brush, float strokeWidth = 1f)
        {
            if (_renderTarget == null)
            {
                return;
            }

            rectangle.EnsureNotEmpty(nameof(rectangle));
            brush.EnsureNotNull(nameof(brush));
            radiusX.EnsurePositiveOrZero(nameof(radiusX));
            radiusY.EnsurePositiveOrZero(nameof(radiusY));
            strokeWidth.EnsurePositiveOrZero(nameof(strokeWidth));

            var roundedRect = new D2D.RoundedRectangle
            {
                Rect    = rectangle,
                RadiusX = radiusX,
                RadiusY = radiusY
            };

            _renderTarget.DrawRoundedRectangle(
                roundedRect,
                brush.GetBrush(this.Device),
                strokeWidth);
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="Direct2DSingleRenderTextureResource"/> class.
        /// </summary>
        /// <param name="fillBrush">The brush which gets used when painting the texture on load time.</param>
        /// <param name="height">The width of the generated texture.</param>
        /// <param name="width">The height of the generated texture.</param>
        public Direct2DSingleRenderTextureResource(BrushResource fillBrush, int width, int height)
        {
            fillBrush.EnsureNotNull(nameof(fillBrush));
            width.EnsurePositive(nameof(width));
            height.EnsurePositive(nameof(height));

            m_fillBrush = fillBrush;
            m_width     = width;
            m_height    = height;
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="Direct2DOneTimeRenderTextureResource"/> class.
        /// </summary>
        /// <param name="fillBrush">The brush which gets used when painting the texture on load time.</param>
        /// <param name="height">The width of the generated texture.</param>
        /// <param name="width">The height of the generated texture.</param>
        public Direct2DOneTimeRenderTextureResource(BrushResource fillBrush, int width, int height)
        {
            fillBrush.EnsureNotNull(nameof(fillBrush));
            width.EnsurePositiveOrZero(nameof(width));
            height.EnsurePositiveOrZero(nameof(height));

            _fillBrush = fillBrush;
            _width     = width;
            _height    = height;
        }
示例#4
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        /// <summary>
        /// Fills the given geometry.
        /// </summary>
        public void FillGeometry(Geometry2DResourceBase geometry, BrushResource brush)
        {
            if (_renderTarget == null)
            {
                return;
            }

            geometry.EnsureNotNullOrDisposed(nameof(geometry));
            brush.EnsureNotNull(nameof(brush));

            _renderTarget.FillGeometry(
                geometry.GetGeometry(),
                brush.GetBrush(this.Device));
        }
示例#5
0
        /// <summary>
        /// Fills the given rectangle with the given brush object.
        /// </summary>
        /// <param name="rectangle">The rectangle to be filled.</param>
        /// <param name="brush">The brush to be used.</param>
        public void FillRectangle(RectangleF rectangle, BrushResource brush)
        {
            if (_renderTarget == null)
            {
                return;
            }

            rectangle.EnsureNotEmpty(nameof(rectangle));
            brush.EnsureNotNull(nameof(brush));

            _renderTarget.FillRectangle(
                rectangle,
                brush.GetBrush(this.Device));
        }
示例#6
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        /// <summary>
        /// Draws the given line with the given brush.
        /// </summary>
        public void DrawLine(Vector2 start, Vector2 end, BrushResource brush, float strokeWidth = 1f)
        {
            if (_renderTarget == null)
            {
                return;
            }

            brush.EnsureNotNull(nameof(brush));
            strokeWidth.EnsurePositiveAndNotZero(nameof(strokeWidth));

            _renderTarget.DrawLine(
                MathConverter.RawFromVector2(start), MathConverter.RawFromVector2(end),
                brush.GetBrush(this.Device),
                strokeWidth);
        }
示例#7
0
        /// <summary>
        /// Draws the given rectangle with the given brush.
        /// </summary>
        public void DrawRectangle(RectangleF rectangle, BrushResource brush, float strokeWidth = 1f)
        {
            if (_renderTarget == null)
            {
                return;
            }

            brush.EnsureNotNull(nameof(brush));
            rectangle.EnsureNotEmpty(nameof(rectangle));
            strokeWidth.EnsurePositiveOrZero(nameof(strokeWidth));

            _renderTarget.DrawRectangle(
                rectangle,
                brush.GetBrush(this.Device),
                strokeWidth);
        }
示例#8
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        /// <summary>
        /// Draws the given geometry.
        /// </summary>
        public void DrawGeometry(Geometry2DResourceBase geometry, BrushResource brush, float strokeWidth = 1f)
        {
            if (_renderTarget == null)
            {
                return;
            }

            geometry.EnsureNotNullOrDisposed(nameof(geometry));
            brush.EnsureNotNull(nameof(brush));
            strokeWidth.EnsurePositiveOrZero(nameof(strokeWidth));

            _renderTarget.DrawGeometry(
                geometry.GetGeometry(),
                brush.GetBrush(this.Device),
                strokeWidth);
        }
示例#9
0
        /// <summary>
        /// Draws the given text on the screen.
        /// </summary>
        /// <param name="textToDraw">The text to draw.</param>
        /// <param name="textFormat">The TextFormat to be used.</param>
        /// <param name="targetRectangle">The target rectangle.</param>
        /// <param name="brush">The brush.</param>
        /// <param name="drawOptions">Some draw options to be passed to Direct2D.</param>
        /// <param name="measuringMode">Sets the measuring mode to be passed to Direct2D.</param>
        public void DrawText(
            string textToDraw, TextFormatResource textFormat, RectangleF targetRectangle, BrushResource brush,
            DrawTextOptions drawOptions = DrawTextOptions.None,
            MeasuringMode measuringMode = MeasuringMode.Natural)
        {
            if (_renderTarget == null)
            {
                return;
            }

            textToDraw.EnsureNotNull(nameof(textToDraw));
            targetRectangle.EnsureNotEmpty(nameof(targetRectangle));
            brush.EnsureNotNull(nameof(brush));

            _renderTarget.DrawText(
                textToDraw,
                textFormat.GetTextFormat(this.Device),
                targetRectangle,
                brush.GetBrush(this.Device),
                (D2D.DrawTextOptions)drawOptions, (Vortice.DCommon.MeasuringMode)measuringMode);
        }