public void ShowPalette() { if (brushForm != null) { brushForm.Show(); return; } brushForm = new BrushForm(this); brushForm.Show(); }
public VertexPen(Editor e) : base(e) { if (shaderProgram == null) { shaderProgram = new ShaderProgram(vertexShader, fragmentShader); } mesh = new Mesh(shaderProgram); crossMesh = new Mesh(shaderProgram); GenerateMesh(50); brushForm = new BrushForm(this); }
public void ClosePalette() { brushForm = null; }