private void DoAttack() { brother1.Attack(); brother2.Attack(); state = BrotherState.Running; }
public void restart() { brother1.restart(); leg1.restart(); brother2.restart(); leg2.restart(); GameObject.FindGameObjectWithTag("ParallaxManager").GetComponent <parralaxManager> ().isPaused(false); state = BrotherState.Running; }
private void DoDropTunk() { m_audioManager.stopAudioBrothersRunning(); brother1.DropTrunk(); brother2.DropTrunk(); state = BrotherState.ChoppingWood; armBrother1.SetActive(false); }
private void DoMovingIntoScene() { state = BrotherState.Running; }
private void DoGrabbingTrunk() { state = BrotherState.Running; }
private void DoDropTunk() { m_audioManager.stopAudioBrothersRunning (); brother1.DropTrunk (); brother2.DropTrunk (); state = BrotherState.ChoppingWood; armBrother1.SetActive (false); }
private void DoChopWood() { state = BrotherState.GrabbingTrunk; }
private void DoAttack() { brother1.Attack (); brother2.Attack (); state = BrotherState.Running; }
public void restart() { brother1.restart (); leg1.restart (); brother2.restart (); leg2.restart (); GameObject.FindGameObjectWithTag ("ParallaxManager").GetComponent<parralaxManager> ().isPaused(false); state = BrotherState.Running; }
private void DoGrabbingTrunk() { state = BrotherState.Running; }
private void DoChopWood() { state = BrotherState.GrabbingTrunk; }
private void DoMovingIntoScene() { state = BrotherState.Running; }