public bool HasBroomType(BroomType type) { return(type switch { BroomType.Normal => HasBroom, BroomType.Long => HasLengthen, BroomType.Wide => HasWiden, BroomType.Transformer => HasTransformer, _ => false, });
private void SetBroom(BroomType broom) { if (!GlobalState.CanChangeBroom && broom != BroomType.Normal && broom != BroomType.Transformer) { return; } SoundManager.PlaySoundEffect("menu_move"); InventoryManager.EquippedBroom = broom; UpdateBroomIcon(); _player.broom.UpdateBroomType(); }
private void SwitchBroom(bool nextBroom) { if (!InventoryManager.HasBroom) { return; } bool allowedBroom; BroomType broomType = InventoryManager.EquippedBroom; do { broomType += nextBroom ? 1 : -1; if (broomType < 0 || broomType > BroomType.Transformer) { broomType = (BroomType)(((int)broomType + (int)BroomType.Transformer + 1) % ((int)BroomType.Transformer + 1)); } switch (broomType) { case BroomType.Normal: allowedBroom = true; break; case BroomType.Wide: allowedBroom = GlobalState.CanChangeBroom && InventoryManager.HasWiden; break; case BroomType.Long: allowedBroom = GlobalState.CanChangeBroom && InventoryManager.HasLenghten; break; case BroomType.Transformer: allowedBroom = InventoryManager.HasTransformer; break; default: allowedBroom = false; break; } } while (!allowedBroom); if (broomType != InventoryManager.EquippedBroom) { SetBroom(broomType); } }
private void UpdateBroomIcon() { if (InventoryManager.EquippedBroom == BroomType.NONE) { return; } string tex = ""; BroomType broom = InventoryManager.EquippedBroom; if (!GlobalState.CanChangeBroom && InventoryManager.EquippedBroom != BroomType.Transformer) { broom = BroomType.Normal; } switch (broom) { case BroomType.Normal: tex = GlobalState.UseCellBroom ? "Cell" : "Normal"; break; case BroomType.Wide: tex = "Wide"; break; case BroomType.Long: tex = "Long"; break; case BroomType.Transformer: tex = "Transform"; break; } _equippedBroomIcon = ResourceManager.GetTexture("hud" + tex, true); }
public BroomTreasure(string textureName, Vector2 pos, BroomType broomType) : base(textureName, pos, 0, -1) { _type = broomType; switch (broomType) { case BroomType.Normal: _dialogueID = 1; break; case BroomType.Wide: _dialogueID = 4; break; case BroomType.Long: _dialogueID = 5; break; case BroomType.Transformer: _dialogueID = 6; break; } }
private void EquipBroom(BroomType broomType) { InventoryManager.EquippedBroom = broomType; SetEquipped(); ExitSubState(); }