示例#1
0
 private void Start()
 {
     obecneAmmo  = maxAmmo;
     odtwarzacz  = GetComponent <AudioSource>();
     skryptBroni = GetComponentInChildren <Bron_Efekty>();
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     odtwarzacz  = GetComponent <AudioSource>();
     skryptBroni = GetComponentInChildren <Bron_Efekty>();
 }