/// <summary> /// Releases the unmanaged resources used by this <see cref="BroVector"/> object and optionally releases the managed resources. /// </summary> /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { if (!m_disposed) { try { #if USE_SAFE_HANDLES if ((object)m_vectorPtr != null && !m_vectorPtr.IsInvalid()) { m_vectorPtr.Dispose(); } #else if (m_vectorPtr != IntPtr.Zero) { BroApi.bro_vector_free(m_vectorPtr); m_vectorPtr = IntPtr.Zero; } #endif } finally { m_disposed = true; // Prevent duplicate dispose. } } }
/// <summary> /// Creates a new <see cref="BroVector"/>. /// </summary> /// <exception cref="OutOfMemoryException">Failed to create Bro vector.</exception> public BroVector() { m_vectorPtr = BroApi.bro_vector_new(); if (m_vectorPtr.IsInvalid()) { throw new OutOfMemoryException("Failed to create Bro vector."); } }
/// <summary> /// Removes all items from this <see cref="BroVector"/>. /// </summary> /// <exception cref="ObjectDisposedException">Cannot clear, <see cref="BroVector"/> is disposed.</exception> public void Clear() { if (m_vectorPtr.IsInvalid()) { throw new ObjectDisposedException("Cannot clear items, Bro vector is disposed."); } #if USE_SAFE_HANDLES m_vectorPtr.Dispose(); #else BroApi.bro_vector_free(m_vectorPtr); #endif m_vectorPtr = BroApi.bro_vector_new(); }
// Create new BroVector from an existing source vector - have to clone source vector since we don't own it #if USE_SAFE_HANDLES internal BroVector(BroVectorPtr sourceVectorPtr)