static void CreateSecondBridge () { Bridge b = new Bridge() { __test = 1, id = "second", }; weak_track_handle2 = GCHandle.Alloc (b, GCHandleType.WeakTrackResurrection); }
static void CreateFirstBridge () { Bridge b = new Bridge() { __test = 0, id = "first", }; weak_track_handle = GCHandle.Alloc (b, GCHandleType.WeakTrackResurrection); }
static void CrashMainLoop () { var arr = new object [major_fill]; for (int i = 0; i < major_fill; ++i) arr [i] = new NonBridge (); GC.Collect (1); Console.WriteLine ("major fill done"); //induce massive fragmentation for (int i = 0; i < major_fill; i += 4) { arr [i + 1] = null; arr [i + 2] = null; arr [i + 3] = null; } GC.Collect (1); Console.WriteLine ("fragmentation done"); //since 50% is garbage, do 2 fill passes for (int j = 0; j < 2; ++j) { for (int i = 0; i < major_fill; ++i) { if ((i % 1000) == 0) new Bridge (); else arr [i] = new Bridge (); } } Console.WriteLine ("done spewing bridges"); for (int i = 0; i < major_fill; ++i) arr [i] = null; GC.Collect (); }
public void PropertyChangedForTabulatedCrossection() { int callCount = 0; //use a default var bridge = new Bridge(); bridge.TabulatedCrossSection.HeightFlowStorageWidthData.Add(new HeightFlowStorageWidth(10, 50, 50)); bridge.TabulatedCrossSection.HeightFlowStorageWidthData.Add(new HeightFlowStorageWidth(16, 100, 100)); var senders = new List<object>(); var propertyNames = new List<string>(); ((INotifyPropertyChanged) bridge).PropertyChanged += (s, e) => { senders.Add(s); propertyNames.Add(e.PropertyName); callCount++; }; bridge.TabulatedCrossSection.HeightFlowStorageWidthData[0].FlowingWidth = 22; Assert.AreEqual(new object[] { bridge.TabulatedCrossSection.HeightFlowStorageWidthData[0], bridge }, senders); Assert.AreEqual(new object[] { "FlowingWidth", "TabulatedCrossSection" }, propertyNames); //expect two property changes ..one for the heighflowstoragewidth, one 'translated' to tabulated crossection Assert.AreEqual(2,callCount); }
private Bridge CreateBridge(Document document) { MathSystem sys = Project.AddSystem(); Bridge bridge = new Bridge(sys, document); _mathBridges.Add(sys.InstanceId, bridge); _netronBridges.Add(document, bridge); return bridge; }
static void SetupLinks () { var a = new Bridge () { id = "bridge" }; var b = new Bridge () { id = "child" }; a.link.Add (b); a.__test = 1; b.__test = 0; root = new WeakReference<Bridge> (a, true); child = new WeakReference<Bridge> (b, true); }
private void PlayerPressent(Bridge bridge) { if(_bridgParts[4] == bridge) { _bridgParts[0].gameObject.transform.position += new Vector3(0,0,-72f); _bridgParts.Add(_bridgParts[0]); _bridgParts.RemoveAt(0); //_bridgParts[_bridgParts.Count] } }
static void Main(string[] args) { try { //Declare an bridge object Bridge bridge = new Bridge(); //Hook the basic event handlers bridge.Attach += new AttachEventHandler(accel_Attach); bridge.Detach += new DetachEventHandler(accel_Detach); bridge.Error += new ErrorEventHandler(accel_Error); //hook the phidget specific event handlers bridge.BridgeData += new BridgeDataEventHandler(bridge_BridgeData); //open the acclerometer object for device connections bridge.open(); //get the program to wait for an bridge device to be attached Console.WriteLine("Waiting for bridge to be attached...."); bridge.waitForAttachment(); //enable the inputs for (int i = 0; i < bridge.bridges.Count; i++) { bridge.bridges[i].Enabled = true; } //Get the program to wait for user input before moving on so that we can //watch for some events Console.WriteLine("Press any key to end"); Console.Read(); //If user input has been read, we can now terminate the program, so //close the phidget object bridge.close(); //set the object to null to clear it from memory bridge = null; //if no exceptions have been trhown at this point, the program can //terminate safely Console.WriteLine("ok"); } catch (PhidgetException ex) { Console.WriteLine(ex.Description); } }
public MainWindowViewModel() { var bridge = new Bridge("192.168.0.15") { UserName = "******" }; var lights = bridge.GetLightsAsync(CancellationToken.None).Result; Color = Observable.CombineLatest(R, G, B, FromRgb).ToReactiveProperty(); var xy = Observable.CombineLatest(R, G, B, Xy.FromRgb).Publish(); X = xy.Select(p => p.X).ToReactiveProperty(); Y = xy.Select(p => p.Y).ToReactiveProperty(); xy.Throttle(TimeSpan.FromSeconds(1)).Subscribe(async v => { await lights.Select(async light => { await light.SetXyAsync(v); }).WhenAll(); var first = lights.First(); await first.ReloadStateAsync(); var state = first.State; LightX.Value = state.Xy.X; LightY.Value = state.Xy.Y; var color = state.GetColor(); var rgb = FromRgb(color.R, color.G, color.B); LightR.Value = rgb.R; LightG.Value = rgb.G; LightB.Value = rgb.B; LightColor.Value = rgb; R.Value = rgb.R; G.Value = rgb.G; B.Value = rgb.B; Color.Value = rgb; }); xy.Connect(); }
private void Form1_Load(object sender, EventArgs e) { br = new Bridge(); br.Attach += new AttachEventHandler(br_Attach); br.Detach += new DetachEventHandler(br_Detach); br.Error += new Phidgets.Events.ErrorEventHandler(br_Error); br.BridgeData += new BridgeDataEventHandler(br_Data); outFPath.Text = File.Exists(Settings.Default.outFPath) ? Settings.Default.outFPath : Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\Phidgetlog.csv"; if (File.Exists(outFPath.Text)) File.Delete(outFPath.Text); openCmdLine(br); }
public BrowserHost() { Current = this; r_Uri = string.Format("net.pipe://localhost/Moen/ProjectDentan({0})/", HostProcessID); Loaded += (s, e) => { if (r_Bridge == null) { r_Bridge = new Bridge<IBrowserHost, IBrowserWrapper>(this, r_Uri, "BrowserHost"); r_Bridge.Connect(r_Uri + "Browser/Browser"); StartBrowserProcess(); } }; }
/* * Pathological case for the new algorithm. Goes away with * the single-node elimination optimization, but will still * persist if modified by using a ladder instead of the single * list. */ static void SetupLinkedFan() { var head = new Bridge(); var tail = new NonBridge(); head.Links.Add(tail); for (int i = 0; i < LIST_LENGTH; ++i) { var obj = new NonBridge(); tail.Link = obj; tail = obj; } var list = new List<Bridge>(); tail.Link = list; for (int i = 0; i < FAN_OUT; ++i) list.Add(new Bridge()); logger.Info("GC bridge: \"linked fan\" setup done"); }
/* * Pathological case for the new algorithm. Goes away with * the single-node elimination optimization, but will still * persist if modified by using a ladder instead of the single * list. */ static void SetupLinkedFan () { var head = new Bridge (); var tail = new NonBridge (); head.Links.Add (tail); for (int i = 0; i < LIST_LENGTH; ++i) { var obj = new NonBridge (); tail.Link = obj; tail = obj; } var list = new List<Bridge> (); tail.Link = list; for (int i = 0; i < FAN_OUT; ++i) list.Add (new Bridge ()); Console.WriteLine ("-linked fan done-"); }
public BrowserWrapper(string rpUri) { r_BrowserProviders = new List<IBrowserProvider>(); var rBrowserPath = Path.Combine(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location), "Browsers"); foreach (var rBrowser in Directory.EnumerateFiles(rBrowserPath, "*.dll")) { FileSystem.Unblock(rBrowser); var rAssembly = Assembly.LoadFile(rBrowser); var rTypes = rAssembly.GetTypes().Where(r => r.GetInterface(typeof(IBrowserProvider).FullName) != null); foreach (var rType in rTypes) { r_BrowserProviders.Add((IBrowserProvider)rAssembly.CreateInstance(rType.FullName)); } } BridgeReady = new ManualResetEventSlim(false); InitializeComponent(); r_Uri = rpUri; r_Zoom = 1.0; Bridge = new Bridge<IBrowserWrapper, IBrowserHost>(this, r_Uri + "Browser", "Browser"); Bridge.Connect(r_Uri + "BrowserHost"); BridgeReady.Set(); r_BrowserProvider = r_BrowserProviders.First(); Container.Content = Browser = r_BrowserProvider.GetBrowser(); var rParameters = new HwndSourceParameters(string.Format("Dentan.Browser({0})", r_BrowserProvider.BrowserName)) { WindowStyle = 0 }; r_HwndSource = new HwndSource(rParameters) { SizeToContent = SizeToContent.Manual }; r_HwndSource.CompositionTarget.BackgroundColor = Color.FromRgb(0x59, 0x59, 0x59); NativeMethods.User32.SetWindowLongPtr(r_HwndSource.Handle, NativeConstants.GetWindowLong.GWL_STYLE, (IntPtr)(NativeEnums.WindowStyle.WS_CHILD | NativeEnums.WindowStyle.WS_CLIPCHILDREN)); NativeMethods.User32.SetWindowPos(r_HwndSource.Handle, IntPtr.Zero, 0, 0, 0, 0, NativeEnums.SetWindowPosition.SWP_FRAMECHANGED | NativeEnums.SetWindowPosition.SWP_NOMOVE | NativeEnums.SetWindowPosition.SWP_NOSIZE | NativeEnums.SetWindowPosition.SWP_NOZORDER); r_HwndSource.RootVisual = this; Bridge.Proxy.Attach(r_HwndSource.Handle); Browser.FlashExtracted += UpdateSize; }
public CarDemo() { int alpha = 255; int colA = Color.FromArgb(alpha, 51, 58, 51).ToArgb(); int colB = Color.FromArgb(alpha, 51, 102, 170).ToArgb(); int colC = Color.FromArgb(alpha, 170, 187, 187).ToArgb(); int colD = Color.FromArgb(alpha, 102, 153, 170).ToArgb(); int colE = Color.FromArgb(alpha, 119, 136, 119).ToArgb(); int colPad = Color.FromArgb(alpha, 153, 102, 51).ToArgb(); APEngine.init((float) 1 / 4); Vector massLessForces = new Vector(0, 3); APEngine.addMasslessForce(massLessForces); Surfaces surfaces = new Surfaces(colA, colB, colC, colD, colE, colPad); APEngine.addGroup(surfaces); Bridge bridge = new Bridge(colB, colC, colD); APEngine.addGroup(bridge); Capsule capsule = new Capsule(colC); APEngine.addGroup(capsule); rotator = new Rotator(colB, colE); APEngine.addGroup(rotator); SwingDoor swingDoor = new SwingDoor(colC); APEngine.addGroup(swingDoor); car = new Car(colC, colE); APEngine.addGroup(car); car.addCollidable(surfaces); car.addCollidable(bridge); car.addCollidable(rotator); car.addCollidable(swingDoor); car.addCollidable(capsule); capsule.addCollidable(surfaces); capsule.addCollidable(bridge); capsule.addCollidable(rotator); capsule.addCollidable(swingDoor); }
/* * Pathological case for the improved old algorithm. Goes * away with copy-on-write DynArrays, but will still persist * if modified by using a ladder instead of the single list. */ static void SetupInverseFan () { var tail = new Bridge (); object list = tail; for (int i = 0; i < LIST_LENGTH; ++i) { var obj = new NonBridge (); obj.Link = list; list = obj; } var heads = new Bridge [FAN_OUT]; for (int i = 0; i < FAN_OUT; ++i) { var obj = new Bridge (); obj.Links.Add (list); heads [i] = obj; } Console.WriteLine ("-inverse fan done-"); }
/* * Pathological case for the original old algorithm. Goes * away when merging is replaced by appending with flag * checking. */ static void SetupLinks () { var list = new List<Bridge> (); for (int i = 0; i < OBJ_COUNT; ++i) { var bridge = new Bridge (); list.Add (bridge); } var r = new Random (100); for (int i = 0; i < OBJ_COUNT; ++i) { var n = list [i]; for (int j = 0; j < LINK_COUNT; ++j) n.Links.Add (list [r.Next (OBJ_COUNT)]); for (int j = 0; j < EXTRAS_COUNT; ++j) n.Links.Add (j); if (r.NextDouble () <= survival_rate) n.__test = 1; } Console.WriteLine ("-setup done-"); }
/* * Pathological case for the original old algorithm. Goes * away when merging is replaced by appending with flag * checking. */ static void SetupLinks() { var list = new List<Bridge>(); for (int i = 0; i < OBJ_COUNT; ++i) { var bridge = new Bridge(); list.Add(bridge); } var r = new Random(100); for (int i = 0; i < OBJ_COUNT; ++i) { var n = list[i]; for (int j = 0; j < LINK_COUNT; ++j) n.Links.Add(list[r.Next(OBJ_COUNT)]); for (int j = 0; j < EXTRAS_COUNT; ++j) n.Links.Add(j); if (r.NextDouble() <= survival_rate) n.__test = 1; } logger.Info("GC bridge: \"links\" setup done"); }
//When the form is being close, make sure to stop all the motors and close the Phidget. private void Form1_FormClosing(object sender, FormClosingEventArgs e) { br.Attach -= new AttachEventHandler(br_Attach); br.Detach -= new DetachEventHandler(br_Detach); br.Error -= new Phidgets.Events.ErrorEventHandler(br_Error); br.BridgeData -= new BridgeDataEventHandler(br_Data); File.AppendAllText(outFPath.Text, sb.ToString()); //run any events in the message queue - otherwise close will hang if there are any outstanding ` Application.DoEvents(); br.close(); br = null; }
/* * Pathological case for the improved old algorithm. Goes * away with copy-on-write DynArrays, but will still persist * if modified by using a ladder instead of the single list. */ static void SetupInverseFan() { var tail = new Bridge(); object list = tail; for (int i = 0; i < LIST_LENGTH; ++i) { var obj = new NonBridge(); obj.Link = list; list = obj; } var heads = new Bridge[FAN_OUT]; for (int i = 0; i < FAN_OUT; ++i) { var obj = new Bridge(); obj.Links.Add(list); heads[i] = obj; } logger.Info("GC bridge: \"inverse fan\" setup done"); }
public static void Register(JavaScriptContext context) { JavaScriptValue ObjectPrototype; JavaScriptValue ObjectConstructor = Bridge.CreateConstructor( typeof(System.Object), (args) => { throw new System.NotImplementedException(); }, out ObjectPrototype, dontExtend: true ); JavaScriptValue .GlobalObject .GetProperty("System") .SetProperty("Object", ObjectConstructor); // Static Fields // Static Property Accessors // Static Methods ObjectConstructor.SetProperty( "Equals", Bridge.CreateFunction( "Equals", (args) => JavaScriptValue.FromBoolean(System.Object.Equals(Bridge.GetExternal <System.Object>(args[1]), Bridge.GetExternal <System.Object>(args[2]))) ) ); ObjectConstructor.SetProperty( "ReferenceEquals", Bridge.CreateFunction( "ReferenceEquals", (args) => JavaScriptValue.FromBoolean(System.Object.ReferenceEquals(Bridge.GetExternal <System.Object>(args[1]), Bridge.GetExternal <System.Object>(args[2]))) ) ); // Instance Fields // Instance Property Accessors // Instance Methods ObjectPrototype.SetProperty( "Equals", Bridge.CreateFunction( "Equals", Bridge.WithExternal <System.Object>((o, args) => JavaScriptValue.FromBoolean(o.Equals(Bridge.GetExternal <System.Object>(args[1])))) ) ); ObjectPrototype.SetProperty( "GetHashCode", Bridge.CreateFunction( "GetHashCode", Bridge.WithExternal <System.Object>((o, args) => JavaScriptValue.FromInt32(o.GetHashCode())) ) ); ObjectPrototype.SetProperty( "GetType", Bridge.CreateFunction( "GetType", Bridge.WithExternal <System.Object>((o, args) => Bridge.CreateExternalWithPrototype(o.GetType())) ) ); ObjectPrototype.SetProperty( "toString", Bridge.CreateFunction( "ToString", Bridge.WithExternal <System.Object>((o, args) => JavaScriptValue.FromString(o.ToString())) ) ); }
public void doRequestMovesAuthInApp() { Debug.Log("ButtonEvent doRequstMovesAuthInApp Called!"); //Bridge.ShowCamera (12345); Bridge.doRequestMovesAuthInApp(); }
/* Set a complex graph from one bridge to a couple. The graph is designed to expose naive coloring on tarjan and SCC explosion on classic. */ static void Spider () { Bridge a = new Bridge (); Bridge b = new Bridge (); var l1 = new List<object> (); for (int i = 0; i < L0_COUNT; ++i) { var l0 = new List<object> (); l0.Add (a); l0.Add (b); l1.Add (l0); } var last_level = l1; for (int l = 0; l < EXTRA_LEVELS; ++l) { int j = 0; var l2 = new List<object> (); for (int i = 0; i < L1_COUNT; ++i) { var tmp = new List<object> (); tmp.Add (last_level [j++ % last_level.Count]); tmp.Add (last_level [j++ % last_level.Count]); l2.Add (tmp); } last_level = l2; } Bridge c = new Bridge (); c.Links.Add (last_level); }
public async void Initialize() { var bridge = new Bridge("192.168.0.15") { UserName = "******" }; var lights = await bridge.GetLightsAsync(CancellationToken.None); _colors.Subscribe(async x => await new[] { lights.ElementAt(0).SetXyAsync(x.Item1.ToXy()), lights.ElementAt(1).SetXyAsync(x.Item2.ToXy()), lights.ElementAt(2).SetXyAsync(x.Item1.ToXy()), lights.ElementAt(3).SetXyAsync(x.Item3.ToXy()), }.WhenAll()); }
public ZigbeeDevice FindDeviceById(string deviceId, out Bridge state) { state = _currentState; return(state.FindDevice(deviceId)); }
public void Clear() { _currentState = Bridge.Default; }
public static void Register(JavaScriptContext context) { JavaScriptValue RaycastHitPrototype; JavaScriptValue RaycastHitConstructor = Bridge.CreateConstructor( typeof(UnityEngine.RaycastHit), (args) => { throw new System.NotImplementedException(); }, out RaycastHitPrototype ); JavaScriptValue .GlobalObject .GetProperty("UnityEngine") .SetProperty("RaycastHit", RaycastHitConstructor); // Static Fields // Static Property Accessors // Static Methods // Instance Fields // Instance Property Accessors Bridge.DefineGetter( RaycastHitPrototype, "collider", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => Bridge.CreateExternalWithPrototype(o.wrapped.collider)) ); Bridge.DefineGetterSetter( RaycastHitPrototype, "point", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => Bridge.CreateExternalWithPrototype(o.wrapped.point)), Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => { o.wrapped.point = Bridge.GetBoxedExternal <UnityEngine.Vector3>(args[1]).wrapped; }) ); Bridge.DefineGetterSetter( RaycastHitPrototype, "normal", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => Bridge.CreateExternalWithPrototype(o.wrapped.normal)), Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => { o.wrapped.normal = Bridge.GetBoxedExternal <UnityEngine.Vector3>(args[1]).wrapped; }) ); Bridge.DefineGetterSetter( RaycastHitPrototype, "barycentricCoordinate", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => Bridge.CreateExternalWithPrototype(o.wrapped.barycentricCoordinate)), Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => { o.wrapped.barycentricCoordinate = Bridge.GetBoxedExternal <UnityEngine.Vector3>(args[1]).wrapped; }) ); Bridge.DefineGetterSetter( RaycastHitPrototype, "distance", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => JavaScriptValue.FromDouble(o.wrapped.distance)), Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => { o.wrapped.distance = (float)args[1].ToDouble(); }) ); Bridge.DefineGetter( RaycastHitPrototype, "triangleIndex", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => JavaScriptValue.FromInt32(o.wrapped.triangleIndex)) ); Bridge.DefineGetter( RaycastHitPrototype, "textureCoord", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => Bridge.CreateExternalWithPrototype(o.wrapped.textureCoord)) ); Bridge.DefineGetter( RaycastHitPrototype, "textureCoord2", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => Bridge.CreateExternalWithPrototype(o.wrapped.textureCoord2)) ); Bridge.DefineGetter( RaycastHitPrototype, "transform", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => Bridge.CreateExternalWithPrototype(o.wrapped.transform)) ); Bridge.DefineGetter( RaycastHitPrototype, "rigidbody", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => Bridge.CreateExternalWithPrototype(o.wrapped.rigidbody)) ); Bridge.DefineGetter( RaycastHitPrototype, "lightmapCoord", Bridge.WithBoxedExternal <UnityEngine.RaycastHit>((o, args) => Bridge.CreateExternalWithPrototype(o.wrapped.lightmapCoord)) ); // Instance Methods }
private void tbxLinesWithPrefix_TextChanged(object sender, EventArgs e) { Bridge.Get().Set("Text.Spellcheck.Ignore.LinesWithPrefix", this.tbxLinesWithPrefix.Text); SpellcheckSettings.LinesWithPrefix = this.tbxLinesWithPrefix.Text; }
public static void Register(JavaScriptContext context) { JavaScriptValue NetworkServerPrototype; JavaScriptValue NetworkServerConstructor = Bridge.CreateConstructor( typeof(UnityEngine.Networking.NetworkServer), (args) => { throw new NotImplementedException(); }, out NetworkServerPrototype ); JavaScriptValue .GlobalObject .GetProperty("UnityEngine") .GetProperty("Networking") .SetProperty("NetworkServer", NetworkServerConstructor); // Static Fields // Static Property Accessors Bridge.DefineGetter( NetworkServerConstructor, "localConnections", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Networking.NetworkServer.localConnections) ); Bridge.DefineGetter( NetworkServerConstructor, "listenPort", (args) => JavaScriptValue.FromInt32(UnityEngine.Networking.NetworkServer.listenPort) ); Bridge.DefineGetter( NetworkServerConstructor, "serverHostId", (args) => JavaScriptValue.FromInt32(UnityEngine.Networking.NetworkServer.serverHostId) ); Bridge.DefineGetter( NetworkServerConstructor, "connections", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Networking.NetworkServer.connections) ); Bridge.DefineGetter( NetworkServerConstructor, "handlers", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Networking.NetworkServer.handlers) ); Bridge.DefineGetter( NetworkServerConstructor, "hostTopology", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Networking.NetworkServer.hostTopology) ); Bridge.DefineGetter( NetworkServerConstructor, "objects", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Networking.NetworkServer.objects) ); Bridge.DefineGetterSetter( NetworkServerConstructor, "dontListen", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.dontListen), (args) => { UnityEngine.Networking.NetworkServer.dontListen = args[1].ToBoolean(); } ); Bridge.DefineGetterSetter( NetworkServerConstructor, "useWebSockets", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.useWebSockets), (args) => { UnityEngine.Networking.NetworkServer.useWebSockets = args[1].ToBoolean(); } ); Bridge.DefineGetter( NetworkServerConstructor, "active", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.active) ); Bridge.DefineGetter( NetworkServerConstructor, "localClientActive", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.localClientActive) ); Bridge.DefineGetter( NetworkServerConstructor, "numChannels", (args) => JavaScriptValue.FromInt32(UnityEngine.Networking.NetworkServer.numChannels) ); Bridge.DefineGetterSetter( NetworkServerConstructor, "maxDelay", (args) => JavaScriptValue.FromDouble(UnityEngine.Networking.NetworkServer.maxDelay), (args) => { UnityEngine.Networking.NetworkServer.maxDelay = (float)args[1].ToDouble(); } ); Bridge.DefineGetter( NetworkServerConstructor, "networkConnectionClass", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Networking.NetworkServer.networkConnectionClass) ); // Static Methods /* * NetworkServer SetNetworkConnectionClass * method has generics */ NetworkServerConstructor.SetProperty( "Configure", Bridge.CreateFunction( "Configure", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.Configure(Bridge.GetExternal <UnityEngine.Networking.ConnectionConfig>(args[1]), args[2].ToInt32())) ) ); NetworkServerConstructor.SetProperty( "Configure", Bridge.CreateFunction( "Configure", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.Configure(Bridge.GetExternal <UnityEngine.Networking.HostTopology>(args[1]))) ) ); NetworkServerConstructor.SetProperty( "Reset", Bridge.CreateFunction( "Reset", (args) => UnityEngine.Networking.NetworkServer.Reset() ) ); NetworkServerConstructor.SetProperty( "Shutdown", Bridge.CreateFunction( "Shutdown", (args) => UnityEngine.Networking.NetworkServer.Shutdown() ) ); NetworkServerConstructor.SetProperty( "Listen", Bridge.CreateFunction( "Listen", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.Listen(Bridge.GetExternal <UnityEngine.Networking.Match.MatchInfo>(args[1]), args[2].ToInt32())) ) ); NetworkServerConstructor.SetProperty( "ListenRelay", Bridge.CreateFunction( "ListenRelay", (args) => UnityEngine.Networking.NetworkServer.ListenRelay(args[1].ToString(), args[2].ToInt32(), Bridge.GetExternal <UnityEngine.Networking.Types.NetworkID>(args[3]), Bridge.GetExternal <UnityEngine.Networking.Types.SourceID>(args[4]), Bridge.GetExternal <UnityEngine.Networking.Types.NodeID>(args[5])) ) ); NetworkServerConstructor.SetProperty( "Listen", Bridge.CreateFunction( "Listen", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.Listen(args[1].ToInt32())) ) ); NetworkServerConstructor.SetProperty( "Listen", Bridge.CreateFunction( "Listen", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.Listen(args[1].ToString(), args[2].ToInt32())) ) ); NetworkServerConstructor.SetProperty( "BecomeHost", Bridge.CreateFunction( "BecomeHost", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Networking.NetworkServer.BecomeHost(Bridge.GetExternal <UnityEngine.Networking.NetworkClient>(args[1]), args[2].ToInt32(), Bridge.GetExternal <UnityEngine.Networking.Match.MatchInfo>(args[3]), args[4].ToInt32(), Bridge.GetExternal <UnityEngine.Networking.NetworkSystem.PeerInfoMessage[]>(args[5]))) ) ); NetworkServerConstructor.SetProperty( "SendToAll", Bridge.CreateFunction( "SendToAll", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.SendToAll(Bridge.GetExternal <System.Int16>(args[1]), Bridge.GetExternal <UnityEngine.Networking.MessageBase>(args[2]))) ) ); NetworkServerConstructor.SetProperty( "SendToReady", Bridge.CreateFunction( "SendToReady", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.SendToReady(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <System.Int16>(args[2]), Bridge.GetExternal <UnityEngine.Networking.MessageBase>(args[3]))) ) ); NetworkServerConstructor.SetProperty( "SendWriterToReady", Bridge.CreateFunction( "SendWriterToReady", (args) => UnityEngine.Networking.NetworkServer.SendWriterToReady(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <UnityEngine.Networking.NetworkWriter>(args[2]), args[3].ToInt32()) ) ); NetworkServerConstructor.SetProperty( "SendBytesToReady", Bridge.CreateFunction( "SendBytesToReady", (args) => UnityEngine.Networking.NetworkServer.SendBytesToReady(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <System.Byte[]>(args[2]), args[3].ToInt32(), args[4].ToInt32()) ) ); NetworkServerConstructor.SetProperty( "SendBytesToPlayer", Bridge.CreateFunction( "SendBytesToPlayer", (args) => UnityEngine.Networking.NetworkServer.SendBytesToPlayer(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <System.Byte[]>(args[2]), args[3].ToInt32(), args[4].ToInt32()) ) ); NetworkServerConstructor.SetProperty( "SendUnreliableToAll", Bridge.CreateFunction( "SendUnreliableToAll", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.SendUnreliableToAll(Bridge.GetExternal <System.Int16>(args[1]), Bridge.GetExternal <UnityEngine.Networking.MessageBase>(args[2]))) ) ); NetworkServerConstructor.SetProperty( "SendUnreliableToReady", Bridge.CreateFunction( "SendUnreliableToReady", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.SendUnreliableToReady(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <System.Int16>(args[2]), Bridge.GetExternal <UnityEngine.Networking.MessageBase>(args[3]))) ) ); NetworkServerConstructor.SetProperty( "SendByChannelToAll", Bridge.CreateFunction( "SendByChannelToAll", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.SendByChannelToAll(Bridge.GetExternal <System.Int16>(args[1]), Bridge.GetExternal <UnityEngine.Networking.MessageBase>(args[2]), args[3].ToInt32())) ) ); NetworkServerConstructor.SetProperty( "SendByChannelToReady", Bridge.CreateFunction( "SendByChannelToReady", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.SendByChannelToReady(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <System.Int16>(args[2]), Bridge.GetExternal <UnityEngine.Networking.MessageBase>(args[3]), args[4].ToInt32())) ) ); NetworkServerConstructor.SetProperty( "DisconnectAll", Bridge.CreateFunction( "DisconnectAll", (args) => UnityEngine.Networking.NetworkServer.DisconnectAll() ) ); NetworkServerConstructor.SetProperty( "RegisterHandler", Bridge.CreateFunction( "RegisterHandler", (args) => UnityEngine.Networking.NetworkServer.RegisterHandler(Bridge.GetExternal <System.Int16>(args[1]), Bridge.GetExternal <UnityEngine.Networking.NetworkMessageDelegate>(args[2])) ) ); NetworkServerConstructor.SetProperty( "UnregisterHandler", Bridge.CreateFunction( "UnregisterHandler", (args) => UnityEngine.Networking.NetworkServer.UnregisterHandler(Bridge.GetExternal <System.Int16>(args[1])) ) ); NetworkServerConstructor.SetProperty( "ClearHandlers", Bridge.CreateFunction( "ClearHandlers", (args) => UnityEngine.Networking.NetworkServer.ClearHandlers() ) ); NetworkServerConstructor.SetProperty( "ClearSpawners", Bridge.CreateFunction( "ClearSpawners", (args) => UnityEngine.Networking.NetworkServer.ClearSpawners() ) ); /* * NetworkServer GetStatsOut * parameter numMsgs is out */ /* * NetworkServer GetStatsIn * parameter numMsgs is out */ NetworkServerConstructor.SetProperty( "SendToClientOfPlayer", Bridge.CreateFunction( "SendToClientOfPlayer", (args) => UnityEngine.Networking.NetworkServer.SendToClientOfPlayer(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <System.Int16>(args[2]), Bridge.GetExternal <UnityEngine.Networking.MessageBase>(args[3])) ) ); NetworkServerConstructor.SetProperty( "SendToClient", Bridge.CreateFunction( "SendToClient", (args) => UnityEngine.Networking.NetworkServer.SendToClient(args[1].ToInt32(), Bridge.GetExternal <System.Int16>(args[2]), Bridge.GetExternal <UnityEngine.Networking.MessageBase>(args[3])) ) ); NetworkServerConstructor.SetProperty( "ReplacePlayerForConnection", Bridge.CreateFunction( "ReplacePlayerForConnection", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.ReplacePlayerForConnection(Bridge.GetExternal <UnityEngine.Networking.NetworkConnection>(args[1]), Bridge.GetExternal <UnityEngine.GameObject>(args[2]), Bridge.GetExternal <System.Int16>(args[3]), Bridge.GetExternal <UnityEngine.Networking.NetworkHash128>(args[4]))) ) ); NetworkServerConstructor.SetProperty( "ReplacePlayerForConnection", Bridge.CreateFunction( "ReplacePlayerForConnection", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.ReplacePlayerForConnection(Bridge.GetExternal <UnityEngine.Networking.NetworkConnection>(args[1]), Bridge.GetExternal <UnityEngine.GameObject>(args[2]), Bridge.GetExternal <System.Int16>(args[3]))) ) ); NetworkServerConstructor.SetProperty( "AddPlayerForConnection", Bridge.CreateFunction( "AddPlayerForConnection", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.AddPlayerForConnection(Bridge.GetExternal <UnityEngine.Networking.NetworkConnection>(args[1]), Bridge.GetExternal <UnityEngine.GameObject>(args[2]), Bridge.GetExternal <System.Int16>(args[3]), Bridge.GetExternal <UnityEngine.Networking.NetworkHash128>(args[4]))) ) ); NetworkServerConstructor.SetProperty( "AddPlayerForConnection", Bridge.CreateFunction( "AddPlayerForConnection", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.AddPlayerForConnection(Bridge.GetExternal <UnityEngine.Networking.NetworkConnection>(args[1]), Bridge.GetExternal <UnityEngine.GameObject>(args[2]), Bridge.GetExternal <System.Int16>(args[3]))) ) ); NetworkServerConstructor.SetProperty( "SetClientReady", Bridge.CreateFunction( "SetClientReady", (args) => UnityEngine.Networking.NetworkServer.SetClientReady(Bridge.GetExternal <UnityEngine.Networking.NetworkConnection>(args[1])) ) ); NetworkServerConstructor.SetProperty( "SetAllClientsNotReady", Bridge.CreateFunction( "SetAllClientsNotReady", (args) => UnityEngine.Networking.NetworkServer.SetAllClientsNotReady() ) ); NetworkServerConstructor.SetProperty( "SetClientNotReady", Bridge.CreateFunction( "SetClientNotReady", (args) => UnityEngine.Networking.NetworkServer.SetClientNotReady(Bridge.GetExternal <UnityEngine.Networking.NetworkConnection>(args[1])) ) ); NetworkServerConstructor.SetProperty( "DestroyPlayersForConnection", Bridge.CreateFunction( "DestroyPlayersForConnection", (args) => UnityEngine.Networking.NetworkServer.DestroyPlayersForConnection(Bridge.GetExternal <UnityEngine.Networking.NetworkConnection>(args[1])) ) ); NetworkServerConstructor.SetProperty( "ClearLocalObjects", Bridge.CreateFunction( "ClearLocalObjects", (args) => UnityEngine.Networking.NetworkServer.ClearLocalObjects() ) ); NetworkServerConstructor.SetProperty( "Spawn", Bridge.CreateFunction( "Spawn", (args) => UnityEngine.Networking.NetworkServer.Spawn(Bridge.GetExternal <UnityEngine.GameObject>(args[1])) ) ); NetworkServerConstructor.SetProperty( "SpawnWithClientAuthority", Bridge.CreateFunction( "SpawnWithClientAuthority", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.SpawnWithClientAuthority(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <UnityEngine.GameObject>(args[2]))) ) ); NetworkServerConstructor.SetProperty( "SpawnWithClientAuthority", Bridge.CreateFunction( "SpawnWithClientAuthority", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.SpawnWithClientAuthority(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <UnityEngine.Networking.NetworkConnection>(args[2]))) ) ); NetworkServerConstructor.SetProperty( "SpawnWithClientAuthority", Bridge.CreateFunction( "SpawnWithClientAuthority", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.SpawnWithClientAuthority(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <UnityEngine.Networking.NetworkHash128>(args[2]), Bridge.GetExternal <UnityEngine.Networking.NetworkConnection>(args[3]))) ) ); NetworkServerConstructor.SetProperty( "Spawn", Bridge.CreateFunction( "Spawn", (args) => UnityEngine.Networking.NetworkServer.Spawn(Bridge.GetExternal <UnityEngine.GameObject>(args[1]), Bridge.GetExternal <UnityEngine.Networking.NetworkHash128>(args[2])) ) ); NetworkServerConstructor.SetProperty( "Destroy", Bridge.CreateFunction( "Destroy", (args) => UnityEngine.Networking.NetworkServer.Destroy(Bridge.GetExternal <UnityEngine.GameObject>(args[1])) ) ); NetworkServerConstructor.SetProperty( "UnSpawn", Bridge.CreateFunction( "UnSpawn", (args) => UnityEngine.Networking.NetworkServer.UnSpawn(Bridge.GetExternal <UnityEngine.GameObject>(args[1])) ) ); NetworkServerConstructor.SetProperty( "FindLocalObject", Bridge.CreateFunction( "FindLocalObject", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Networking.NetworkServer.FindLocalObject(Bridge.GetExternal <UnityEngine.Networking.NetworkInstanceId>(args[1]))) ) ); NetworkServerConstructor.SetProperty( "GetConnectionStats", Bridge.CreateFunction( "GetConnectionStats", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Networking.NetworkServer.GetConnectionStats()) ) ); NetworkServerConstructor.SetProperty( "ResetConnectionStats", Bridge.CreateFunction( "ResetConnectionStats", (args) => UnityEngine.Networking.NetworkServer.ResetConnectionStats() ) ); NetworkServerConstructor.SetProperty( "AddExternalConnection", Bridge.CreateFunction( "AddExternalConnection", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.AddExternalConnection(Bridge.GetExternal <UnityEngine.Networking.NetworkConnection>(args[1]))) ) ); NetworkServerConstructor.SetProperty( "RemoveExternalConnection", Bridge.CreateFunction( "RemoveExternalConnection", (args) => UnityEngine.Networking.NetworkServer.RemoveExternalConnection(args[1].ToInt32()) ) ); NetworkServerConstructor.SetProperty( "SpawnObjects", Bridge.CreateFunction( "SpawnObjects", (args) => JavaScriptValue.FromBoolean(UnityEngine.Networking.NetworkServer.SpawnObjects()) ) ); // Instance Fields // Instance Property Accessors // Instance Methods }
public NetworkPeerCollection() { this.MessageProducer = new MessageProducer <IncomingMessage>(); this.bridge = new Bridge(this.MessageProducer); this.networkPeers = new ConcurrentDictionary <NetworkPeer, NetworkPeer>(new NetworkPeerComparer()); }
public override void Handler(Bridge bridge, BridgeEventArgs args) { switch (args.Tag) { default: throw new NotImplementedException(); case nameof(create.AddItem) when !args.IsSuccessful: { Show( $"При добавлении процессора \"{((create)DataContext).Item}\" произошла ошибка.", "Ошибка" ); break; } case nameof(create.AddItem) when args.IsSuccessful: { if (Show( $"Процессор \"{((create)DataContext).Item}\" успешно внесен в базу.\nОткрыть список процессоров?", "Сообщение", YesNo ) == MessageBoxResult.Yes) { MainWindowVM.Default.GoTo(Paths["indexPage"], null); } break; } case nameof(edit.EditItem) when !args.IsSuccessful: { Show( $"При изменении \"{((edit)DataContext).OldItem}\" на \"{((edit)DataContext).Item}\" произошла ошибка.", "Ошибка" ); break; } case nameof(edit.EditItem) when args.IsSuccessful: { if (Show( $"Процессор \"{((edit)DataContext).OldItem}\" успешно изменен на \"{((edit)DataContext).Item}\".\nОткрыть список процессоров?", "Сообщение", YesNo ) == MessageBoxResult.Yes) { MainWindowVM.Default.GoTo(Paths["indexPage"], null); } break; } case nameof(index.DropItem) when !args.IsSuccessful: { Show( $"При удалении \"{((index)DataContext).SelectedItem}\" произошла ошибка.", "Ошибка" ); break; } case nameof(index.DropItem) when args.IsSuccessful: { MainWindowVM.Default.GoTo(Paths["indexPage"], null); break; } case nameof(index.SetSource) when args.IsSuccessful: break; case nameof(index.SetSource) when !args.IsSuccessful: { Show( $"При загрузке списка процессоров произошла ошибка.", "Ошибка" ); break; } case nameof(index.FilterSource) when args.IsSuccessful: break; case nameof(index.FilterSource) when !args.IsSuccessful: { Show( $"При загрузке списка процессоров для выборки произошла ошибка.", "Ошибка" ); break; } case nameof(validator.GetCopy) when args.IsSuccessful: break; case nameof(validator.GetCopy) when !args.IsSuccessful: { Show( $"При загрузке списка производителей произошла ошибка.", "Ошибка" ); break; } case nameof(validator.GetCopy) + "Socket" when args.IsSuccessful: break; case nameof(validator.GetCopy) + "Socket" when !args.IsSuccessful: { Show( $"При загрузке списка сокетов произошла ошибка.", "Ошибка" ); break; } } }
//When the form is being close, make sure to stop all the motors and close the Phidget. private void Form1_FormClosing(object sender, FormClosingEventArgs e) { br.Attach -= new AttachEventHandler(br_Attach); br.Detach -= new DetachEventHandler(br_Detach); br.Error -= new ErrorEventHandler(br_Error); br.BridgeData -= new BridgeDataEventHandler(br_Data); //run any events in the message queue - otherwise close will hang if there are any outstanding events Application.DoEvents(); br.close(); br = null; }
void Start() { bridge = GameObject.Find("Bridge").GetComponent<Bridge>(); }
public SceneMappingView(Bridge br) { _bridge = br; BuildSceneMapping(); }
/* * Not necessarily a pathology, but a special case of where we * generate lots of "dead" SCCs. A non-bridge object that * can't reach a bridge object can safely be removed from the * graph. In this special case it's a linked list hanging off * a bridge object. We can handle this by "forwarding" edges * going to non-bridge nodes that have only a single outgoing * edge. That collapses the whole list into a single node. * We could remove that node, too, by removing non-bridge * nodes with no outgoing edges. */ static void SetupDeadList () { var head = new Bridge (); var tail = new NonBridge (); head.Links.Add (tail); for (int i = 0; i < LIST_LENGTH; ++i) { var obj = new NonBridge (); tail.Link = obj; tail = obj; } }
public static void FindBridge(Bridge br) { _bgw.RunWorkerAsync(br.Mac); }
IEnumerator ProceduralLocal() { msg.Stop(Job.StartProcedural); msg.Start(Job.ProceduralPreparation); SimpleClient.jobStatus[jobNumber] = msg; this.transform.position = TilePosition - new Vector3((float)TileManager.TileWidth * (float)TileManager.Scaling / 2f, 0f, (float)TileManager.TileWidth * (float)TileManager.Scaling / 2f); terrain = this.gameObject.GetOrAddComponent <Terrain>(); tC = this.gameObject.GetOrAddComponent <TerrainCollider>(); Building.Clear(); Intersection.Clear(); Street.Clear(); Water.Clear(); River.Clear(); Bridge.Clear(); unusedWays.Clear(); streets.Clear(); streetPolygons.Clear(); msg.Stop(Job.ProceduralPreparation); #region LOD0 if (lOD == 0) { Console.AddMessage("Procedural lod 0"); Debug.Log("Procedural lod 0"); #region terrain TerrainData terrainData = new TerrainData(); //HeightMap terrainData.heightmapResolution = 257; float[,] heights = new float[257, 257]; for (int x = 0; x < heights.GetLength(0); x++) { for (int y = 0; y < heights.GetLength(1); y++) { heights[x, y] = 1f; } } terrainData.SetHeights(0, 0, heights); terrainData.size = new Vector3((float)TileManager.TileWidth * (float)TileManager.Scaling, 10f, (float)TileManager.TileWidth * (float)TileManager.Scaling); ////SplatPrototypes //SplatPrototype[] splatPrototypes = new SplatPrototype[1]; //splatPrototypes[0] = new SplatPrototype(); ////splatPrototypes[0].texture = (Texture2D)Resources.Load("Textures/White1px"); //splatPrototypes[0].texture = (Texture2D)Resources.Load("Textures/Terrain/Grass (Hill)"); //terrainData.splatPrototypes = splatPrototypes; terrain.terrainData = terrainData; tC.terrainData = terrainData; #endregion terrain #region mesh TileMesh.Clear(); Vertex[] tileQuadVertices = new Vertex[4]; tileQuadVertices[0] = new Vertex(new Vector3((float)(-TileManager.TileWidth * TileManager.Scaling / 2d), 0f, (float)(-TileManager.TileWidth * TileManager.Scaling / 2d)) + TilePosition); tileQuadVertices[1] = new Vertex(new Vector3((float)(-TileManager.TileWidth * TileManager.Scaling / 2d), 0f, (float)(TileManager.TileWidth * TileManager.Scaling / 2d)) + TilePosition); tileQuadVertices[2] = new Vertex(new Vector3((float)(TileManager.TileWidth * TileManager.Scaling / 2d), 0f, (float)(TileManager.TileWidth * TileManager.Scaling / 2d)) + TilePosition); tileQuadVertices[3] = new Vertex(new Vector3((float)(TileManager.TileWidth * TileManager.Scaling / 2d), 0f, (float)(-TileManager.TileWidth * TileManager.Scaling / 2d)) + TilePosition); new Quad(tileQuadVertices, TileMesh, MaterialManager.GetMaterial("diffuseBrown")); TileMesh.FillMeshDivideMaterialsKeepMeshStructure(transform, true); #endregion Debug.Log("Procedural lod 0 - Done"); } #endregion #region LOD5 if (lOD == 5) { msg.Start(Job.CreateTerrain); SimpleClient.jobStatus[jobNumber] = msg; #region terrain if (terrain.terrainData == null) { terrain.terrainData = new TerrainData(); } //HeightMap terrain.terrainData.heightmapResolution = 257; terrain.terrainData.alphamapResolution = 257; float height = 0f; terrain.terrainData.SetHeights(0, 0, SRTMHeightProvider.GetInterpolatedTerrain(this.Query.BoundingBox, out height)); terrain.terrainData.size = new Vector3((float)TileManager.TileWidth * (float)TileManager.Scaling, height, (float)TileManager.TileWidth * (float)TileManager.Scaling); tC.terrainData = terrain.terrainData; msg.Stop(Job.CreateTerrain); #endregion terrain #region mesh msg.Start(Job.MeshPreparation); SimpleClient.jobStatus[jobNumber] = msg; TileMesh.Clear(); if (BackgroundMesh != null) { BackgroundMesh.Clear(); } else { BackgroundMesh = new ModularMesh(TileMesh, "BackgroundMesh"); } if (BuildingMesh != null) { BuildingMesh.Clear(); } else { BuildingMesh = new ModularMesh(TileMesh, "BuildingMesh"); } if (StreetMesh != null) { StreetMesh.Clear(); } else { StreetMesh = new ModularMesh(TileMesh, "StreetMesh"); } if (OtherMesh != null) { OtherMesh.Clear(); } else { OtherMesh = new ModularMesh(TileMesh, "OtherMesh"); } msg.Stop(Job.MeshPreparation); msg.Start(Job.TileQuad); SimpleClient.jobStatus[jobNumber] = msg; Vertex[] tileQuadVertices = new Vertex[4]; tileQuadVertices[0] = new Vertex(new Vector3((float)(-TileManager.TileWidth * TileManager.Scaling / 2d), 0f, (float)(-TileManager.TileWidth * TileManager.Scaling / 2d)) + TilePosition); tileQuadVertices[1] = new Vertex(new Vector3((float)(-TileManager.TileWidth * TileManager.Scaling / 2d), 0f, (float)(TileManager.TileWidth * TileManager.Scaling / 2d)) + TilePosition); tileQuadVertices[2] = new Vertex(new Vector3((float)(TileManager.TileWidth * TileManager.Scaling / 2d), 0f, (float)(TileManager.TileWidth * TileManager.Scaling / 2d)) + TilePosition); tileQuadVertices[3] = new Vertex(new Vector3((float)(TileManager.TileWidth * TileManager.Scaling / 2d), 0f, (float)(-TileManager.TileWidth * TileManager.Scaling / 2d)) + TilePosition); new Quad(tileQuadVertices, BackgroundMesh, MaterialManager.GetMaterial("diffuseBlack")); msg.Stop(Job.TileQuad); yield return(null); msg.Start(Job.River); SimpleClient.jobStatus[jobNumber] = msg; //Create Domain Objects ///Relations foreach (KeyValuePair <long, OSMRelation> kV in Query.OSM.relations) { OSMRelation relation = kV.Value; River.TryCreateFromOSM(relation, this); yield return(null); } msg.Stop(Job.River); msg.Start(Job.Ways); SimpleClient.jobStatus[jobNumber] = msg; ///Ways foreach (KeyValuePair <long, OSMWay> kV in Query.OSM.ways) { OSMWay way = kV.Value; if (!way.FirstInBounds(Query.BoundingBox, Query.OSM)) { continue; } if (!Building.TryCreateFromOSM(way, this)) { if (!Intersection.TryCreateFromOSM(way, this)) { if (!Water.TryCreateFromOSM(way, this)) { } } } yield return(null); } msg.Stop(Job.Ways); //Nodes!? //foreach (KeyValuePair<long, OSMNode> kV in Query.OSM.nodes) //{ // OSMNode node = kV.Value; // TrafficSignal.TryCreateFromOSM(node, this); //} //Debug.Log("CreateStreets"); ////Create Streets (and Bridges) //Street.CreateStreets(this); //CreateTheMeshes //Debug.Log("CreateAllMeshes StreetMesh"); //Street.CreateAllMeshes(StreetMesh); //Debug.Log("CreateAllMeshes StreetMesh Bridge"); //Bridge.CreateAllMeshes(StreetMesh); //Debug.Log("CreateAllMeshes StreetMesh Intersection"); //Intersection.CreateAllMeshes(StreetMesh); //Debug.Log("CreateAllMeshes StreetMesh Street"); //Street.CreateAllMeshes(StreetMesh); // A second time, cause Intersections change streetproperties msg.Start(Job.CreateBuildingMesh); SimpleClient.jobStatus[jobNumber] = msg; Building.CreateAllMeshes(BuildingMesh); msg.Stop(Job.CreateBuildingMesh); //Debug.Log("CreateAllMeshes Water"); //Water.CreateAllMeshes(OtherMesh); //Debug.Log("CreateAllMeshes TrafficSignal"); //TrafficSignal.CreateAllMeshes(OtherMesh); //StreetPolygon currentStreetPolygon; //bool hasLeftPolygon = false; //bool hasRightPolygon = false; //for (int i = 0; i < streets.Count; i++) //{ // for (int j = 0; j < streetPolygons.Count; j++) // { // hasLeftPolygon = streetPolygons[j].IsLefthandPolygonOf(streets[i]); // hasRightPolygon = streetPolygons[j].IsRighthandPolygonOf(streets[i]); // } // if (!hasLeftPolygon) // { // if (StreetPolygon.GetLefthandStreetPolygon(streets[i], out currentStreetPolygon)) // streetPolygons.Add(currentStreetPolygon); // } // if (!hasRightPolygon) // { // if (StreetPolygon.GetRighthandStreetPolygon(streets[i], out currentStreetPolygon)) // streetPolygons.Add(currentStreetPolygon); // } // hasLeftPolygon = false; // hasRightPolygon = false; //} //for (int i = 0; i < streetPolygons.Count; i++) //{ // streetPolygons[i].Triangulate(StreetMesh , MaterialManager.GetMaterial("error")); //} msg.Start(Job.FillMeshDivideMaterials); SimpleClient.jobStatus[jobNumber] = msg; TileMesh.FillMeshDivideMaterialsKeepMeshStructure(transform, true); msg.Stop(Job.FillMeshDivideMaterials); #endregion } #endregion msg.Start(Job.GarbageCollection); SimpleClient.jobStatus[jobNumber] = msg; System.GC.Collect(); msg.Stop(Job.GarbageCollection); yield return(null); msg.Start(Job.ProceduralDone); SimpleClient.jobStatus[jobNumber] = msg; OnProceduralDoneLocal(); msg.Stop(Job.Worker); msg.Stop(); yield return(true); }
public static void Register(JavaScriptContext context) { JavaScriptValue IEnumerablePrototype; JavaScriptValue IEnumerableConstructor = Bridge.CreateConstructor( typeof(System.Collections.IEnumerable), (args) => { throw new System.NotImplementedException(); }, out IEnumerablePrototype ); JavaScriptValue .GlobalObject .GetProperty("System") .GetProperty("Collections") .SetProperty("IEnumerable", IEnumerableConstructor); // Static Fields // Static Property Accessors // Static Methods // Instance Fields // Instance Property Accessors // Instance Methods IEnumerablePrototype.SetProperty( "GetEnumerator", Bridge.CreateFunction( "GetEnumerator", Bridge.WithExternal <System.Collections.IEnumerable>((o, args) => Bridge.CreateExternalWithPrototype(o.GetEnumerator())) ) ); IEnumerablePrototype.SetProperty( JavaScriptValue.GlobalObject.GetProperty("Symbol").GetProperty("iterator").GetPropertyIdFromSymbol(), Bridge.CreateFunction( "Iterator", Bridge.WithExternal <System.Collections.IEnumerable>((o, args) => { JavaScriptValue iteratorObj = Bridge.CreateExternalWithPrototype(o.GetEnumerator()); iteratorObj.SetProperty("next", Bridge.CreateFunction(Bridge.WithExternal <System.Collections.IEnumerator>((enumerator, nextArgs) => { // returns { value: "h", done: false } JavaScriptValue nextObj = JavaScriptValue.CreateObject(); bool more = enumerator.MoveNext(); nextObj.SetProperty("done", JavaScriptValue.FromBoolean(!more)); JavaScriptValue value = JavaScriptValue.Undefined; if (more) { value = Bridge.CreateExternalWithPrototype(enumerator.Current); } nextObj.SetProperty("value", value); return(nextObj); }))); return(iteratorObj); }) ) ); }
private void OverlayEntities(MapElement entities, Bitmap map, VirtualMap <char> solids, bool background) { CassetteBlock.Blocks.Clear(); using (Graphics g = Graphics.FromImage(map)) { List <Entity> ents = new List <Entity>(); for (int i = entities.Children.Count - 1; i >= 0; i--) { MapElement child = entities.Children[i]; Entity entity = null; if (child.Name.IndexOf("spikes", StringComparison.OrdinalIgnoreCase) == 0) { entity = background ? Spikes.FromElement(child) : null; } else if (child.Name.IndexOf("triggerSpikes", StringComparison.OrdinalIgnoreCase) == 0) { entity = background ? TriggerSpikes.FromElement(child) : null; } else if (child.Name.IndexOf("strawberry", StringComparison.OrdinalIgnoreCase) == 0) { entity = background ? Strawberry.FromElement(child) : null; } else if (child.Name.Equals("goldenBerry", StringComparison.OrdinalIgnoreCase)) { entity = background ? Strawberry.FromElement(child) : null; } else if (child.Name.Equals("redBlocks", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterBlock.FromElement(child) : null; } else if (child.Name.Equals("greenBlocks", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterBlock.FromElement(child) : null; } else if (child.Name.Equals("yellowBlocks", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterBlock.FromElement(child) : null; } else if (child.Name.Equals("clutterCabinet", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterCabinet.FromElement(child) : null; } else if (child.Name.Equals("introCar", StringComparison.OrdinalIgnoreCase)) { entity = background ? IntroCar.FromElement(child) : null; } else if (child.Name.Equals("clothesLine", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClothesLine.FromElement(child) : null; } else if (child.Name.Equals("colorSwitch", StringComparison.OrdinalIgnoreCase)) { entity = background ? ColorSwitch.FromElement(child) : null; } else if (child.Name.Equals("memorialTextController", StringComparison.OrdinalIgnoreCase)) { entity = background ? Strawberry.FromElement(child) : null; } else if (child.Name.Equals("bonfire", StringComparison.OrdinalIgnoreCase)) { entity = background ? Bonfire.FromElement(child) : null; } else if (child.Name.Equals("trapDoor", StringComparison.OrdinalIgnoreCase)) { entity = background ? TrapDoor.FromElement(child) : null; } else if (child.Name.Equals("movingPlatform", StringComparison.OrdinalIgnoreCase)) { entity = background ? MovingPlatform.FromElement(child) : null; } else if (child.Name.Equals("sinkingPlatform", StringComparison.OrdinalIgnoreCase)) { entity = background ? SinkingPlatform.FromElement(child) : null; } else if (child.Name.Equals("clutterDoor", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterDoor.FromElement(child) : null; } else if (child.Name.Equals("bridge", StringComparison.OrdinalIgnoreCase)) { entity = background ? Bridge.FromElement(child) : null; } else if (child.Name.Equals("bridgeFixed", StringComparison.OrdinalIgnoreCase)) { entity = background ? BridgeFixed.FromElement(child) : null; } else if (child.Name.Equals("jumpThru", StringComparison.OrdinalIgnoreCase)) { entity = background ? JumpThru.FromElement(child) : null; } else if (child.Name.Equals("door", StringComparison.OrdinalIgnoreCase)) { entity = background ? Door.FromElement(child) : null; } else if (child.Name.Equals("blockField", StringComparison.OrdinalIgnoreCase)) { entity = background ? BlockField.FromElement(child) : null; } else if (child.Name.Equals("lamp", StringComparison.OrdinalIgnoreCase)) { entity = background ? Lamp.FromElement(child) : null; } else if (child.Name.Equals("hahaha", StringComparison.OrdinalIgnoreCase)) { entity = background ? Haha.FromElement(child) : null; } else if (child.Name.Equals("waterFall", StringComparison.OrdinalIgnoreCase)) { entity = background ? WaterFall.FromElement(child) : null; } else if (child.Name.Equals("water", StringComparison.OrdinalIgnoreCase)) { entity = background ? Water.FromElement(child) : null; } else if (child.Name.Equals("key", StringComparison.OrdinalIgnoreCase)) { entity = background ? Key.FromElement(child) : null; } else if (child.Name.Equals("resortLantern", StringComparison.OrdinalIgnoreCase)) { entity = background ? ResortLantern.FromElement(child) : null; } else if (child.Name.Equals("bird", StringComparison.OrdinalIgnoreCase)) { entity = background ? Bird.FromElement(child) : null; } else if (child.Name.Equals("memorial", StringComparison.OrdinalIgnoreCase)) { entity = background ? Memorial.FromElement(child) : null; } else if (child.Name.Equals("player", StringComparison.OrdinalIgnoreCase)) { entity = background ? PlayerSpawn.FromElement(child) : null; } else if (child.Name.Equals("zipMover", StringComparison.OrdinalIgnoreCase)) { entity = background ? ZipMover.FromElement(child) : null; } else if (child.Name.Equals("wire", StringComparison.OrdinalIgnoreCase)) { entity = background ? Wire.FromElement(child) : null; } else if (child.Name.Equals("crumbleBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? CrumbleBlock.FromElement(child) : null; } else if (child.Name.Equals("refill", StringComparison.OrdinalIgnoreCase)) { entity = background ? Refill.FromElement(child) : null; } else if (child.Name.Equals("spring", StringComparison.OrdinalIgnoreCase)) { entity = background ? Spring.FromElement(child) : null; } else if (child.Name.Equals("fakeWall", StringComparison.OrdinalIgnoreCase)) { entity = background ? FakeWall.FromElement(child) : null; } else if (child.Name.Equals("exitBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? FakeWall.FromElement(child) : null; } else if (child.Name.Equals("lightBeam", StringComparison.OrdinalIgnoreCase)) { entity = background ? LightBeam.FromElement(child) : null; } else if (child.Name.Equals("cobweb", StringComparison.OrdinalIgnoreCase)) { entity = background ? Cobweb.FromElement(child) : null; } else if (child.Name.Equals("cassette", StringComparison.OrdinalIgnoreCase)) { entity = background ? Cassette.FromElement(child) : null; } else if (child.Name.Equals("flutterBird", StringComparison.OrdinalIgnoreCase)) { entity = background ? FlutterBird.FromElement(child) : null; } else if (child.Name.Equals("checkpoint", StringComparison.OrdinalIgnoreCase)) { entity = background ? Checkpoint.FromElement(child) : null; } else if (child.Name.Equals("fallingBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? FallingBlock.FromElement(child) : null; } else if (child.Name.Equals("introCrusher", StringComparison.OrdinalIgnoreCase)) { entity = background ? FallingBlock.FromElement(child) : null; } else if (child.Name.Equals("cassetteBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? CassetteBlock.FromElement(child) : null; } else if (child.Name.Equals("dashBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? DashBlock.FromElement(child) : null; } else if (child.Name.Equals("coverupWall", StringComparison.OrdinalIgnoreCase)) { entity = background ? CoverupWall.FromElement(child) : null; } else if (child.Name.Equals("npc", StringComparison.OrdinalIgnoreCase)) { entity = background ? NPC.FromElement(child) : null; } else if (child.Name.Equals("birdForsakenCityGem", StringComparison.OrdinalIgnoreCase)) { entity = background ? ForsakenCityGem.FromElement(child) : null; } else if (child.Name.Equals("soundSource", StringComparison.OrdinalIgnoreCase)) { entity = background ? SoundSource.FromElement(child) : null; } else if (child.Name.Equals("friendlyGhost", StringComparison.OrdinalIgnoreCase)) { entity = background ? FriendlyGhost.FromElement(child) : null; } else if (child.Name.Equals("floatingDebris", StringComparison.OrdinalIgnoreCase)) { entity = background ? FloatingDebris.FromElement(child) : null; } else if (child.Name.Equals("hangingLamp", StringComparison.OrdinalIgnoreCase)) { entity = background ? HangingLamp.FromElement(child) : null; } else if (child.Name.Equals("lockBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? LockBlock.FromElement(child) : null; } else if (child.Name.Equals("heartGem", StringComparison.OrdinalIgnoreCase)) { entity = background ? HeartGem.FromElement(child) : null; } else if (child.Name.Equals("blackGem", StringComparison.OrdinalIgnoreCase)) { entity = background ? HeartGem.FromElement(child) : null; } else if (child.Name.Equals("dreamMirror", StringComparison.OrdinalIgnoreCase)) { entity = background ? DreamMirror.FromElement(child) : null; } else if (child.Name.Equals("darkChaser", StringComparison.OrdinalIgnoreCase)) { entity = background ? DarkChaser.FromElement(child) : null; } else if (child.Name.Equals("dreamBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? DreamBlock.FromElement(child) : null; } else if (child.Name.Equals("touchSwitch", StringComparison.OrdinalIgnoreCase)) { entity = background ? TouchSwitch.FromElement(child) : null; } else if (child.Name.Equals("switchGate", StringComparison.OrdinalIgnoreCase)) { entity = background ? SwitchGate.FromElement(child) : null; } else if (child.Name.Equals("invisibleBarrier", StringComparison.OrdinalIgnoreCase)) { entity = background ? InvisibleBarrier.FromElement(child) : null; } else if (child.Name.Equals("payphone", StringComparison.OrdinalIgnoreCase)) { entity = background ? Payphone.FromElement(child) : null; } else if (child.Name.Equals("spinner", StringComparison.OrdinalIgnoreCase)) { entity = background ? Spinner.FromElement(child) : null; } else if (child.Name.Equals("rotateSpinner", StringComparison.OrdinalIgnoreCase)) { entity = background ? RotateSpinner.FromElement(child) : null; } else if (child.Name.Equals("trackSpinner", StringComparison.OrdinalIgnoreCase)) { entity = background ? TrackSpinner.FromElement(child) : null; } else if (child.Name.Equals("towerViewer", StringComparison.OrdinalIgnoreCase)) { entity = background ? TowerViewer.FromElement(child) : null; } else if (child.Name.Equals("foregroundDebris", StringComparison.OrdinalIgnoreCase)) { entity = !background?ForegroundDebris.FromElement(child) : null; } else if (background) { Console.WriteLine(child.Name); } if (entity != null) { ents.Add(entity); } } ents.Sort(delegate(Entity one, Entity two) { int comp = two.Depth.CompareTo(one.Depth); return(comp == 0 ? one.ID.CompareTo(two.ID) : comp); }); for (int i = 0; i < ents.Count; i++) { Entity entity = ents[i]; entity.Render(g, solids); } } }
private void cbxIgnoreWordsWithAsianChars_CheckedChanged(object sender, EventArgs e) { Bridge.Get().Set("Text.Spellcheck.Ignore.WithAsian", this.cbxIgnoreWordsWithAsianChars.Checked); SpellcheckSettings.IgnoreWithAsian = this.cbxIgnoreWordsWithAsianChars.Checked; }
/* * Triggered a bug in the forwarding mechanic. * This is a functional test, not a performance test, so Tests.cs does not include it. */ static void SetupSelfLinks() { var head = new Bridge(); var tail = new NonBridge(); head.Links.Add(tail); tail.Link = tail; logger.Info("GC bridge: \"self links\" setup done"); }
private void cbxIgnoreAllCaps_CheckedChanged(object sender, EventArgs e) { Bridge.Get().Set("Text.Spellcheck.Ignore.AllCaps", this.cbxIgnoreAllCaps.Checked); SpellcheckSettings.IgnoreAllCaps = this.cbxIgnoreAllCaps.Checked; }
public void ExampleSimpleTest() { driver = new ChromeDriver(); Bridge.LogMessage(ReportPortal.Client.Models.LogLevel.Trace, "class1 test4 log messzzxxzxzage"); driver.Close(); }
private void cbxEnableInlineSpellcheck_CheckedChanged(object sender, EventArgs e) { Bridge.Get().Set("Text.Style.Spellcheck.DisplayMode", this.cbxEnableInlineSpellcheck.Checked ? TextStyleDisplayMode.Always : TextStyleDisplayMode.Hidden); SpellcheckSettings.InlineEnabled = this.cbxEnableInlineSpellcheck.Checked; }
private void Save(Bridge.Translator.Translator translator) { Dictionary<string, LuaFileInfo> luaFiles = translator.ParsedSourceFiles.ToDictionary(i => i.FileName, i => new LuaFileInfo(i.FileName)); var usings = Bridge.Translator.Lua.EmitBlock.UsingNamespaces; foreach(var pair in usings) { string fileName = GetFileName(pair.Key); luaFiles[fileName].AddUsingDeclaration(pair.Value); } var types = GetEnableTypeInfos(translator.Types); foreach(var type in types) { string content = translator.Outputs[type.Key]; string fileName = GetFileName(type); luaFiles[fileName].AddType(type, content); } foreach(LuaFileInfo luaFileInfo in luaFiles.Values) { luaFileInfo.Save(folder_, output_); } SaveManifests(luaFiles.Values.ToList(), types); }
/// <summary> /// Create a print payload. /// </summary> /// <param name="greyscale">Should items be printed in color. Defaults to `true`.</param> /// <param name="landscape">Should items be printed in landscape orientation. Defaults to `false`.</param> public PrintPayload(bool color = true, bool landscape = false) : base(Supported ? Bridge.CreatePrintPayload(color, landscape) : IntPtr.Zero) { }
public static void Register(JavaScriptContext context) { JavaScriptValue PhysicMaterialPrototype; JavaScriptValue PhysicMaterialConstructor = Bridge.CreateConstructor( typeof(UnityEngine.PhysicMaterial), (args) => { throw new System.NotImplementedException(); }, out PhysicMaterialPrototype ); JavaScriptValue .GlobalObject .GetProperty("UnityEngine") .SetProperty("PhysicMaterial", PhysicMaterialConstructor); // Static Fields // Static Property Accessors // Static Methods // Instance Fields // Instance Property Accessors Bridge.DefineGetterSetter( PhysicMaterialPrototype, "bounciness", Bridge.WithExternal <UnityEngine.PhysicMaterial>((o, args) => JavaScriptValue.FromDouble(o.bounciness)), Bridge.WithExternal <UnityEngine.PhysicMaterial>((o, args) => { o.bounciness = (float)args[1].ToDouble(); }) ); Bridge.DefineGetterSetter( PhysicMaterialPrototype, "dynamicFriction", Bridge.WithExternal <UnityEngine.PhysicMaterial>((o, args) => JavaScriptValue.FromDouble(o.dynamicFriction)), Bridge.WithExternal <UnityEngine.PhysicMaterial>((o, args) => { o.dynamicFriction = (float)args[1].ToDouble(); }) ); Bridge.DefineGetterSetter( PhysicMaterialPrototype, "staticFriction", Bridge.WithExternal <UnityEngine.PhysicMaterial>((o, args) => JavaScriptValue.FromDouble(o.staticFriction)), Bridge.WithExternal <UnityEngine.PhysicMaterial>((o, args) => { o.staticFriction = (float)args[1].ToDouble(); }) ); Bridge.DefineGetterSetter( PhysicMaterialPrototype, "frictionCombine", Bridge.WithExternal <UnityEngine.PhysicMaterial>((o, args) => Bridge.CreateExternalWithPrototype(o.frictionCombine)), Bridge.WithExternal <UnityEngine.PhysicMaterial>((o, args) => { o.frictionCombine = Bridge.GetExternal <UnityEngine.PhysicMaterialCombine>(args[1]); }) ); Bridge.DefineGetterSetter( PhysicMaterialPrototype, "bounceCombine", Bridge.WithExternal <UnityEngine.PhysicMaterial>((o, args) => Bridge.CreateExternalWithPrototype(o.bounceCombine)), Bridge.WithExternal <UnityEngine.PhysicMaterial>((o, args) => { o.bounceCombine = Bridge.GetExternal <UnityEngine.PhysicMaterialCombine>(args[1]); }) ); // Instance Methods }
public CyberWriter(Bridge bridge, string topic) { Bridge = bridge; Topic = topic; }
private void Form1_Load(object sender, EventArgs e) { br = new Bridge(); br.Attach += new AttachEventHandler(br_Attach); br.Detach += new DetachEventHandler(br_Detach); br.Error += new ErrorEventHandler(br_Error); br.BridgeData += new BridgeDataEventHandler(br_Data); openCmdLine(br); }
public void RecordConnectionFailed(ConnectionFailureType failureType, ref SocketManager.ManagerState managerState, Exception innerException = null, [CallerMemberName] string origin = null) { IdentifyFailureType(innerException, ref failureType); managerState = SocketManager.ManagerState.RecordConnectionFailed_OnInternalError; if (failureType == ConnectionFailureType.InternalFailure) { OnInternalError(innerException, origin); } // stop anything new coming in... Bridge.Trace("Failed: " + failureType); bool isCurrent; PhysicalBridge.State oldState; int @in = -1, ar = -1; managerState = SocketManager.ManagerState.RecordConnectionFailed_OnDisconnected; Bridge.OnDisconnected(failureType, this, out isCurrent, out oldState); if (oldState == PhysicalBridge.State.ConnectedEstablished) { try { @in = GetAvailableInboundBytes(out ar); } catch { /* best effort only */ } } if (isCurrent && Interlocked.CompareExchange(ref failureReported, 1, 0) == 0) { managerState = SocketManager.ManagerState.RecordConnectionFailed_ReportFailure; int now = Environment.TickCount, lastRead = VolatileWrapper.Read(ref lastReadTickCount), lastWrite = VolatileWrapper.Read(ref lastWriteTickCount), lastBeat = VolatileWrapper.Read(ref lastBeatTickCount); int unansweredRead = VolatileWrapper.Read(ref firstUnansweredWriteTickCount); var exMessage = new StringBuilder(failureType + " on " + Format.ToString(Bridge.ServerEndPoint.EndPoint) + "/" + connectionType); var data = new List <Tuple <string, string> > { Tuple.Create("FailureType", failureType.ToString()), Tuple.Create("EndPoint", Format.ToString(Bridge.ServerEndPoint.EndPoint)) }; Action <string, string, string> add = (lk, sk, v) => { data.Add(Tuple.Create(lk, v)); exMessage.Append(", " + sk + ": " + v); }; add("Origin", "origin", origin); add("Input-Buffer", "input-buffer", ioBufferBytes.ToString()); add("Outstanding-Responses", "outstanding", GetSentAwaitingResponseCount().ToString()); add("Last-Read", "last-read", unchecked (now - lastRead) / 1000 + "s ago"); add("Last-Write", "last-write", unchecked (now - lastWrite) / 1000 + "s ago"); add("Unanswered-Write", "unanswered-write", unchecked (now - unansweredRead) / 1000 + "s ago"); add("Keep-Alive", "keep-alive", Bridge.ServerEndPoint.WriteEverySeconds + "s"); add("Pending", "pending", Bridge.GetPendingCount().ToString()); add("Previous-Physical-State", "state", oldState.ToString()); if (@in >= 0) { add("Inbound-Bytes", "in", @in.ToString()); add("Active-Readers", "ar", ar.ToString()); } add("Last-Heartbeat", "last-heartbeat", (lastBeat == 0 ? "never" : (unchecked (now - lastBeat) / 1000 + "s ago")) + (Bridge.IsBeating ? " (mid-beat)" : "")); add("Last-Multiplexer-Heartbeat", "last-mbeat", Multiplexer.LastHeartbeatSecondsAgo + "s ago"); add("Last-Global-Heartbeat", "global", ConnectionMultiplexer.LastGlobalHeartbeatSecondsAgo + "s ago"); #if FEATURE_SOCKET_MODE_POLL var mgr = Bridge.Multiplexer.SocketManager; add("SocketManager-State", "mgr", mgr.State.ToString()); add("Last-Error", "err", mgr.LastErrorTimeRelative()); #endif var ex = innerException == null ? new RedisConnectionException(failureType, exMessage.ToString()) : new RedisConnectionException(failureType, exMessage.ToString(), innerException); foreach (var kv in data) { ex.Data["Redis-" + kv.Item1] = kv.Item2; } managerState = SocketManager.ManagerState.RecordConnectionFailed_OnConnectionFailed; Bridge.OnConnectionFailed(this, failureType, ex); } // cleanup managerState = SocketManager.ManagerState.RecordConnectionFailed_FailOutstanding; lock (outstanding) { Bridge.Trace(outstanding.Count != 0, "Failing outstanding messages: " + outstanding.Count); while (outstanding.Count != 0) { var next = outstanding.Dequeue(); Bridge.Trace("Failing: " + next); next.Fail(failureType, innerException); Bridge.CompleteSyncOrAsync(next); } } // burn the socket managerState = SocketManager.ManagerState.RecordConnectionFailed_ShutdownSocket; Multiplexer.SocketManager?.Shutdown(socketToken); }
public NodesCollection() { bridge = new Bridge(_MessageProducer); }
void MatchResult(RawResult result) { // check to see if it could be an out-of-band pubsub message if (connectionType == ConnectionType.Subscription && result.Type == ResultType.MultiBulk) { // out of band message does not match to a queued message var items = result.GetItems(); if (items.Length >= 3 && items[0].IsEqual(message)) { // special-case the configuration change broadcasts (we don't keep that in the usual pub/sub registry) var configChanged = Multiplexer.ConfigurationChangedChannel; if (configChanged != null && items[1].IsEqual(configChanged)) { EndPoint blame = null; try { if (!items[2].IsEqual(RedisLiterals.ByteWildcard)) { blame = Format.TryParseEndPoint(items[2].GetString()); } } catch { /* no biggie */ } Multiplexer.Trace("Configuration changed: " + Format.ToString(blame), physicalName); Multiplexer.ReconfigureIfNeeded(blame, true, "broadcast"); } // invoke the handlers var channel = items[1].AsRedisChannel(ChannelPrefix, RedisChannel.PatternMode.Literal); Multiplexer.Trace("MESSAGE: " + channel, physicalName); if (!channel.IsNull) { Multiplexer.OnMessage(channel, channel, items[2].AsRedisValue()); } return; // AND STOP PROCESSING! } else if (items.Length >= 4 && items[0].IsEqual(pmessage)) { var channel = items[2].AsRedisChannel(ChannelPrefix, RedisChannel.PatternMode.Literal); Multiplexer.Trace("PMESSAGE: " + channel, physicalName); if (!channel.IsNull) { var sub = items[1].AsRedisChannel(ChannelPrefix, RedisChannel.PatternMode.Pattern); Multiplexer.OnMessage(sub, channel, items[3].AsRedisValue()); } return; // AND STOP PROCESSING! } // if it didn't look like "[p]message", then we still need to process the pending queue } Multiplexer.Trace("Matching result...", physicalName); Message msg; lock (outstanding) { Multiplexer.Trace(outstanding.Count == 0, "Nothing to respond to!", physicalName); msg = outstanding.Dequeue(); } Multiplexer.Trace("Response to: " + msg.ToString(), physicalName); if (msg.ComputeResult(this, result)) { Bridge.CompleteSyncOrAsync(msg); } }
/* * Pathological case for the bridge in general. We generate * 2*FAN_OUT bridge objects here, but the output of the bridge * is a graph with FAN_OUT^2 edges. */ static void SetupDoubleFan () { var heads = new Bridge [FAN_OUT]; for (int i = 0; i < FAN_OUT; ++i) heads [i] = new Bridge (); // We make five identical multiplexers to verify Tarjan-bridge can merge them together correctly. var MULTIPLEXER_COUNT = 5; Bridge[] multiplexer0 = null; for(int m = 0; m < MULTIPLEXER_COUNT; m++) { var multiplexer = new Bridge [FAN_OUT]; if (m == 0) { multiplexer0 = multiplexer; for (int i = 0; i < FAN_OUT; ++i) { heads [i].Links.Add (multiplexer); multiplexer [i] = new Bridge (); } } else { for (int i = 0; i < FAN_OUT; ++i) { heads [i].Links.Add (multiplexer); multiplexer [i] = multiplexer0 [i]; } } } Console.WriteLine ("-double fan x5 done-"); }
private bool GotoNext() { if (LanguageFeature.SupportsFeature(this.textView.Language, "Spellcheck.Check") == false) { return(false); } var searchFrom = Math.Max(0, this.selectionStart); var regex = new Regex(InvariantStrings.REGEX_WORD_BARRIER_STRICT + "([\\w'-]+?)" + InvariantStrings.REGEX_WORD_BARRIER_STRICT); var text = this.textView.TextGet(); while (true) { var match = regex.Match(text, searchFrom); if (match.Success == false) { break; } var value = match.Groups[2]; // Check for unwanted match characters, and abort if so is instructed. if (SpellcheckSettings.CheckIfWordIsValid(value.Value, this.textView.GetLineText(this.textView.GetLineFromCharIndex(searchFrom))) == false) { searchFrom += value.Length; continue; } var spellcheckValid = false; foreach (var check in LanguageFeature.FeatureFetchMultiple <bool>(this.textView.Language, "Spellcheck.Check", new LFSString(value.Value))) { spellcheckValid = check; if (spellcheckValid) { break; } } if (spellcheckValid == false) { this.lbxSuggestions.Items.Clear(); Tag = new object(); this.textView.SelectionStart = this.selectionStart = value.Index; this.textView.SelectionLength = this.selectionLength = value.Length; this.textView.ScrollToCaret(); Tag = null; foreach (string suggestion in LanguageFeature.FeatureFetchMultiple <string>(this.textView.Language, "Spellcheck.Suggest", new LFSString(value.Value))) { this.lbxSuggestions.Items.Add(suggestion); } if (this.lbxSuggestions.Items.Count == 0) { this.tbxReplaceWith.Clear(); this.tbxReplaceWith.Focus(); } else { this.lbxSuggestions.SelectedIndex = 0; } return(true); } searchFrom += value.Length; } Bridge.Get().Info(Strings.Spellchecking_EndOfText_Success, Strings.Spellchecking_Title); return(false); }
/* * Triggered a bug in the forwarding mechanic. */ static void SetupSelfLinks () { var head = new Bridge (); var tail = new NonBridge (); head.Links.Add (tail); tail.Link = tail; }
public static void Register(JavaScriptContext context) { JavaScriptValue Vector4Prototype; JavaScriptValue Vector4Constructor = Bridge.CreateConstructor( typeof(UnityEngine.Vector4), (args) => { throw new System.NotImplementedException(); }, out Vector4Prototype ); JavaScriptValue .GlobalObject .GetProperty("UnityEngine") .SetProperty("Vector4", Vector4Constructor); // Static Fields Vector4Constructor.SetProperty( "kEpsilon", JavaScriptValue.FromDouble(UnityEngine.Vector4.kEpsilon) ); // Static Property Accessors Bridge.DefineGetter( Vector4Constructor, "zero", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.zero) ); Bridge.DefineGetter( Vector4Constructor, "one", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.one) ); Bridge.DefineGetter( Vector4Constructor, "positiveInfinity", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.positiveInfinity) ); Bridge.DefineGetter( Vector4Constructor, "negativeInfinity", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.negativeInfinity) ); // Static Methods Vector4Constructor.SetProperty( "Lerp", Bridge.CreateFunction( "Lerp", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.Lerp(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped, Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped, (float)args[3].ToDouble())) ) ); Vector4Constructor.SetProperty( "LerpUnclamped", Bridge.CreateFunction( "LerpUnclamped", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.LerpUnclamped(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped, Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped, (float)args[3].ToDouble())) ) ); Vector4Constructor.SetProperty( "MoveTowards", Bridge.CreateFunction( "MoveTowards", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.MoveTowards(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped, Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped, (float)args[3].ToDouble())) ) ); Vector4Constructor.SetProperty( "Scale", Bridge.CreateFunction( "Scale", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.Scale(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped, Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped)) ) ); Vector4Constructor.SetProperty( "Normalize", Bridge.CreateFunction( "Normalize", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.Normalize(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped)) ) ); Vector4Constructor.SetProperty( "Dot", Bridge.CreateFunction( "Dot", (args) => JavaScriptValue.FromDouble(UnityEngine.Vector4.Dot(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped, Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped)) ) ); Vector4Constructor.SetProperty( "Project", Bridge.CreateFunction( "Project", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.Project(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped, Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped)) ) ); Vector4Constructor.SetProperty( "Distance", Bridge.CreateFunction( "Distance", (args) => JavaScriptValue.FromDouble(UnityEngine.Vector4.Distance(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped, Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped)) ) ); Vector4Constructor.SetProperty( "Magnitude", Bridge.CreateFunction( "Magnitude", (args) => JavaScriptValue.FromDouble(UnityEngine.Vector4.Magnitude(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped)) ) ); Vector4Constructor.SetProperty( "Min", Bridge.CreateFunction( "Min", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.Min(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped, Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped)) ) ); Vector4Constructor.SetProperty( "Max", Bridge.CreateFunction( "Max", (args) => Bridge.CreateExternalWithPrototype(UnityEngine.Vector4.Max(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped, Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[2]).wrapped)) ) ); Vector4Constructor.SetProperty( "SqrMagnitude", Bridge.CreateFunction( "SqrMagnitude", (args) => JavaScriptValue.FromDouble(UnityEngine.Vector4.SqrMagnitude(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped)) ) ); // Instance Fields Bridge.DefineGetterSetter( Vector4Prototype, "x", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => JavaScriptValue.FromDouble(o.wrapped.x)), Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => { o.wrapped.x = (float)args[1].ToDouble(); }) ); Bridge.DefineGetterSetter( Vector4Prototype, "y", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => JavaScriptValue.FromDouble(o.wrapped.y)), Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => { o.wrapped.y = (float)args[1].ToDouble(); }) ); Bridge.DefineGetterSetter( Vector4Prototype, "z", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => JavaScriptValue.FromDouble(o.wrapped.z)), Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => { o.wrapped.z = (float)args[1].ToDouble(); }) ); Bridge.DefineGetterSetter( Vector4Prototype, "w", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => JavaScriptValue.FromDouble(o.wrapped.w)), Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => { o.wrapped.w = (float)args[1].ToDouble(); }) ); // Instance Property Accessors Bridge.DefineGetter( Vector4Prototype, "normalized", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => Bridge.CreateExternalWithPrototype(o.wrapped.normalized)) ); Bridge.DefineGetter( Vector4Prototype, "magnitude", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => JavaScriptValue.FromDouble(o.wrapped.magnitude)) ); Bridge.DefineGetter( Vector4Prototype, "sqrMagnitude", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => JavaScriptValue.FromDouble(o.wrapped.sqrMagnitude)) ); // Instance Methods Vector4Prototype.SetProperty( "Set", Bridge.CreateFunction( "Set", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => o.wrapped.Set((float)args[1].ToDouble(), (float)args[2].ToDouble(), (float)args[3].ToDouble(), (float)args[4].ToDouble())) ) ); Vector4Prototype.SetProperty( "Scale", Bridge.CreateFunction( "Scale", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => o.wrapped.Scale(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped)) ) ); Vector4Prototype.SetProperty( "GetHashCode", Bridge.CreateFunction( "GetHashCode", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => JavaScriptValue.FromInt32(o.wrapped.GetHashCode())) ) ); Vector4Prototype.SetProperty( "Equals", Bridge.CreateFunction( "Equals", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => JavaScriptValue.FromBoolean(o.wrapped.Equals(Bridge.GetExternal <System.Object>(args[1])))) ) ); Vector4Prototype.SetProperty( "Equals", Bridge.CreateFunction( "Equals", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => JavaScriptValue.FromBoolean(o.wrapped.Equals(Bridge.GetBoxedExternal <UnityEngine.Vector4>(args[1]).wrapped))) ) ); Vector4Prototype.SetProperty( "Normalize", Bridge.CreateFunction( "Normalize", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => o.wrapped.Normalize()) ) ); Vector4Prototype.SetProperty( "toString", Bridge.CreateFunction( "ToString", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => { if (args.Length == 1) { return(JavaScriptValue.FromString(o.wrapped.ToString())); } else { return(JavaScriptValue.FromString(o.wrapped.ToString(args[1].ToString()))); } }) ) ); Vector4Prototype.SetProperty( "SqrMagnitude", Bridge.CreateFunction( "SqrMagnitude", Bridge.WithBoxedExternal <UnityEngine.Vector4>((o, args) => JavaScriptValue.FromDouble(o.wrapped.SqrMagnitude())) ) ); }
private void OnRelease(Bridge bridge) { innerPool.Release(bridge); }
public Bridge CreateInstence() { var bridge = new Bridge(bridgePrefab, OnRelease); return(bridge); }
public Portal(Bridge aSpaceBook) { bridge = aSpaceBook; }
public void InitTests() { bridge = new Bridge(IPAddress.Parse("192.168.5.30"), "00:17:88:26:5f:33", "Philips hue", "30jodHoH6BvouvzmGR-Y8nJfa0XTN1j8sz2tstYJ"); listobj = bridge.GetListObjects <Group>(); }