public override void Update(GameTime gameTime)
        {
            CheckCollision();

            if (mainBall.launched == false)
            {
                mainBall.position.X = paddleManager[paddleManager.activePaddle].position.X + 16;
            }

            if (InputHandler.KeyDown(Keys.Space))
            {
                if (mainBall.launched == false)
                {
                    mainBall.motion   = new Vector2(ballSpeed, -ballSpeed);
                    mainBall.launched = true;
                }
            }

            paddleManager.Update(gameTime, GameRef, walls);
            mainBall.Update(gameTime);
            brickManager.Update(gameTime);

            scoreLabel.Text = score.ToString();

            base.Update(gameTime);
        }