private void OnBrickDestroyed(BrickDestroyedSignal signalData) { bricksDestroyed++; if (CanActivateRadar()) { OnRadarReady?.Invoke(); } }
private void OnBrickDestroyed(BrickDestroyedSignal signalData) { currentCombo++; if (comboTimer > 0) { if (currentCombo > _settings.minCombo) { ShowCombo(); } } comboTimer = _settings.comboTimeout; }
private void OnBrickDestroyed(BrickDestroyedSignal signalData) { if (!isActive) { if (comboCooldownTimer >= 0) { bricksDestroyed++; if (bricksDestroyed >= _settings.bricksToDetroy) { Activate(); } } else { Debug.Log("Starting to check for immortality"); Reset(); comboCooldownTimer = _settings.cooldownCheck; } } }
private void OnBrickDestroyed(BrickDestroyedSignal signalData) { }
private void OnBrickDestroyed(BrickDestroyedSignal signal) { DestroyBrick(signal.Brick); }
private void OnBrickDestroyed(BrickDestroyedSignal signalData) { // made one move _scoreHelper.UpdateMoves(1); }