public void OnBrickDestroyed(BrickDestroyedEventArgs e) { brickDestroyed(this, e); }
/// <summary> /// Appelée à chaque fois qu'une brique est détruite /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void BrickAsDestroyed_Event(object sender, BrickDestroyedEventArgs e) { removeSpriteIndex = e.index; _playerInformations.CurrentScore += e.brick.Score; }