/// <summary> /// Deserializes the AgaQ brick. /// </summary> /// <param name="xmlReader">Xml reader.</param> /// <param name="parent">Parent.</param> /// <param name="group">If set to <c>true</c> group.</param> void DeserializeAgaQ(XmlReader xmlReader, Transform parent, bool group) { Int64 uuid = Int64.Parse(xmlReader.GetAttribute("uuid")); if (uuid > 0) { var def = Array.Find( BricksUuidDictionary.instance.definitions, x => x.brickUuid == uuid); var brick = BrickBuilder.InstansiateFromResources(def.resourcePath); if (brick != null) { if (parent != null) { brick.transform.SetParent(parent); } brick.Deserialize(xmlReader); //disable brick scripts inside group if (group) { brick.grouped = true; } } } }
/// <summary> /// Popu[ file choose dialog and next call sutable import method. /// </summary> public void Import() { var label = LeanLocalization.GetTranslation("Export").Text; var fileNames = StandaloneFileBrowser.OpenFilePanel(label, "", "stl", false); if (fileNames.Length == 0) { return; } if (Path.GetExtension(fileNames[0]).ToLower() == ".stl") { if (fileNames[0].Contains("file:")) { fileNames[0] = fileNames[0].Substring(7); } fileNames[0] = Decode(fileNames[0]); try { var meshes = STLImporter.Import(fileNames[0]); var brick = BrickBuilder.Instansiate(meshes); } catch (Exception e) { Debug.Log(e.Message); Dialog.ShowInfo( LeanLocalization.GetTranslation("ImportFailed").Text, DialogButtonType.ok); } } }
void Awake() { if (_instance == null) { _instance = this; } }
/// <summary> /// Creates a builder /// </summary> /// <param name="services">The services</param> /// <returns></returns> public static IServiceCollection AddBrick(this IServiceCollection services) { BrickBuilder builder = new BrickBuilder(services); builder.Services.AddOptions(); builder.Services.AddSingleton(r => r.GetRequiredService <IOptions <BrickOptions> >().Value); builder.Services.AddSingleton <Brick>(); return(builder.Services); }
void Awake() { options = GlobalOptions.Instance; LevelBuilder = GameObject.Find("LevelBuilder").GetComponent<LevelBuilder>(); brickBuilder = GameObject.Find("LevelBuilder").GetComponent<BrickBuilder>(); if (brickBuilder != null) { totalPoints = brickBuilder.totalPoints; } //numberOfTeams = GameObject.Find("LevelBuilder").GetComponent<LevelBuilder>().numberOfTeams; }
void DeserializeBricksGroup(XmlReader xmlReader, Transform parent, bool group) { BricksGroup groupScript = BrickBuilder.InstansiateBricksGroup(); groupScript.Deserialize(xmlReader); if (parent != null) { groupScript.transform.SetParent(parent); } var subReader = xmlReader.ReadSubtree(); subReader.Skip(); Deserialize(subReader, groupScript.gameObject.transform, true); xmlReader.Skip(); }