public void OnCreate() { GameController.gv.BrickCreateVibration(); GameObject createPar = Instantiate(CreateObjectParticles, transform.position, Quaternion.identity); Destroy(createPar, 4f); if (brickAudio == null) { brickAudio = transform.Find("BrickAudio").GetComponent <BrickAudio>(); } brickAudio.PlayBrickCreate(); }
private void Start() { brickAudio = transform.Find("BrickAudio").GetComponent <BrickAudio>(); rb = GetComponent <Rigidbody>(); }