/// <summary> /// 更新数据显示 /// </summary> public void UpdateInfo() { if (UpGradeStar.gameObject.activeSelf) { UpGradeStar.RefreshDrug(hd); } UpGradeStar.RefreshSoulStone(hd); heroDes.RefreshDesInfo(); heroDes.SetDingweiAndTedian(); NameArea.RefreshUI(hd); breakthrough.RefreshUI(hd); if (Runes.gameObject.activeSelf) { Runes.RefreshRunes(); } //hd = playerData.GetInstance().selectHeroDetail; //if (EquipPanel.instance) if (HeroAndEquipNodeData.TanNUm == 3) { EquipPanel.instance.ShowEquip(hd); } if (HeroAndEquipNodeData.TanNUm == 4) { HeroSkill.RefreshSkill(hd); } //if (HeroSkill.gameObject.activeSelf) WearRunes(); float length = UI_HeroDetail.hd.node.GetStarGrowUpRate(0, UI_HeroDetail.hd.star); strengthGrowthLabel.text = "" + length; PowerProgress.width = HeroDescription.Instance().GetProgressLength(length); length = UI_HeroDetail.hd.node.GetStarGrowUpRate(1, UI_HeroDetail.hd.star); intelligenceGrowthLabel.text = "" + length; IntelligenceProgress.width = HeroDescription.Instance().GetProgressLength(length); length = UI_HeroDetail.hd.node.GetStarGrowUpRate(2, UI_HeroDetail.hd.star); agileGrowthLabel.text = "" + length; AgilityProgress.width = HeroDescription.Instance().GetProgressLength(length); SetUpgradeProperty(); }