public RenderingStrategy(Device device, DeviceContext deviceContext, Breadcrumber breadcrumber) { mBreadcrumber = breadcrumber; mDebugRenderer = new DebugRenderer(device); mStopwatch.Start(); System.Threading.Thread.Sleep(1000); Trace.WriteLine("\nMojo initializing TinyText.Context (NOTE: TinyText.Context generates D3D11 warnings)...\n"); bool result; mTinyTextContext = new Context(device, deviceContext, MAX_NUM_TEXT_CHARACTERS, out result); Release.Assert(result); Trace.WriteLine("\nMojo finished Initializing TinyText.Context...\n"); }
public UserInputHandler(Breadcrumber breadcrumber) { mBreadcrumber = breadcrumber; }