示例#1
0
 public BrawlingVikingState(Viking viking, Viking vikingTarget) : base(viking)
 {
     Debug.Assert(vikingTarget != null, "Viking is entering a vikingBrawl with no target");
     this.vikingTarget = vikingTarget;
     brawlType         = BrawlType.VikingBrawl;
 }
示例#2
0
 public BrawlingVikingState(Viking viking, PlayerComponent playerTarget) : base(viking)
 {
     Debug.Assert(playerTarget != null, "Viking is entering a playerBrawl with no target");
     this.playerTarget = playerTarget;
     brawlType         = BrawlType.PlayerBrawl;
 }
示例#3
0
 public BrawlingVikingState(Viking viking, Table targetTable) : base(viking)
 {
     Debug.Assert(targetTable != null, "Viking is entering a tableBrawl with no target");
     this.targetTable = targetTable;
     brawlType        = BrawlType.TableBrawl;
 }