示例#1
0
        public AiTest()
        {
            BrandPlayer[] player = new BrandPlayer[4];
            BrandPlayer   table  = new BrandPlayer();

            BrandFactory x = new BrandFactory();

            x.createBrands();
            x.randomBrands();

            table = x.getBrands();

            Deal deal = new Deal(16, table);

            deal.DealBrands();

            player = deal.Player;

            printplayer(player);

            //SimpleAI sa = new SimpleAI();
            //sa.setPlayer(player[0]);
            //PlayerSort bs = new PlayerSort(player[0]);
            //player[0] = bs.getPlayer();

            //PlayerSort bs = new PlayerSort(player[0]);

            PlayerSort bs = new PlayerSort(player[0], new FlowerBrand(0), new TenThousandBrand(0), new RopeBrand(0), new  TubeBrand(0), new WordBrand(0));

            player[0] = bs.getPlayer;
            Level_1 l = new Level_1();

            l.setPlayer(player[0]);
            l.getReadyBrand();

            //printplayer(player);
            //Level_1 l = new Level_1();
            //BrandPlayer test = new BrandPlayer();
            //test.add(new WordBrand(1));
            //test.add(new WordBrand(1));
            //test.add(new WordBrand(1));
            //test.add(new WordBrand(2));
            //test.add(new WordBrand(3));
            //test.add(new WordBrand(3));
            //test.add(new WordBrand(3));
            //test.add(new WordBrand(5));
            //l.setPlayer(test);

            l.setPlayer(player[0]);

            Brand t = l.getReadyBrand();

            Console.WriteLine("==>{0}{1}", t.getNumber(), t.getClass());
            //printplayer(player);

            //sa.getReadyBrand();
            //Console.WriteLine();
            //Console.WriteLine("Ready Brand is {0},{1}", l.getReadyBrand().getClass(), l.getReadyBrand().getNumber());
        }
示例#2
0
 private void add_to_player_iterator(Iterator iterator, BrandPlayer player)
 {
     while (iterator.hasNext())
     {
         Brand brand = (Brand)iterator.next();
         player.add(brand);
     }
 }
示例#3
0
        public byte[] getByteArrayWithObject(BrandPlayer players)
        {
            MemoryStream    ms  = new MemoryStream();
            BinaryFormatter bf1 = new BinaryFormatter();

            bf1.Serialize(ms, players);
            return(ms.ToArray());
        }
示例#4
0
 BrandPlayer removefromplayer(Iterator iterator, BrandPlayer re)
 {
     while (iterator.hasNext())
     {
         Brand brand = (Brand)iterator.next();
         //re.remove(brand);
         Console.WriteLine(">>{0}", re.remove(brand));
     }
     return(re);
 }
示例#5
0
 /// <summary>
 /// 建構基本玩家數量和分配數
 /// </summary>
 /// <param name="countbrands">每一個玩家分配數</param>
 /// <param name="table">桌面玩家</param>
 public Deal(int countbrands, BrandPlayer table)
 {
     this.countbrands = countbrands;
     this.countplayer = 4;
     this.player      = new BrandPlayer[countplayer];
     this.table       = table;
     for (int i = 0; i < countplayer; i++)
     {
         this.player[i] = new BrandPlayer();
     }
 }
示例#6
0
        /// <summary>
        /// ノ睹计р礟ゴ睹
        /// </summary>
        public void randomBrands()
        {
            creatRandomTable();

            BrandPlayer tempplayer = new BrandPlayer();

            //ㄌ酚睹计硋р礟產い
            for (int i = 0; i < this.player.getCount(); i++)
            {
                tempplayer.add(this.player.getBrand((int)randomTable[i]));
            }
            this.player = tempplayer;
        }
示例#7
0
文件: Table.cs 项目: alring/mahjong
        private void addimage_player(BrandPlayer player, location state, RotateFlipType rotate)
        {
            Iterator temp = player.creatIterator();

            addimage_iterator(temp, state, rotate);
            if (InvokeRequired)
            {
                Invoke(new Update_delegate(Update));
            }
            else
            {
                Update();
            }
        }
示例#8
0
 /// <summary>
 /// 牌的狀態檢查 暗槓
 /// </summary>
 /// <param name="player">牌玩家</param>
 public CheckBrands(BrandPlayer player)
 {
     for (int i = 0; i < player.getCount(); i++)
     {
         if (player.getBrand(i).getClass() != Mahjong.Properties.Settings.Default.Flower)
         {
             x.add(player.getBrand(i));
         }
     }
     for (int i = 0; i < chow_player.Length; i++)
     {
         chow_player[i] = new BrandPlayer();
     }
 }
示例#9
0
        public DealTest()
        {
            BrandPlayer[] player = new BrandPlayer[4];
            BrandPlayer   table  = new BrandPlayer();

            BrandFactory x = new BrandFactory();

            x.createBrands();
            x.randomBrands();

            table = x.getBrands();
            Console.WriteLine("共有: {0}", table.getCount());
            // 印出洗好的牌
            printplayer(table, "亂數牌");

            PlayerSort  bbs        = new PlayerSort(table);
            BrandPlayer sort_table = bbs.getPlayer;

            printplayer(sort_table, "亂數排序回去");

            // 分配牌
            Deal deal = new Deal(16, table);

            deal.DealBrands();
            player = deal.Player;

            // 印出全部的玩家
            printplayer(player);

            BrandPlayer check = new BrandPlayer();

            foreach (BrandPlayer b in player)
            {
                for (int i = 0; i < b.getCount(); i++)
                {
                    check.add(b.getBrand(i));
                }
            }
            for (int i = 0; i < table.getCount(); i++)
            {
                check.add(table.getBrand(i));
            }
            PlayerSort bs = new PlayerSort(check);

            check = bs.getPlayer;
            Console.WriteLine("\n共有: {0}", check.getCount());
            printplayer(check, "重新檢查");
        }
示例#10
0
 /// <summary>
 /// 設定群組號碼
 /// </summary>
 /// <param name="player">玩家</param>
 private void set_Team(BrandPlayer player, bool isCanSee)
 {
     teamCount[state]++;
     // 把牌從現在玩家手上移出
     for (int i = 0; i < player.getCount(); i++)
     {
         NowPlayer.remove(player.getBrand(i));
     }
     // 把牌設為可視並且加上組別號碼後加回現在玩家
     for (int i = 0; i < player.getCount(); i++)
     {
         player.getBrand(i).IsCanSee = isCanSee;
         player.getBrand(i).Team     = teamCount[state];
         NowPlayer.add(player.getBrand(i));
     }
 }
示例#11
0
        void addimage_to_FlowLayout(FlowLayoutPanel flow, BrandPlayer player, EventHandler ev)
        {
            for (int i = 0; i < player.getCount(); i++)
            {
                Bitmap   bitmap = new Bitmap(ResourcesTool.getImage(player.getBrand(i)));
                BrandBox b      = new BrandBox(player.getBrand(i));

                b.SizeMode = PictureBoxSizeMode.AutoSize;

                bitmap   = ResizeBitmap(bitmap, Mahjong.Properties.Settings.Default.ResizePercentage);
                b.Click += ev;

                b.Image = bitmap;
                flow.Controls.Add(b);
            }
        }
示例#12
0
        /// <summary>
        /// 分配牌
        /// </summary>
        public void DealBrands()
        {
            BrandPlayer temp = new BrandPlayer();

            // 讀出數量的牌,並移除
            for (int i = 0; i < countplayer * countbrands; i++)
            {
                Brand brand = table.getBrand(i);
                temp.add(brand);
                table.remove(brand);
            }
            // 把牌加入玩家
            for (int i = 0; i < temp.getCount(); i++)
            {
                player[i % countplayer].add(temp.getBrand(i));
            }
        }
示例#13
0
文件: Level 1.cs 项目: alring/mahjong
        void addscore_順子(BrandPlayer brandclass, int score)
        {
            BrandPlayer[] temp = new BrandPlayer[9];
            for (int j = 0; j < temp.Length; j++)
            {
                temp[j] = new BrandPlayer();
            }
            //將brands陣列每個數的值,丟到use_Dots分類
            for (int i = 0; i < brandclass.getCount(); i++)
            {
                for (int j = 1; j <= temp.Length; j++)
                {
                    if (brandclass.getBrand(i).getNumber() == j)
                    {
                        temp[j - 1].add(brandclass.getBrand(i));
                    }
                }
            }

            for (int i = 0; i < temp.Length - 2; i++)
            {
                if (temp[i].getCount() >= 1)
                {
                    if (temp[i + 1].getCount() >= 1)
                    {
                        if (temp[i + 2].getCount() >= 1)
                        {
                            for (int j = 0; j < temp[i].getCount(); j++)
                            {
                                temp[i].getBrand(j).Source += score;
                            }
                            for (int j = 0; j < temp[i + 1].getCount(); j++)
                            {
                                temp[i + 1].getBrand(j).Source += score;
                            }
                            for (int j = 0; j < temp[i + 2].getCount(); j++)
                            {
                                temp[i + 2].getBrand(j).Source += score;
                            }
                        }
                    }
                }
            }
        }
示例#14
0
 public BrandFactory()
 {
     this.player           = new BrandPlayer();
     countFlowerBrand      = 8;
     pieceFlowerBrand      = 1;
     countRopeBrand        = 9;
     pieceRopeBrand        = 4;
     countTubeBrand        = 9;
     pieceTubeBrand        = 4;
     countTenThousandBrand = 9;
     pieceTenThousandBrand = 4;
     countWordBrand        = 7;
     pieceWordBrand        = 4;
     creatImageArray();
     sumBrands = countFlowerBrand * pieceFlowerBrand +
                 countRopeBrand * pieceRopeBrand +
                 countTenThousandBrand * pieceTenThousandBrand +
                 countTubeBrand * pieceTubeBrand +
                 countWordBrand * pieceWordBrand;
 }
示例#15
0
文件: Level 1.cs 项目: alring/mahjong
 void addscore_for_step7(BrandPlayer b)
 {
     BrandPlayer[] temp = new BrandPlayer[9];
     for (int j = 0; j < temp.Length; j++)
     {
         temp[j] = new BrandPlayer();
     }
     //將brands陣列每個數的值,丟到step7_characters分類
     for (int i = 0; i < b.getCount(); i++)
     {
         for (int j = 1; j <= temp.Length; j++)
         {
             if (b.getBrand(i).getNumber() == j)
             {
                 temp[j - 1].add(b.getBrand(i));
             }
         }
     }
     //聽二張為順牌+40,並減掉二張牌差異數(*5)
     for (int i = 1; i < temp.Length - 2; i++)
     {
         if (temp[i - 1].getCount() == 0)
         {
             if (temp[i].getCount() >= 1)
             {
                 if (temp[i + 1].getCount() >= 1)
                 {
                     if (temp[i + 2].getCount() == 0)
                     {
                         for (int j = 0; j < temp[i].getCount(); j++)
                         {
                             temp[i].getBrand(j).Source += 40;
                             temp[i].getBrand(j).Source -= 5;
                         }
                         for (int j = 0; j < temp[i + 1].getCount(); j++)
                         {
                             temp[i + 1].getBrand(j).Source += 40;
                             temp[i + 1].getBrand(j).Source -= 5;
                         }
                     }
                 }
             }
         }
     }
     //聽一張為順牌+20,並減掉二張牌差異數(*5)
     for (int i = 0; i < temp.Length - 2; i++)
     {
         if (temp[i].getCount() >= 1)
         {
             if (temp[i + 1].getCount() == 0)
             {
                 if (temp[i + 2].getCount() == 1)
                 {
                     for (int j = 0; j < temp[i].getCount(); j++)
                     {
                         temp[i].getBrand(j).Source += 20;
                         temp[i].getBrand(j).Source -= 10;
                     }
                     for (int j = 0; j < temp[i + 2].getCount(); j++)
                     {
                         temp[i + 2].getBrand(j).Source += 20;
                         temp[i + 2].getBrand(j).Source -= 10;
                     }
                 }
             }
         }
     }
     //聽一張為順牌的例外情況:(1、2)和(8、9)
     for (int i = 0; i < temp.Length - 1; i = i + 7)
     {
         if (i <= 1)
         {
             if (temp[i].getCount() >= 1)
             {
                 if (temp[i + 1].getCount() >= 1)
                 {
                     if (temp[i + 2].getCount() == 0)
                     {
                         for (int j = 0; j < temp[i].getCount(); j++)
                         {
                             temp[i].getBrand(j).Source += 20;
                             temp[i].getBrand(j).Source -= 5;
                         }
                         for (int j = 0; j < temp[i + 1].getCount(); j++)
                         {
                             temp[i + 1].getBrand(j).Source += 20;
                             temp[i + 1].getBrand(j).Source -= 5;
                         }
                     }
                 }
             }
         }
         if (i >= 1)
         {
             if (temp[i - 1].getCount() == 0)
             {
                 if (temp[i].getCount() >= 1)
                 {
                     if (temp[i + 1].getCount() >= 1)
                     {
                         for (int j = 0; j < temp[i].getCount(); j++)
                         {
                             temp[i].getBrand(j).Source += 20;
                             temp[i].getBrand(j).Source -= 5;
                         }
                         for (int j = 0; j < temp[i + 1].getCount(); j++)
                         {
                             temp[i + 1].getBrand(j).Source += 20;
                             temp[i + 1].getBrand(j).Source -= 5;
                         }
                     }
                 }
             }
         }
     }
 }
示例#16
0
        void add_to_player(BrandPlayer player, BrandPlayer add)
        {
            Iterator temp = player.creatIterator();

            add_to_player_iterator(temp, add);
        }
示例#17
0
 /// <summary>
 /// 暗槓
 /// </summary>
 /// <param name="brand">要槓的牌</param>
 /// <param name="player">可以槓的牌組</param>
 public void DarkKong(Brand brand, BrandPlayer player)
 {
     set_Team(player, false);
 }
示例#18
0
 /// <summary>
 /// 槓
 /// </summary>
 /// <param name="brand">要槓的牌</param>
 /// <param name="player">可以槓的牌組</param>
 public void kong(Brand brand, BrandPlayer player)
 {
     Show_Table.remove(brand);
     set_Team(player, true);
 }
示例#19
0
        /// <summary>
        /// 胡牌 成立
        /// </summary>
        /// <returns>是/否</returns>
        public bool Win()
        {
            if (brand != null)
            {
                x.add(brand);
                PlayerSort d = new PlayerSort(x);
                x = d.getPlayer;
            }
            brand_2();
            bradn_4();
            bradn_3();

            // 組合測試
            // a 三支
            // b 兩隻
            // c 組合
            int count = 0;

            for (int i = 0; i < a.getCount(); i += 3)
            {
                for (int j = i + 3; j < a.getCount(); j += 3)
                {
                    for (int k = j + 3; k < a.getCount(); k += 3)
                    {
                        for (int l = k + 3; l < a.getCount(); l += 3)
                        {
                            for (int m = l + 3; m < a.getCount(); m += 3)
                            {
                                for (int n = 0; n < b.getCount(); n += 2)
                                {
                                    c.clear();
                                    c.add(a.getBrand(i));
                                    c.add(a.getBrand(i + 1));
                                    c.add(a.getBrand(i + 2));
                                    c.add(a.getBrand(j));
                                    c.add(a.getBrand(j + 1));
                                    c.add(a.getBrand(j + 2));
                                    c.add(a.getBrand(k));
                                    c.add(a.getBrand(k + 1));
                                    c.add(a.getBrand(k + 2));
                                    c.add(a.getBrand(l));
                                    c.add(a.getBrand(l + 1));
                                    c.add(a.getBrand(l + 2));
                                    c.add(a.getBrand(m));
                                    c.add(a.getBrand(m + 1));
                                    c.add(a.getBrand(m + 2));
                                    c.add(b.getBrand(n));
                                    c.add(b.getBrand(n + 1));

                                    PlayerSort d = new PlayerSort(c);
                                    c = d.getPlayer;
                                    //牌的比對
                                    //完全成立代表胡牌
                                    for (int o = 0; o < x.getCount(); o++)
                                    {
                                        if (c.getBrand(o).getClass() == x.getBrand(o).getClass() &&
                                            c.getBrand(o).getNumber() == x.getBrand(o).getNumber())
                                        {
                                            count = o;
                                            continue;
                                        }
                                        else
                                        {
                                            break;
                                        }
                                    }
                                    if (count == x.getCount() - 1)
                                    {
                                        if (brand != null)
                                        {
                                            x.remove(brand);
                                        }
                                        return(true); // 成立
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (brand != null)
            {
                x.remove(brand);
            }
            return(false);
        }
示例#20
0
 public void setPlayer(BrandPlayer player)
 {
     x = player;
 }
示例#21
0
 public void setPlayer(Brand brand, BrandPlayer player)
 {
     this.brandplayer = player;
 }
示例#22
0
 public SimpleAI(BrandPlayer player)
 {
     this.brandplayer = player;
 }
示例#23
0
        public TallyTest()
        {
            BrandPlayer a = new BrandPlayer();

            a.add(new TubeBrand(1));
            a.add(new TubeBrand(1));
            a.add(new TubeBrand(1));
            a.add(new TubeBrand(1));

            a.add(new RopeBrand(1));
            a.add(new RopeBrand(1));
            a.add(new RopeBrand(1));
            a.add(new RopeBrand(1));

            a.add(new TenThousandBrand(1));
            a.add(new TenThousandBrand(1));
            a.add(new TenThousandBrand(1));
            a.add(new TenThousandBrand(1));

            a.add(new TubeBrand(9));
            a.add(new TubeBrand(9));
            a.add(new TubeBrand(9));
            a.add(new TubeBrand(9));

            a.add(new RopeBrand(9));
            a.add(new RopeBrand(9));
            a.add(new RopeBrand(9));
            a.add(new RopeBrand(9));


            //a.add(new WordBrand(4));
            a.add(new WordBrand(4));
            a.add(new WordBrand(4));

            ////a.add(new WordBrand(1));
            //a.add(new WordBrand(1));
            //a.add(new WordBrand(1));
            //a.add(new WordBrand(1));

            ////a.add(new WordBrand(2));
            //a.add(new WordBrand(2));
            //a.add(new WordBrand(2));
            //a.add(new WordBrand(2));

            ////a.add(new WordBrand(3));
            //a.add(new WordBrand(3));
            //a.add(new WordBrand(3));
            //a.add(new WordBrand(3));

            f = new Tally();

            Location   l   = new Location();
            AllPlayers all = new AllPlayers(4, 16);
            WordBrand  w   = new WordBrand(9);
            WordBrand  v   = new WordBrand(9);

            w.WhoPush = location.East;
            //v.WhoPush = location.Table;
            all.Show_Table.add(w);
            //all.NowPlayer.add(v);

            f.setPlayer(all);
            f.setPlayer(a);
            //l.next_Winer();
            f.setLocation(l, 0);

            f.ShowDialog();
        }
示例#24
0
        public CheckTest()
        {
            BrandPlayer a = new BrandPlayer();

            //a.add(new TenThousandBrand(5));
            //a.add(new TenThousandBrand(6));
            //a.add(new TenThousandBrand(7));
            //a.add(new TenThousandBrand(6));
            //a.add(new TenThousandBrand(7));
            //a.add(new TenThousandBrand(8));

            //a.add(new RopeBrand(4));
            //a.add(new RopeBrand(5));
            //a.add(new RopeBrand(6));

            a.add(new TubeBrand(2));
            a.add(new TubeBrand(2));
            a.add(new TubeBrand(2));
            //a.add(new TubeBrand(2));
            //a.add(new TubeBrand(5));
            //a.add(new TubeBrand(8));
            //a.add(new TubeBrand(8));

            //FlowerBrand f = new FlowerBrand(1);
            //f.Team = 1;
            //a.add(f);

            //WordBrand r = new WordBrand(9);
            ////r.Team = 2;
            //a.add(r);
            //a.add(r);
            //a.add(r);
            ////a.add(r);

            //TubeBrand t = new TubeBrand(9);
            //t.Team = 3;
            //a.add(t);
            //a.add(t);
            //a.add(t);

            //a.add(new TubeBrand(2));
            //a.add(new TubeBrand(2));
            //a.add(new TubeBrand(3));
            //a.add(new TubeBrand(3));
            //a.add(new TubeBrand(3));
            //a.add(new TubeBrand(3));
            //a.add(new TubeBrand(9));
            //a.add(new TubeBrand(9));
            //WordBrand w = new WordBrand(6);
            //w.Team = 2;
            //a.add(w);
            //a.add(w);
            //a.add(w);
            //a.add(w);

            //Brand b = new TubeBrand(2);
            //CheckUser c = new Check(b,a);
            printplayer(a);
            CheckBrands c = new CheckBrands(new TubeBrand(2), a);

            a.add(new TubeBrand(2));
            CheckBrands d = new CheckBrands(a);

            //if (c.Win())
            //{
            //    Console.WriteLine("有胡!!");
            //    printplayer(c.SuccessPlayer);
            //}
            if (c.Chow())
            {
                Console.WriteLine("===========");
                Console.WriteLine("\n有吃");
                Console.WriteLine(c.ChowLength);
                printplayer(c.SuccessPlayer);
                printplayer(c.ChowPlayer[0]);
                printplayer(c.ChowPlayer[1]);
                printplayer(c.ChowPlayer[2]);
                Console.WriteLine("===========");
            }
            if (c.Pong())
            {
                Console.WriteLine("\n有碰");
                printplayer(c.SuccessPlayer);
            }
            if (c.Kong())
            {
                Console.WriteLine("\n有槓");
                printplayer(c.SuccessPlayer);
            }
            if (d.DarkKong())
            {
                Console.WriteLine("\n有暗槓");
                printplayer(c.SuccessPlayer);
            }

            if (//!c.Win() &&
                !c.Chow() && !c.Pong() && !c.Kong() && !c.DarkKong())
            {
                Console.WriteLine("\n都沒");
            }
            printplayer(a);
        }
示例#25
0
文件: Level 1.cs 项目: alring/mahjong
        void step6()
        {
            //=====
            //Step6 以圖案為群組,一組花色有9張,各別加上0,5,10,15,20,15,10,5,0
            //=====
            int[] const_value = new int[9];
            const_value[0] = 0;
            const_value[1] = 5;
            const_value[2] = 10;
            const_value[3] = 15;
            const_value[4] = 20;
            const_value[5] = 15;
            const_value[6] = 10;
            const_value[7] = 5;
            const_value[8] = 0;

            //
            //萬
            //
            BrandPlayer[] step6_characters = new BrandPlayer[9];
            for (int j = 0; j < step6_characters.Length; j++)
            {
                step6_characters[j] = new BrandPlayer();
            }
            //將brands陣列每個數的值,丟到use_characters分類
            for (int i = 0; i < brands[1].getCount(); i++)
            {
                for (int j = 1; j <= step6_characters.Length; j++)
                {
                    if (brands[1].getBrand(i).getNumber() == j)
                    {
                        step6_characters[j - 1].add(brands[1].getBrand(i));
                    }
                }
            }

            for (int i = 0; i < step6_characters.Length; i++)
            {
                if (step6_characters[i].getCount() >= 1)
                {
                    for (int j = 0; j < step6_characters[i].getCount(); j++)
                    {
                        step6_characters[i].getBrand(j).Source += const_value[i];
                    }
                }
            }

            //
            //筒
            //
            BrandPlayer[] step6_Dots = new BrandPlayer[9];
            for (int j = 0; j < step6_Dots.Length; j++)
            {
                step6_Dots[j] = new BrandPlayer();
            }
            //將brands陣列每個數的值,丟到use_characters分類
            for (int i = 0; i < brands[2].getCount(); i++)
            {
                for (int j = 1; j <= step6_Dots.Length; j++)
                {
                    if (brands[2].getBrand(i).getNumber() == j)
                    {
                        step6_Dots[j - 1].add(brands[2].getBrand(i));
                    }
                }
            }

            for (int i = 0; i < step6_Dots.Length; i++)
            {
                if (step6_Dots[i].getCount() >= 1)
                {
                    for (int j = 0; j < step6_Dots[i].getCount(); j++)
                    {
                        step6_Dots[i].getBrand(j).Source += const_value[i];
                    }
                }
            }

            //
            //條
            //
            BrandPlayer[] step6_Bamboos = new BrandPlayer[9];
            for (int j = 0; j < step6_Bamboos.Length; j++)
            {
                step6_Bamboos[j] = new BrandPlayer();
            }
            //將brands陣列每個數的值,丟到use_characters分類
            for (int i = 0; i < brands[3].getCount(); i++)
            {
                for (int j = 1; j <= step6_Bamboos.Length; j++)
                {
                    if (brands[3].getBrand(i).getNumber() == j)
                    {
                        step6_Bamboos[j - 1].add(brands[3].getBrand(i));
                    }
                }
            }

            for (int i = 0; i < step6_Bamboos.Length; i++)
            {
                if (step6_Bamboos[i].getCount() >= 1)
                {
                    for (int j = 0; j < step6_Bamboos[i].getCount(); j++)
                    {
                        step6_Bamboos[i].getBrand(j).Source += const_value[i];
                    }
                }
            }
        }