示例#1
0
 public void ImportData()
 {
     BrakeParts.Import();
     BrakeControllerParts.Import();
     SteerParts.Import();
     ChassisParts.Import();
     LightweightParts.Import();
     RacingModifyParts.Import();
     EngineParts.Import();
     PortPolishParts.Import();
     EngineBalanceParts.Import();
     DisplacementParts.Import();
     ComputerParts.Import();
     NATuneParts.Import();
     TurbineKitParts.Import();
     DrivetrainParts.Import();
     FlywheelParts.Import();
     ClutchParts.Import();
     PropellerShaftParts.Import();
     GearParts.Import();
     SuspensionParts.Import();
     IntercoolerParts.Import();
     MufflerParts.Import();
     LSDParts.Import();
     TiresFrontParts.Import();
     TiresRearParts.Import();
     Unknown1.Import();
     Unknown2.Import();
     Unknown3.Import();
     Unknown4.Import();
     Unknown5.Import();
     Unknown6.Import();
     Unknown7.Import();
     Cars.Import();
 }
示例#2
0
 public void ImportData()
 {
     BrakeParts.Import();
     BrakeControllerParts.Import();
     SteerParts.Import();
     ChassisParts.Import();
     LightweightParts.Import();
     RacingModifyParts.Import();
     EngineParts.Import();
     PortPolishParts.Import();
     EngineBalanceParts.Import();
     DisplacementParts.Import();
     ComputerParts.Import();
     NATuneParts.Import();
     TurbineKitParts.Import();
     DrivetrainParts.Import();
     FlywheelParts.Import();
     ClutchParts.Import();
     PropellerShaftParts.Import();
     GearParts.Import();
     SuspensionParts.Import();
     IntercoolerParts.Import();
     MufflerParts.Import();
     LSDParts.Import();
     TireSizes.Import();
     TireCompounds.Import();
     TireForceVols.Import();
     TiresFrontParts.Import();
     TiresRearParts.Import();
     ActiveStabilityControlParts.Import();
     TractionControlSystemParts.Import();
     Unknown.Import();
     Cars.Import();
 }
示例#3
0
        public void ReadData(string filename)
        {
            using (FileStream file = new FileStream(filename, FileMode.Open, FileAccess.Read))
            {
                var blocks = new List <DataBlock>();

                for (int i = 1; i <= 34; i++)
                {
                    file.Position = 8 * i;
                    uint blockStart = file.ReadUInt();
                    uint blockSize  = file.ReadUInt();
                    blocks.Add(new DataBlock {
                        BlockStart = blockStart, BlockSize = blockSize
                    });
                }

                BrakeParts.Read(file, blocks[0].BlockStart, blocks[0].BlockSize);
                BrakeControllerParts.Read(file, blocks[1].BlockStart, blocks[1].BlockSize);
                SteerParts.Read(file, blocks[2].BlockStart, blocks[2].BlockSize);
                ChassisParts.Read(file, blocks[3].BlockStart, blocks[3].BlockSize);
                LightweightParts.Read(file, blocks[4].BlockStart, blocks[4].BlockSize);
                RacingModifyParts.Read(file, blocks[5].BlockStart, blocks[5].BlockSize);
                EngineParts.Read(file, blocks[6].BlockStart, blocks[6].BlockSize);
                PortPolishParts.Read(file, blocks[7].BlockStart, blocks[7].BlockSize);
                EngineBalanceParts.Read(file, blocks[8].BlockStart, blocks[8].BlockSize);
                DisplacementParts.Read(file, blocks[9].BlockStart, blocks[9].BlockSize);
                ComputerParts.Read(file, blocks[10].BlockStart, blocks[10].BlockSize);
                NATuneParts.Read(file, blocks[11].BlockStart, blocks[11].BlockSize);
                TurbineKitParts.Read(file, blocks[12].BlockStart, blocks[12].BlockSize);
                DrivetrainParts.Read(file, blocks[13].BlockStart, blocks[13].BlockSize);
                FlywheelParts.Read(file, blocks[14].BlockStart, blocks[14].BlockSize);
                ClutchParts.Read(file, blocks[15].BlockStart, blocks[15].BlockSize);
                PropellerShaftParts.Read(file, blocks[16].BlockStart, blocks[16].BlockSize);
                GearParts.Read(file, blocks[17].BlockStart, blocks[17].BlockSize);
                SuspensionParts.Read(file, blocks[18].BlockStart, blocks[18].BlockSize);
                IntercoolerParts.Read(file, blocks[19].BlockStart, blocks[19].BlockSize);
                MufflerParts.Read(file, blocks[20].BlockStart, blocks[20].BlockSize);
                LSDParts.Read(file, blocks[21].BlockStart, blocks[21].BlockSize);
                TiresFrontParts.Read(file, blocks[22].BlockStart, blocks[22].BlockSize);
                TiresRearParts.Read(file, blocks[23].BlockStart, blocks[23].BlockSize);
                Unknown1.Read(file, blocks[24].BlockStart, blocks[24].BlockSize);
                Unknown2.Read(file, blocks[25].BlockStart, blocks[25].BlockSize);
                Unknown3.Read(file, blocks[26].BlockStart, blocks[26].BlockSize);
                Unknown4.Read(file, blocks[27].BlockStart, blocks[27].BlockSize);
                Unknown5.Read(file, blocks[28].BlockStart, blocks[28].BlockSize);
                Unknown6.Read(file, blocks[29].BlockStart, blocks[29].BlockSize);
                Events.Read(file, blocks[30].BlockStart, blocks[30].BlockSize);
                EnemyCars.Read(file, blocks[31].BlockStart, blocks[31].BlockSize);
                Cars.Read(file, blocks[32].BlockStart, blocks[32].BlockSize);
                CarsSports.Read(file, blocks[33].BlockStart, blocks[33].BlockSize);

                uint stringTableStart = blocks[33].BlockStart + blocks[33].BlockSize;
                RaceStringTable.Read(file, stringTableStart, (uint)file.Length - stringTableStart);
            }
        }
示例#4
0
        public void WriteData(string filename)
        {
            using (FileStream file = new FileStream(filename, FileMode.Create, FileAccess.ReadWrite))
            {
                file.Write(new byte[] { 0x47, 0x54, 0x44, 0x54, 0x6C, 0x00, 0x3E, 0x00 }, 0, 8); // The 0x3E is the number of indices

                file.Position = (0x3E * 8) + 7;
                file.WriteByte(0x00); // Data starts at 0x1F8 so position EOF

                uint i = 1;
                BrakeParts.Write(file, 8 * i++);
                BrakeControllerParts.Write(file, 8 * i++);
                SteerParts.Write(file, 8 * i++);
                ChassisParts.Write(file, 8 * i++);
                LightweightParts.Write(file, 8 * i++);
                RacingModifyParts.Write(file, 8 * i++);
                EngineParts.Write(file, 8 * i++);
                PortPolishParts.Write(file, 8 * i++);
                EngineBalanceParts.Write(file, 8 * i++);
                DisplacementParts.Write(file, 8 * i++);
                ComputerParts.Write(file, 8 * i++);
                NATuneParts.Write(file, 8 * i++);
                TurbineKitParts.Write(file, 8 * i++);
                DrivetrainParts.Write(file, 8 * i++);
                FlywheelParts.Write(file, 8 * i++);
                ClutchParts.Write(file, 8 * i++);
                PropellerShaftParts.Write(file, 8 * i++);
                GearParts.Write(file, 8 * i++);
                SuspensionParts.Write(file, 8 * i++);
                IntercoolerParts.Write(file, 8 * i++);
                MufflerParts.Write(file, 8 * i++);
                LSDParts.Write(file, 8 * i++);
                TiresFrontParts.Write(file, 8 * i++);
                TiresRearParts.Write(file, 8 * i++);
                Unknown1.Write(file, 8 * i++);
                Unknown2.Write(file, 8 * i++);
                Unknown3.Write(file, 8 * i++);
                Unknown4.Write(file, 8 * i++);
                Unknown5.Write(file, 8 * i++);
                Unknown6.Write(file, 8 * i++);
                Unknown7.Write(file, 8 * i++);
                Cars.Write(file, 8 * i++);

                file.Position = 0;
                using (FileStream zipFile = new FileStream(filename + ".gz", FileMode.Create, FileAccess.Write))
                {
                    using (GZipStream zip = new GZipStream(zipFile, CompressionMode.Compress))
                    {
                        file.CopyTo(zip);
                    }
                }
            }
        }
示例#5
0
        public void ReadData(string filename)
        {
            using (FileStream file = new FileStream(filename, FileMode.Open, FileAccess.Read))
            {
                var blocks = new List <DataBlock>();

                for (int i = 1; i <= 31; i++)
                {
                    file.Position = 8 * i;
                    uint blockStart = file.ReadUInt();
                    uint blockSize  = file.ReadUInt();
                    blocks.Add(new DataBlock {
                        BlockStart = blockStart, BlockSize = blockSize
                    });
                }

                BrakeParts.Read(file, blocks[0].BlockStart, blocks[0].BlockSize);
                BrakeControllerParts.Read(file, blocks[1].BlockStart, blocks[1].BlockSize);
                SteerParts.Read(file, blocks[2].BlockStart, blocks[2].BlockSize);
                ChassisParts.Read(file, blocks[3].BlockStart, blocks[3].BlockSize);
                LightweightParts.Read(file, blocks[4].BlockStart, blocks[4].BlockSize);
                RacingModifyParts.Read(file, blocks[5].BlockStart, blocks[5].BlockSize);
                EngineParts.Read(file, blocks[6].BlockStart, blocks[6].BlockSize);
                PortPolishParts.Read(file, blocks[7].BlockStart, blocks[7].BlockSize);
                EngineBalanceParts.Read(file, blocks[8].BlockStart, blocks[8].BlockSize);
                DisplacementParts.Read(file, blocks[9].BlockStart, blocks[9].BlockSize);
                ComputerParts.Read(file, blocks[10].BlockStart, blocks[10].BlockSize);
                NATuneParts.Read(file, blocks[11].BlockStart, blocks[11].BlockSize);
                TurbineKitParts.Read(file, blocks[12].BlockStart, blocks[12].BlockSize);
                DrivetrainParts.Read(file, blocks[13].BlockStart, blocks[13].BlockSize);
                FlywheelParts.Read(file, blocks[14].BlockStart, blocks[14].BlockSize);
                ClutchParts.Read(file, blocks[15].BlockStart, blocks[15].BlockSize);
                PropellerShaftParts.Read(file, blocks[16].BlockStart, blocks[16].BlockSize);
                GearParts.Read(file, blocks[17].BlockStart, blocks[17].BlockSize);
                SuspensionParts.Read(file, blocks[18].BlockStart, blocks[18].BlockSize);
                IntercoolerParts.Read(file, blocks[19].BlockStart, blocks[19].BlockSize);
                MufflerParts.Read(file, blocks[20].BlockStart, blocks[20].BlockSize);
                LSDParts.Read(file, blocks[21].BlockStart, blocks[21].BlockSize);
                TiresFrontParts.Read(file, blocks[22].BlockStart, blocks[22].BlockSize);
                TiresRearParts.Read(file, blocks[23].BlockStart, blocks[23].BlockSize);
                TireSizes.Read(file, blocks[24].BlockStart, blocks[24].BlockSize);
                TireCompounds.Read(file, blocks[25].BlockStart, blocks[25].BlockSize);
                TireForceVols.Read(file, blocks[26].BlockStart, blocks[26].BlockSize);
                ActiveStabilityControlParts.Read(file, blocks[27].BlockStart, blocks[27].BlockSize);
                TractionControlSystemParts.Read(file, blocks[28].BlockStart, blocks[28].BlockSize);
                Unknown.Read(file, blocks[29].BlockStart, blocks[29].BlockSize);
                Cars.Read(file, blocks[30].BlockStart, blocks[30].BlockSize);
            }
        }