示例#1
0
 public void PickPickup(BrPickupBase pickup, BrCharacterController player)
 {
     if (pickup.Index >= 0)
     {
         photonView.RPC(nameof(PickPickupRpc), RpcTarget.All, pickup.Index, player.UserID);
     }
 }
    public void RecordPickup(BrPickupBase pickUp)
    {
        switch (pickUp)
        {
        case BrChestPickup brChestPickup:
            thisMatchStat.SupplyCreates++;
            break;

        case BrWeaponPickup brWeaponPickup:
            thisMatchStat.GunsCollected++;
            break;

        default:
            thisMatchStat.ItemsCollected++;
            break;
        }
    }
示例#3
0
    private void Awake()
    {
        random = BrRandom.CreateNew();

        BrPlayerTracker.Instance.OnPlayerDead += (player, killer, weaponName) =>
        {
            Transform playerTransform = player.transform;

            var angle = random.Next(0, 360);

            var pos  = playerTransform.position + Quaternion.Euler(0, angle, 0) * playerTransform.forward;
            var pos2 = playerTransform.position +
                       Quaternion.Euler(0, angle + random.Next(50, 310), 0) * playerTransform.forward;

            var weapon = player.WeaponController.CurrWeapon;

            BrPickupBase pickup = null;

            if (weapon)
            {
                pickup = WeaponsPrefabs.FirstOrDefault(w => w.WeaponName == weapon.gameObject.name);
            }

            if (pickup == null)
            {
                pickup = Prefabs[random.Next(Prefabs.Count)];
            }

            BrPickupManager.Instance.AddPickup(
                Instantiate(pickup, pos, Quaternion.identity));

            pickup = Prefabs[random.Next(0, Prefabs.Count)];

            BrPickupManager.Instance.AddPickup(
                Instantiate(pickup, pos2, Quaternion.identity));
        };
    }
示例#4
0
 public void InstantiatePickup(BrPickupBase prefab, Vector3 pos)
 {
     AddPickup(Instantiate(prefab, pos, Quaternion.identity));
 }
示例#5
0
 public void AddPickup(BrPickupBase pickup)
 {
     pickup.Index = allPickups.Count;
     allPickups.Add(pickup);
 }