// Start is called before the first frame update void Start() { car = new BoxsterS(x0, y0, z0, vx0, vy0, vz0, t, density); car.S = 0.0; // time set to zero car.SetQ(0.0, 0); // vx0 set to zero car.SetQ(0.0, 1); // x0 set to zero car.OmegaE = 1000.0; car.GearNumber = 1; car.Mode = "crusing"; }
// Event handling method for the "Stop" button public void StopButtonClicked(object source, EventArgs e) { // stop the timer. gameTimer.Stop(); // Reset car parameters. car.SetQ(0.0, 0); // vx0 set to zero car.OmegaE = 1000.0; car.GearNumber = 1; accelButton.Checked = true; // Update the display. UpdateDisplay(); }