public void boxStoppedBeingHit(LaserController laserController, BoxController boxController) { if (laserController.hitIdentifier.Equals(this.hitIdentifier)) { Dull(); } }
public void boxBeingHit(LaserController laserController, BoxController boxController) { if (laserController.hitIdentifier.Equals(this.hitIdentifier)) { Glow(); } }
private void horizontalCheck() { while (rightSide != null) { number = rightSide.GetComponent <BoxController>(); lineTotal += number.boxNumber + number.valueChanger; rightSide = number.rightSide; } while (leftSide != null) { number = leftSide.GetComponent <BoxController>(); lineTotal += number.boxNumber + number.valueChanger; leftSide = number.leftSide; } if (lineTotal == parent.totalNumber) { horizontalDone = true; } lineTotal = boxNumber + valueChanger; leftSide = originalLeftSide; rightSide = originalRightSide; }
private void backwardDiagonalCheck() { while (bottomRightSide != null) { number = bottomRightSide.GetComponent <BoxController>(); lineTotal += number.boxNumber + number.valueChanger; bottomRightSide = number.bottomRightSide; } while (topLeftSide != null) { number = topLeftSide.GetComponent <BoxController>(); lineTotal += number.boxNumber + number.valueChanger; topLeftSide = number.topLeftSide; } if (lineTotal == parent.totalNumber) { backwardDone = true; } lineTotal = boxNumber + valueChanger; topLeftSide = originalTopLeftSide; bottomRightSide = originalBottomRightSide; }
//Controlamos que nos podemos mover hacia donde pulsamos bool Blocked(Vector3 position, Vector2 direction) { Vector2 newPos = new Vector2(position.x, position.y) + direction; GameObject[] walls = GameObject.FindGameObjectsWithTag("Wall"); foreach (var wall in walls) { if (wall.transform.position.x == newPos.x && wall.transform.position.y == newPos.y) { return(true); } } GameObject[] boxes = GameObject.FindGameObjectsWithTag("Box"); foreach (var box in boxes) { if (box.transform.position.x == newPos.x && box.transform.position.y == newPos.y) { BoxController bx = box.GetComponent <BoxController>(); if (bx && bx.Move(direction)) { return(false); } else { return(true); } } } return(false); }
/* * protected private void OnCollisionEnter2D(Collision2D collision) { * if (collision.collider.tag == Tags.BOX) * { * Debug.Log("colliding"); * boxInst = collision.collider.gameObject; * Debug.Log(boxInst); * inGrabRange = true; * } * } */ private void checkBoxInRange() { BoxController[] boxes = FindObjectsOfType <BoxController>(); if (boxes.Length > 0 && !holding) { boxInst = boxes[0]; for (int i = 1; i < boxes.Length; i++) { //pythagorean to check which boxes are closest float x1 = Mathf.Pow(boxes[i].transform.position.x - gameObject.transform.position.x, 2); float y1 = Mathf.Pow(boxes[i].transform.position.y - gameObject.transform.position.y, 2); float x2 = Mathf.Pow(boxInst.transform.position.x - gameObject.transform.position.x, 2); float y2 = Mathf.Pow(boxInst.transform.position.y - gameObject.transform.position.y, 2); if (x1 + y1 < x2 + y2) { boxInst = boxes[i]; } } float x = Mathf.Pow(boxInst.transform.position.x - gameObject.transform.position.x, 2); float y = Mathf.Pow(boxInst.transform.position.y - gameObject.transform.position.y, 2); if (x + y <= Mathf.Pow(range, 2)) { inGrabRange = true; } else { inGrabRange = false; } } }
void Start() { onDamage = false; count = 0; mBox = gameObject.GetComponent <BoxController> (); init(); }
public void changeMine(BoxController bc) { if (firsClickMine) { while (firsClickMine && bc.mined) { for (int y = 0; y <= heightMines - 1; y++) { for (int x = 0; x <= widthMines - 1; x++) { if (allBoxes[y, x].mined == false && firsClickMine && Random.Range(0, 10) == 1) { firsClickMine = false; matrizMines[y, x] = true; allBoxes[y, x].mined = true; } } } } bc.mined = false; matrizMines[bc.boxPositionHeight, bc.boxPositionWidth] = false; firsClickMine = false; } }
// Уничтожаем (убираем в пул) public static void DestroyBox(BoxController box) { // Возвращаем объект в пул box.gameObject.SetActive(false); box.transform.position = GameManager.Instance.boxPoolPositionPosition.transform.position; boxPool.Enqueue(box); }
private void IdNetworkkBoxPandoraInServer(BoxController boxController) { if (boxController != null) { ExtractBoxPandoraServer(boxController.GetComponent <NetworkIdentity>().netId); } }
void ShowDictionary(BoxController box) { foreach (string key in box.attributes.Keys) { //Debug.Log(key + "is " + box.attributes[key]); } }
public void SetCell() { button = this.GetComponent <Button>(); button.onClick.AddListener(() => OnCellSelect()); inputfield = this.GetComponentInChildren <Text>(); DefaultColor = this.GetComponent <Image>().color; Valid_Color = inputfield.color; Parent = this.transform.parent.gameObject; box_controller = Parent.GetComponent <BoxController>(); RowList = SudokhuController.Instance.RowList; ColumnList = SudokhuController.Instance.ColumnList; button.enabled = Isclick; button.enabled = Isclick; if (!Isclick) { inputfield.text = Value; } else { inputfield.text = ""; } }
private void verticalCheck() { while (topSide != null) { number = topSide.GetComponent <BoxController>(); lineTotal += number.boxNumber + number.valueChanger; topSide = number.topSide; } while (bottomSide != null) { number = bottomSide.GetComponent <BoxController>(); lineTotal += number.boxNumber + number.valueChanger; bottomSide = number.bottomSide; } if (lineTotal == parent.totalNumber) { verticalDone = true; } lineTotal = boxNumber + valueChanger; topSide = originalTopSide; bottomSide = originalBottomSide; }
/// <summary> /// Handles all input that vertically displaces the parameter box /// </summary> /// <param name="p_Box">P box.</param> private void verticalInput(BoxController p_Box) { // UP : Tier 1 if (Input.GetKeyDown(KeyCode.W)) { p_Box.setTextTo("w"); p_Box.setDisplacementAmount(1 * displacementAmount); p_Box.setState(BoxController.BoxState.POSITIVE); } // UP : Tier 2 if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.W)) { p_Box.setTextTo("W"); p_Box.setDisplacementAmount(2 * displacementAmount); p_Box.setState(BoxController.BoxState.POSITIVE); } // DOWN : Tier 1 if (Input.GetKeyDown(KeyCode.S)) { p_Box.setTextTo("s"); p_Box.setDisplacementAmount(-1 * displacementAmount); p_Box.setState(BoxController.BoxState.NEGATIVE); } // DOWN : Tier 2 if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.S)) { p_Box.setTextTo("S"); p_Box.setDisplacementAmount(-2 * displacementAmount); p_Box.setState(BoxController.BoxState.NEGATIVE); } }
public override void Init() { base.Init(); if (matricies == null) { // Set Matrix Set matricies = new EmitterMatricies(); matricies.Init(); } if (targetController == null) { targetController = new TargetController(); } if (emitterController == null) { emitterController = new EmitterController(); } if (reflectorController == null) { reflectorController = new ReflectorController(); } if (boxController == null) { boxController = new BoxController(); } InitScenePuzzle(); }
private void OnTriggerStay(Collider other) { if (Input.GetKeyDown(KeyCode.E) && _pickedUpBox == null) { _pickedUpBox = other.GetComponent <BoxController>(); if (_pickedUpBox != null && _pickedUpBox.Model.CanMoveBy(Game.Instance.PrincessCake.Model)) { Game.Instance.Logger.Info("Picked Up box: " + _pickedUpBox); _pickedUpBox.GetComponent <Rigidbody>().isKinematic = true; _pickedUpBox.transform.position = transform.position; _pickedUpBox.transform.SetParent(transform); StopAllCoroutines(); StartCoroutine(HandleInput()); _audio.TryPlaySFX(_onPickUp); } else { StopAllCoroutines(); _pickedUpBox = null; } } }
void OnTriggerEnter2D(Collider2D col) { BoxController b_col = col.GetComponent <BoxController>(); if ((type.Equals(EnumsGame.TYPE_BOX.IMAGE_BOX_RAND_VOWEL) || type.Equals(EnumsGame.TYPE_BOX.IMAGE_BOX)) && b_col != null) { if (!(b_col == PlayerController.instance.BoxHold)) { return; } PlayerController.instance.letHold(); if (letter_a.Equals(b_col.letter_a)) { b_col.gameObject.SetActive(false); rightBox(); //PlayerData.instance.turnData.rights.Add(letter_a); PlayerData.instance.addRightLetter(letter_a, -1); PlayerData.instance.turnData.right++; } else if (timeToTestRight <= 0 && !b_col.used) { b_col.wrongBox(); wrongBox(); PlayerData.instance.addWrongLetter(letter_a, -1); PlayerData.instance.turnData.unright++; } } }
static void Main(string[] args) { try { BoxController bc = new BoxController(); var boxes = bc.GetAllBoxes(); foreach (var item in boxes) { bc.RearrangeBox(item); Console.WriteLine("Box_ID : " + item.BOX_ID + " calculated."); } var box_parts = bc.GetAllReadyBoxes(); Console.WriteLine(""); Console.WriteLine("BOX_ID PART_NUMBER PART_WEIGHT PART_COST"); Console.WriteLine("---------------------------------------------------"); foreach (var item in box_parts) { Console.WriteLine(item.BOX_ID + " " + item.PART_NUMBER + " " + item.PART_WEIGHT.ToString("N") + " " + item.PART_COST.ToString("N")); } } catch (Exception ex) { Console.WriteLine("Hata detayı : " + ex.Message); } }
public void deactivateBoxes() { for (float x = bottomLeftPoint.position.x; x <= topRightPoint.position.x; x++) { for (float y = bottomLeftPoint.position.y; y <= topRightPoint.position.y; y++) { overlapPositions = Physics2D.OverlapCircleAll(new Vector3(x, y, 0), .25f); //tempBox = boxObj at this Position for (int i = 0; i < overlapPositions.Length; i++) { if (overlapPositions[i].tag == "ActiveBox" || overlapPositions[i].tag == "InActiveBox") { tempBox = overlapPositions[i].gameObject; } } if (tempBox != null) { tempBoxControllerScript = tempBox.GetComponent <BoxController> (); if (tempBoxControllerScript != null) { tempBoxControllerScript.setIsActiveFalse(); } else { Debug.Log("BoxSpawner: tempBoxControllerScript is null. (2) "); } } else { Debug.Log("BoxSpawner: tempBox is null. (2)"); } } } }
void AddOrder() { GameObject order = ObjectPooler.Instance.SpawnFromPool(Pool.NORMAL_BOX, transform.position, Quaternion.identity); BoxController currentBox = order.GetComponent <BoxController>(); currentBox.OnObjectSpawn(); int status = Random.Range(0, 4); int type = Random.Range(0, 3); int bubbleRNG = Random.Range(0, 2); if (status != 3) { currentBox.attributes[currentBox.fields[status]] = true; } if (bubbleRNG == 0) { currentBox.attributes[currentBox.fields[3]] = true; } switch (type) { case 1: currentBox.isHeavy = true; break; case 2: currentBox.isFragile = true; break; default: break; } Debug.Log("Here"); BoxOrderController.instance.Add(currentBox); }
private void CheckPressInteractButton(BoxController boxController) { if (Input.GetKeyDown(_interactKey)) { IdNetworkkBoxPandoraInServer(boxController); } }
public SerializedBox(BoxController bc) { given = bc.given; answer = bc.currentVisibleFull; posx = bc.position.x; posy = bc.position.y; visible = bc.visible; }
public void Setup() { boxServiceMock = new Mock <IBoxService>(); playerServiceMock = new Mock <IPlayerService>(); unitOfWorkFactoryMock = new Mock <IUnitOfWorkFactory>(); ticTacToeContextMock = new Mock <ITicTacToeContext>(); controller = new BoxController(boxServiceMock.Object, playerServiceMock.Object, unitOfWorkFactoryMock.Object); }
public BoxState(BoxController bc) { color = bc.currentColor; centreMode = bc.centreMode; full = bc.currentFull; corners = bc.cornerElements; centres = bc.centreElements; }
// Use this for initialization void Start() { boxController = new BoxController(prefabBox, GameObject.Find("Box0")); status = 0; //之后可以不用返回这个newBox,因为并不需要在这一层次直接控制newBox,而是通过BoxController来控制 //在生成新盒子的时候也要指定盒子的移动方式 boxController.GenerateNewBox(this.XMoveReference); }
public void Claim(BoxController controller) { if (hasOwner) { return; } owner = controller; hasOwner = true; }
// Use this for initialization void Start() { _controller = GetComponent <BoxController>(); _pattern = _patterns[Random.Range(0, _patterns.Length)]; _offset = Random.Range(0, 2); Fill(); Remove(); _controller.Type = _pattern.Substring(0, 1); }
private void Awake() { initialPosition = transform.position; if (trigger != null) { boxTrigger = trigger.GetComponent <Scr_BoxTrigger>(); } if (trigger1 != null) { boxTrigger1 = trigger1.GetComponent <Scr_BoxTrigger>(); } if (trigger2 != null) { boxTrigger2 = trigger2.GetComponent <Scr_BoxTrigger>(); } if (trigger3 != null) { boxTrigger3 = trigger3.GetComponent <Scr_BoxTrigger>(); } boxController = GetComponent <BoxController>(); colliderCaja = GetComponent <BoxCollider2D>(); trail = GetComponentInChildren <ParticleSystem>(); sprite = GetComponentInChildren <SpriteRenderer>(); switch (resetMode) { case ResetMode.ExitTrigger: if (boxTrigger != null) { boxTrigger.insideStart = true; } initialTime = timeAfterExit; break; case ResetMode.EnterTrigger: if (boxTrigger != null) { boxTrigger.insideStart = false; } initialTime = timeAfterEnter; break; case ResetMode.Heigh: initialTime = heighTime; break; case ResetMode.Time: initialTime = time; break; } }
private bool ExplodeTile(int xTile, int zTile) { Vector3 ExpolsionCenterWorldSpace = owner.Arena.transform.TransformPoint(new Vector3(xTile, 0, zTile)); Collider[] hits = Physics.OverlapBox(ExpolsionCenterWorldSpace, Vector3.one / 3f, Quaternion.identity, BombsHitLayer); Collider[] blocks = Physics.OverlapBox(ExpolsionCenterWorldSpace, Vector3.one / 3f, Quaternion.identity, BombsBlockedLayer); //Is blocked if (blocks.Length > 0) { return(true); } //Do come visual gargabe if (ShowDeBugExplosion) { Debug.DrawLine(ExpolsionCenterWorldSpace + new Vector3(0.5f, 0, 0.5f), ExpolsionCenterWorldSpace + new Vector3(-0.5f, 0, -0.5f), Color.red, 0.2f); Debug.DrawLine(ExpolsionCenterWorldSpace + new Vector3(0.5f, 0, -0.5f), ExpolsionCenterWorldSpace + new Vector3(-0.5f, 0, 0.5f), Color.red, 0.2f); } else { Instantiate(ExplosionGrapic, ExpolsionCenterWorldSpace, Quaternion.identity, null); } //Call hits on players and bomb in square! for (int i = 0; i < hits.Length; i++) { //Skip if object is not in right cell bool sameX = Mathf.RoundToInt(hits[i].gameObject.transform.localPosition.x) == xTile; bool sameZ = Mathf.RoundToInt(hits[i].gameObject.transform.localPosition.z) == zTile; if (!sameX || !sameZ) { continue; } PlayerController player = hits[i].GetComponentInParent <PlayerController>(); if (player != null) { player.Hit(owner); } BombController bomb = hits[i].GetComponentInParent <BombController>(); if (bomb != null) { bomb.Hit(owner); } BoxController box = hits[i].GetComponentInParent <BoxController>(); if (box != null) { box.Hit(owner); return(true); } } return(false); }
void OnTriggerExit2D(Collider2D other) { if (other.gameObject.name == "LeftHit") { bc = other.transform.parent.gameObject.GetComponent <BoxController>(); if (noNow[0] == bc.SetNo())//記憶した番号を削除 { noNow[0] = 0; boxSize[0] = 0; bcClone[0] = null; } else if (noNow[1] == bc.SetNo()) { noNow[1] = 0; boxSize[1] = 0; bcClone[1] = null; } else if (noNow[2] == bc.SetNo()) { noNow[2] = 0; boxSize[2] = 0; bcClone[2] = null; } else if (noNow[3] == bc.SetNo()) { noNow[3] = 0; boxSize[3] = 0; bcClone[3] = null; } else if (noNow[4] == bc.SetNo()) { noNow[4] = 0; boxSize[4] = 0; bcClone[4] = null; } else if (noNow[5] == bc.SetNo()) { noNow[5] = 0; boxSize[5] = 0; bcClone[5] = null; } else if (noNow[6] == bc.SetNo()) { noNow[6] = 0; boxSize[6] = 0; bcClone[6] = null; } else if (noNow[7] == bc.SetNo()) { noNow[7] = 0; boxSize[7] = 0; bcClone[7] = null; } bc.compFalse(); //Debug.LogError("離れました:" + gameObject.name + ":" + bc.SetNo() + ":" + bc.SetBoxSize()); } }
void Start () { mAnimator = GetComponent<Animator>(); randomWait = ((float)Random.Range(1000,4000))/1000.0f; isRoaming = false; monster = transform.GetComponent<BoxController>(); isChase = false; chaseWait = 1.0f; attackCD = 1.5f; }
void Start() { if (Camera.main != null) { mCamera = Camera.main.transform; } else Debug.Log("userinput_controller::No main camera"); mBox = transform.GetComponent<BoxController>(); }
void Start () { onDamage = false; count = 0; mBox = gameObject.GetComponent<BoxController> (); init (); }
public override void init() { #region ground MeshManager.Singleton.CreatePlane("ground", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, new Plane(Mogre.Vector3.UNIT_Y, 0), 1500, 1500, 20, 20, true, 1, 5, 5, Mogre.Vector3.UNIT_Z); // Create a ground plane entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("GroundEntity", "ground")); entities["GroundEntity"].CastShadows = false; entities["GroundEntity"].SetMaterialName("dirt"); nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("ground")); nodes["ground"].AttachObject(entities["GroundEntity"]); nodes["ground"].Position = new Mogre.Vector3(0f, 0f, 0f) + Location().toMogre; // the actor properties control the mass, position and orientation // if you leave the body set to null it will become a static actor and wont move ActorDesc actorDesc2 = new ActorDesc(); actorDesc2.Density = 4; actorDesc2.Body = null; actorDesc2.GlobalPosition = nodes["ground"].Position; actorDesc2.GlobalOrientation = nodes["ground"].Orientation.ToRotationMatrix(); PhysXHelpers.StaticMeshData meshdata = new PhysXHelpers.StaticMeshData(entities["GroundEntity"].GetMesh()); actorDesc2.Shapes.Add(PhysXHelpers.CreateTriangleMesh(meshdata)); Actor actor2 = null; try { actor2 = OgreWindow.Instance.scene.CreateActor(actorDesc2); } catch (System.AccessViolationException ex) { log(ex.ToString()); } if (actor2 != null) { // create our special actor node to tie together the scene node and actor that we can update its position later ActorNode actorNode2 = new ActorNode(nodes["ground"], actor2); actors.Add(actorNode2); } #endregion lights.Add(OgreWindow.Instance.mSceneMgr.CreateLight("playerLight")); lights["playerLight"].Type = Light.LightTypes.LT_POINT; lights["playerLight"].Position = Location().toMogre; lights["playerLight"].DiffuseColour = ColourValue.White; lights["playerLight"].SpecularColour = ColourValue.White; #region drone OgreWindow.Instance.skeletons["\\Drone.skeleton"].Load(); OgreWindow.Instance.meshes["\\Drone.mesh"].Load(); OgreWindow.Instance.meshes["\\Drone.mesh"].SkeletonName = "\\Drone.skeleton"; entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("drone", "\\Drone.mesh")); entities["drone"].CastShadows = true; walkState = entities["drone"].GetAnimationState("walk"); walkState.Enabled = true; walkState.Loop = true; entities["drone"].SetMaterialName("metal"); nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("drone")); nodes["drone"].AttachObject(entities["drone"]); nodes["drone"].Position = new Mogre.Vector3(0f, 40f, 0f) + Location().toMogre; nodes["drone"].Scale(new Mogre.Vector3(.3f)); nodes.Add(nodes["drone"].CreateChildSceneNode("orbit0")); nodes.Add(nodes["orbit0"].CreateChildSceneNode("orbit")); nodes["orbit"].Position = Location().toMogre; nodes["orbit"].AttachObject(OgreWindow.Instance.mCamera); nodes["drone"].SetFixedYawAxis(true); #endregion //#region baseball //entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("baseball", "\\baseball.mesh")); //entities["baseball"].SetMaterialName("baseball"); ////nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("baseball")); //nodes.Add(nodes["drone"].CreateChildSceneNode("baseball")); //nodes["baseball"].AttachObject(entities["baseball"]); //nodes["baseball"].SetScale(.5f, .5f, .5f); //nodes["baseball"].SetPosition(-3f, 7f, 3f); //// nodes["baseball"].SetScale(5f, 5f, 5f); //#endregion #region player physics bcd = new BoxControllerDesc(); control = OgreWindow.Instance.physics.ControllerManager.CreateController(OgreWindow.Instance.scene, bcd); //System.NullReferenceException #endregion nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("suspensionY")); OgreWindow.g_m.MouseMoved += new MouseListener.MouseMovedHandler(mouseMoved); middlemousetimer.reset(); middlemousetimer.start(); this.btnLimiter_F.reset(); this.btnLimiter_F.start(); ready = true; new Thread(new ThreadStart(controlThread)).Start(); new Thread(new ThreadStart(statusUpdaterThread)).Start(); localY = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_Y; localZ = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_Z; localX = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_X; OgreWindow.Instance.tbTextToSend.GotFocus += new EventHandler(tbTextToSend_GotFocus); OgreWindow.Instance.tbTextToSend.LostFocus += new EventHandler(tbTextToSend_LostFocus); OgreWindow.Instance.tbConsole.GotFocus += new EventHandler(tbConsole_GotFocus); OgreWindow.Instance.tbConsole.LostFocus += new EventHandler(tbConsole_LostFocus); }