private void Check()
    {
        RaycastHit _hit;

        if (Physics.Raycast(cam.transform.position, cam.transform.forward, out _hit, distance))
        {
            if (_hit.transform.CompareTag("cubeBleu"))
            {
                boutonConsole = null;

                peutSaisir = true;
                cube       = _hit.transform.gameObject;
                text.text  = "[A] Ramasser le cube";
            }
            else if (_hit.transform.CompareTag("btn"))
            {
                InteractionBtn();
                boutonConsole = _hit.transform.GetComponent <BoutonConsole>();
            }
            else if (_hit.transform.CompareTag("btnPorteTempo"))
            {
                InteractionBtn();
                boutonConsoleTempo = _hit.transform.GetComponent <BoutonConsoleTempo>();
            }
            else
            {
                Rien();
            }
        }
        else
        {
            Rien();
        }
    }
    private void Rien()
    {
        boutonConsoleTempo = null;
        boutonConsole      = null;
        cube = null;

        peutAppuyer = false;
        text.text   = "";
        peutSaisir  = false;
    }