public override void ShowLoseUI() { base.ShowLoseUI(); BountyResultUI bountyResultUI = UIManagerControl.Instance.OpenUI("BountyWinUI", null, true, UIType.NonPush) as BountyResultUI; bountyResultUI.UpdateData(base.InstanceResult); }
public override void ShowWinUI() { base.ShowWinUI(); TimerHeap.AddTimer(3000u, 0, delegate { BountyResultUI bountyResultUI = UIManagerControl.Instance.OpenUI("BountyWinUI", null, true, UIType.NonPush) as BountyResultUI; bountyResultUI.UpdateData(base.InstanceResult); }); }