示例#1
0
        public static Bounds GetBounds()
        {
            List <Bounds> levelBoundsInstances = new List <Bounds>();

            foreach (Renderer renderer in FindObjectsOfType <Renderer>())
            {
                if (renderer.GetComponent <OmitFromLevelMap>() == null)
                {
                    levelBoundsInstances.Add(renderer.bounds);
                }
            }
            return(BoundsExtensions.Combine(levelBoundsInstances.ToArray()));
        }
示例#2
0
        void Start()
        {
            foreach (SnapPosition snapPosition in GetComponentsInChildren <SnapPosition>())
            {
                snapPosition.enabled = false;
            }
            if (autoSetWaypoints)
            {
                wayPointsParent = transform;
            }
            if (wayPointsParent != null)
            {
                wayPoints.AddRange(wayPointsParent.GetComponentsInChildren <Waypoint>());
            }
            foreach (Waypoint waypoint in wayPoints)
            {
                waypoint.transform.SetParent(null);
            }
            if (moveSpeed != 0)
            {
                if (GetComponent <LineRenderer>() == null)
                {
                    line = gameObject.AddComponent <LineRenderer>();
                }
                else
                {
                    line = GetComponent <LineRenderer>();
                }
                line.positionCount = wayPoints.Count + 1;
                line.SetPosition(0, transform.position);
                if (moveType == MoveType.Loop)
                {
                    int counter       = 1;
                    int waypointIndex = currentWaypoint;
                    while (true)
                    {
                        line.SetPosition(counter, wayPoints[waypointIndex].transform.position);
                        if (backTracking)
                        {
                            waypointIndex--;
                            if (waypointIndex == -1)
                            {
                                waypointIndex = wayPoints.Count - 1;
                            }
                        }
                        else
                        {
                            waypointIndex++;
                            if (waypointIndex == wayPoints.Count)
                            {
                                waypointIndex = 0;
                            }
                        }
                        if (waypointIndex == currentWaypoint)
                        {
                            break;
                        }
                        counter++;
                    }
                }
                else
                {
                    for (int i = 0; i < wayPoints.Count; i++)
                    {
                        line.SetPosition(i + 1, wayPoints[i].transform.position);
                    }
                }
                line.material         = path.material;
                line.startColor       = path.color;
                line.endColor         = path.color;
                line.startWidth       = path.width;
                line.endWidth         = path.width;
                line.sortingLayerName = path.sortingLayerName;
                line.sortingOrder     = Mathf.Clamp(path.sortingOrder, -32768, 32767);
            }
            if (rotateSpeed != 0)
            {
                for (int i = 0; i < wayPoints.Count; i++)
                {
                    Transform waypoint     = wayPoints[i].transform;
                    Transform nextWaypoint = null;
                    if ((i == wayPoints.Count - 1 && !backTracking) || (i == 0 && backTracking))
                    {
                        switch (moveType)
                        {
                        case MoveType.Once:
                            return;

                        case MoveType.Loop:
                            if (!backTracking)
                            {
                                nextWaypoint = wayPoints[0].transform;
                            }
                            else
                            {
                                nextWaypoint = wayPoints[wayPoints.Count - 1].transform;
                            }
                            break;

                        case MoveType.PingPong:
                            if (!backTracking)
                            {
                                nextWaypoint = wayPoints[i - 1].transform;
                            }
                            else
                            {
                                nextWaypoint = wayPoints[i + 1].transform;
                            }
                            break;
                        }
                    }
                    else
                    {
                        if (!backTracking)
                        {
                            nextWaypoint = wayPoints[i + 1].transform;
                        }
                        else
                        {
                            nextWaypoint = wayPoints[i - 1].transform;
                        }
                    }
                    if (waypoint.eulerAngles.z != nextWaypoint.eulerAngles.z)
                    {
                        Transform     rotationViewer  = (Transform)Instantiate(rotationViewerPrefab);
                        List <Bounds> boundsInstances = new List <Bounds>();
                        foreach (SpriteRenderer renderer in GetComponentsInChildren <SpriteRenderer>())
                        {
                            boundsInstances.Add(renderer.bounds);
                        }
                        Bounds rotationBounds = BoundsExtensions.Combine(boundsInstances.ToArray());
                        rotationViewer.position = waypoint.position;
                        float greatestRadius = Mathf.Max(rotationBounds.extents.x, rotationBounds.extents.y);
                        foreach (Bounds bounds in boundsInstances)
                        {
                            Vector2 furthestPoint = bounds.min;
                            float   currentRadius = Vector2.Distance(rotationBounds.center, furthestPoint);
                            if (currentRadius > greatestRadius)
                            {
                                greatestRadius = currentRadius;
                            }
                            furthestPoint = bounds.max;
                            currentRadius = Vector2.Distance(rotationBounds.center, furthestPoint);
                            if (currentRadius > greatestRadius)
                            {
                                greatestRadius = currentRadius;
                            }
                            furthestPoint = new Vector2(bounds.min.x, bounds.max.y);
                            currentRadius = Vector2.Distance(rotationBounds.center, furthestPoint);
                            if (currentRadius > greatestRadius)
                            {
                                greatestRadius = currentRadius;
                            }
                            furthestPoint = new Vector2(bounds.max.x, bounds.min.y);
                            currentRadius = Vector2.Distance(rotationBounds.center, furthestPoint);
                            if (currentRadius > greatestRadius)
                            {
                                greatestRadius = currentRadius;
                            }
                        }
                        rotationViewer.localScale  = Vector2.one * ((greatestRadius + Vector2.Distance(rotationBounds.center, transform.position)) * 2);
                        rotationViewer.eulerAngles = waypoint.eulerAngles;
                        Scene currentScene = SceneManager.GetActiveScene();
                        for (int i2 = 0; i2 < SceneManager.sceneCount; i2++)
                        {
                            SceneManager.SetActiveScene(SceneManager.GetSceneAt(i2));
                            GameObject canvas = GameObject.Find("Canvas (World)");
                            if (canvas != null)
                            {
                                rotationViewer.SetParent(canvas.transform);
                                break;
                            }
                        }
                        SceneManager.SetActiveScene(currentScene);
                        rotationViewer.GetComponent <Image>().color = path.color;
                        float rotaAmount = Mathf.Abs(Mathf.DeltaAngle(waypoint.eulerAngles.z, nextWaypoint.eulerAngles.z));
                        if (MathfExtensions.RotationDirectionToAngle(waypoint.eulerAngles.z, nextWaypoint.eulerAngles.z) > 0 == backTracking)
                        {
                            rotationViewer.GetComponent <Image>().fillClockwise = false;
                        }
                        rotationViewer.GetComponent <Image>().fillAmount = 1f / (360f / rotaAmount);
                    }
                }
            }
        }