void Awake() { if (instance == null) { instance = this; } }
private void Awake() { instance = this; _minLimitX = leftCollider.bounds.size.x / 2 + leftCollider.transform.position.x; _maxLimitX = rightCollider.transform.position.x - rightCollider.bounds.size.x / 2; _outerMaxLimitX = rightCollider.transform.position.x + rightCollider.bounds.size.x / 2; _outerMinLimitX = leftCollider.transform.position.x - leftCollider.bounds.size.x / 2; }