// Use this for initialization void Start() { _sites = new List <Point>(); //_bounds = new BoundingRect(){ xmin = 0, ymin = 0, xmax = 100, ymax = 100 }; _bounds = new BoundingRect() { xmin = -50, ymin = 0, xmax = 50, ymax = 100 }; _voronoi = new FortuneVoronoi(); Debug.Log("The Bounds: " + _bounds.ToString()); }
// Use this for initialization void Start() { _sites = new List <Point>(); _siteObjects = new List <GameObject>(); _voronoi = new FortuneVoronoi(); _bounds = new BoundingRect() { xmin = this.transform.position.x - this.transform.localScale.x / 2, ymin = this.transform.position.y - this.transform.localScale.y / 2, xmax = this.transform.position.x + this.transform.localScale.x / 2, ymax = this.transform.position.y + this.transform.localScale.y / 2 }; Debug.Log("The Bounds: " + _bounds.ToString()); }