public static Surface2D <T> Build(List <Vector3> Points, double meshSize) { var boundingBox = BoundingBoxBuilder.FromPtArray(Points.ToArray()); var surface = new Surface2D <T>(boundingBox, meshSize); return(surface); }
private void getExtents() { List <Vector3> points = new List <Vector3>(); foreach (SurfacePoint sp in this) { points.Add(sp.Position); } _boundingBox = BoundingBoxBuilder.FromPtArray(points.ToArray()); }
void getBoundingBox() { var points = new List <Vector3>(); foreach (Triangle tri in this) { points.AddRange(tri.Vertices); } boundingBox = BoundingBoxBuilder.FromPtArray(points.ToArray()); }
public void BoundingBoxB_buildfromPts_returnsCorrectVals() { Vector3[] ptArray = new Vector3[3]; ptArray[0] = new Vector3(-1, -2, -3); ptArray[1] = new Vector3(4, -4, 4); ptArray[2] = new Vector3(1, 2, 3); BoundingBox ext = BoundingBoxBuilder.FromPtArray(ptArray); Assert.AreEqual(4d, ext.Max.X); Assert.AreEqual(-4d, ext.Min.Y); Assert.AreEqual(4d, ext.Max.Z); }
public BoundingBox getBoundingBox(ToolPath5Axis inputPath) { var pointList = new List <Vector3>(); foreach (PathEntity5Axis ent in inputPath) { pointList.Add(new Vector3(ent.Position.X, ent.Position.Y, ent.Position.Z)); } BoundingBox ext = BoundingBoxBuilder.FromPtArray(pointList.ToArray()); return(ext); }
public void BoundingBoxB_union_returnsCorrectVals() { Vector3[] ptArray = new Vector3[3]; ptArray[0] = new Vector3(-1, -2, -3); ptArray[1] = new Vector3(4, -4, 4); ptArray[2] = new Vector3(1, 2, 3); Vector3[] ptArray2 = new Vector3[3]; ptArray2[0] = new Vector3(4, 5, -3); ptArray2[1] = new Vector3(4, -4, 6); ptArray2[2] = new Vector3(-8, 2, 3); BoundingBox ext1 = BoundingBoxBuilder.FromPtArray(ptArray); BoundingBox ext2 = BoundingBoxBuilder.FromPtArray(ptArray2); BoundingBox ext = BoundingBoxBuilder.Union(ext1, ext2); Assert.AreEqual(-8d, ext.Min.X); Assert.AreEqual(4d, ext.Max.X); Assert.AreEqual(5d, ext.Max.Y); }
public void triangle_asPointGrid_gridOK() { var v0 = new Vector3(2, 1, 0); var v1 = new Vector3(4, 2, 0); var v2 = new Vector3(2, 4, 0); Triangle tri = new Triangle(v0, v1, v2); List <IVector3> points = tri.AsPointGrid(.1); bool areContained = false; foreach (IVector3 pt in points) { areContained = tri.Contains(pt); Assert.IsTrue(areContained); } IBoundingBox bb = BoundingBoxBuilder.FromPtArray(points.ToArray()); Assert.AreEqual(4.0, bb.Max.X, .001); Assert.AreEqual(1.0, bb.Min.Y, .001); Assert.AreEqual(4.0, bb.Max.Y, .001); Assert.IsTrue(areContained); }
public void triangle_asPointGrid_countOK() { var v0 = new Vector3(5, 0, 0); var v1 = new Vector3(0, 5, 0); var v2 = new Vector3(5, 5, 0); Triangle tri = new Triangle(v0, v1, v2); List <Vector3> points = tri.AsPointGrid(.1); bool areContained = false; foreach (Vector3 pt in points) { areContained = tri.Contains(pt); Assert.IsTrue(areContained); } BoundingBox bb = BoundingBoxBuilder.FromPtArray(points.ToArray()); Assert.AreEqual(1300, points.Count, 40); Assert.AreEqual(5.0, bb.Max.X, .001); Assert.AreEqual(0.0, bb.Min.Y, .001); Assert.AreEqual(5.0, bb.Max.Y, .001); Assert.IsTrue(areContained); }
private void getBoundingBox() { boundingBox = BoundingBoxBuilder.FromPtArray(new Vector3[] { Vert0, Vert1, Vert2 }); }