//Public public FCB(Vector3 position, AssetMngr assetMngr) : base(position, assetMngr) { this.assetMngr = assetMngr; this.position = position; boundedBody = new BoundedBody(); loadAssets(); testSprite.scaleBillboard(SpaceMngr.scale / 5f); testSprite.setPosition(position); charSphere = new BoundingSphere(this.position, 20f); }
//Public public character(Vector3 position, AssetMngr assetMngr) { this.position = position; boundedBody = new BoundedBody(); }