public static Boolean GetCollision(SphereCollision collidableA, BoundEdgeCollision collidableB, out Vector3 position, out Vector3 normal, out float scale, out float distance) { if (SphereOnEdgeCollision.GetCollision(collidableA, collidableB, out position, out normal, out scale, out distance)) { return(collidableB.Restriction(scale, distance)); } return(false); }
public static Boolean GetCollision(SphereCollision collidableA, BoundEdgeCollision collidableB, out Vector3 position, out Vector3 normal) { return(GetCollision(collidableA, collidableB, out position, out normal, out var f1, out var f2)); }