示例#1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         BouncingBall blobi = collision.gameObject.GetComponent <BouncingBall>();
         // Set the color to Red
         blobi.GetComponent <SpriteRenderer>().color = new Color(1.0f, 0.0f, 0.0f, 1.0f);
         blobi.canOverJump = true;
         StartCoroutine(isTimeToDead(0.1f));
     }
 }