示例#1
0
        public ButtonDialog()
            : base()
        {
            _buttonCaptions       = new List <string>();
            _buttons              = new Dictionary <string, Button>();
            _worldPosition        = Vector2.Zero;
            _frame                = new Rectangle(0, 0, (int)Definitions.Back_Buffer_Width, 0);
            _defaultButtonCaption = "";
            _cancelButtonCaption  = "";

            _entryMotionEngine = new BounceEntryMotionEngine();
            _entryMotionEngine.ObjectToTrack      = this;
            _entryMotionEngine.RecoilMultiplier   = Recoil_Multiplier;
            _entryMotionEngine.CompletionCallback = HandleDialogEntryCompletion;

            _exitMotionEngine = new BounceExitMotionEngine();
            _exitMotionEngine.ObjectToTrack      = this;
            _exitMotionEngine.RecoilMultiplier   = Recoil_Multiplier;
            _exitMotionEngine.CompletionCallback = HandleDialogExitCompletion;

            MotionEngine      = null;
            Active            = false;
            Visible           = false;
            TopYWhenActive    = 0.0f;
            SelectionCallback = null;
            ExitCallback      = null;

            InputSources = new List <InputProcessorBase>();

            _boxCaption = "";

            ChangeSelectionSoundEffectName   = Default_Selection_Change_Sound_Effect;
            ActivateSelectionSoundEffectName = Default_Selection_Activate_Sound_Effect;
        }
        public PowerUpHelper()
        {
            _entryMotionEngine = new BounceEntryMotionEngine();
            _entryMotionEngine.ObjectToTrack      = this;
            _entryMotionEngine.RecoilMultiplier   = Default_Recoil_Multiplier;
            _entryMotionEngine.CompletionCallback = HandleEntryCompletion;

            _exitMotionEngine = new BounceExitMotionEngine();
            _exitMotionEngine.ObjectToTrack      = this;
            _exitMotionEngine.RecoilMultiplier   = Default_Recoil_Multiplier;
            _exitMotionEngine.CompletionCallback = Reset;
        }
示例#3
0
        public PowerUpTimer()
        {
            _entryMotionEngine = new BounceEntryMotionEngine();
            _entryMotionEngine.ObjectToTrack       = this;
            _entryMotionEngine.RecoilMultiplier    = Recoil_Multiplier;
            _entryMotionEngine.TargetWorldPosition = new Vector2(Center_X_Offset, Center_Y_When_Active);
            _entryMotionEngine.CompletionCallback  = StartTimer;

            _exitMotionEngine = new BounceExitMotionEngine();
            _exitMotionEngine.ObjectToTrack       = this;
            _exitMotionEngine.RecoilMultiplier    = Recoil_Multiplier;
            _exitMotionEngine.TargetWorldPosition = new Vector2(Center_X_Offset, -Center_Y_When_Active);
            _exitMotionEngine.CompletionCallback  = Reset;

            _durationTimer = new Timer("");
        }