/// <inheritdoc/> public override void Move(double dx, double dy) { if (!TopLeft.State.Flags.HasFlag(ShapeStateFlags.Connector)) { TopLeft.Move(dx, dy); } if (!BottomRight.State.Flags.HasFlag(ShapeStateFlags.Connector)) { BottomRight.Move(dx, dy); } }
/// <summary> /// Moves this point by the vector given. /// </summary> /// <param name="Vector">The vector.</param> public override void Move(C2DVector Vector) { TopLeft.Move(Vector); BottomRight.Move(Vector); }