private void Key_Up(object sender, KeyRoutedEventArgs e) { if (_ezb != null) { if (e.Key.ToString() == "W") { BotMove.reverse(move_vec, _ezb); } else if (e.Key.ToString() == "S") { BotMove.forward(move_vec, _ezb); } else if (e.Key.ToString() == "A") { BotMove.right(move_vec, _ezb); } else if (e.Key.ToString() == "D") { BotMove.left(move_vec, _ezb); } else if (e.Key.ToString() == "U") { } else if (e.Key.ToString() == "I") { } else if (e.Key.ToString() == "O") { } else if (e.Key.ToString() == "P") { } } }
private bool IsMoveValid(TankBlasterBot bot, BotMove move) { var newLocation = _locationService.GetNewLocation(bot.Location, move.Direction); return(_locationService.IsLocationValid(newLocation) && _field.Board[newLocation.X, newLocation.Y] == BoardTile.Empty && !_field.Bots.Any(blasterBot => blasterBot.Id != bot.Id && blasterBot.Location == newLocation)); }
public BotMove PerformNextMove(SurroundingAreaInfo arenaInfo) { var nextMove = EnumValueHelper <AvailableActions> .RandomEnumValue(); var result = new BotMove(); result.Action = nextMove; switch (nextMove) { case AvailableActions.FireMissile: case AvailableActions.Move: { result.ActionDirection = EnumValueHelper <ActionDirections> .RandomEnumValue(); break; } case AvailableActions.Watch: { result.ActionDirection = null; break; } } return(result); }
/* * Handler for Left Button */ private void Left_Btn_Click(object sender, RoutedEventArgs e) { if (_ezb != null) { BotMove.left(move_vec, _ezb); } }
/* * Handler for Stop Button */ private void Stop_Btn_Click(object sender, RoutedEventArgs e) { if (_ezb != null) { BotMove.stop(move_vec, _ezb); } }
void Start() { botTransform = target.GetComponent <Transform> (); botMove = target.GetComponent <BotMove> (); colGenerator = FindObjectOfType <CollectibleGeneration> (); pool = PoolManager.instance; pool.CreatePool(tile, totalTiles); currentVoid = 0; maxVoid = 3; pos = Vector3.zero; generators = FindObjectsOfType <ObjectGeneration> (); posX = botTransform.position.x - 3.0F; // create initiale stage for (int i = 0; i < totalTiles; i++) { pos.x = posX; // tile generation pool.SpawnObject(tile, pos); foreach (ObjectGeneration generator in generators) { generator.Generate(pos); } posX += 1F; } tileIndex = totalTiles - 1; }
public BotMove CalculateNextMove(BotArenaInfo arenaInfo) { _field = arenaInfo; var result = new BotMove(); if (_shouldDropBombs && _rand.Next(_bombDroppingFrequency) == 0) { result.Action = BotAction.DropBomb; } if (_shouldFireMissiles && _field.MissileAvailableIn == 0) { var fireDirections = _allMoveDirections.Where(direction => { var tempLocation = _field.BotLocation; for (int i = 0; i < CurrentMissileBlastRadius + 1; i++) { tempLocation = AddDirectionMove(tempLocation, direction); if (!IsLocationValid(tempLocation) || _field.Board[tempLocation.X, tempLocation.Y] != BoardTile.Empty) { return(false); } } return(true); }).ToList(); if (fireDirections.Any()) { result.Action = BotAction.FireMissile; result.FireDirection = fireDirections.ElementAt(_rand.Next(fireDirections.Count())); } } if (IsInDangerZone(_field.BotLocation)) { result.Action = BotAction.None; } var directions = _allMoveDirections.Where(direction => !IsInDangerZone(AddDirectionMove(_field.BotLocation, direction))).ToList(); if (!directions.Any()) { directions = _allMoveDirections; } result.Direction = result.Action == BotAction.FireMissile ? (MoveDirection?)null : directions[_rand.Next(directions.Count)]; return(result); }
private RoundPartialHistory PerformMove(TankBlasterBot bot, BotMove move, int roundNumber) { var actionDescription = move.Direction != null ? "move " + move.Direction.Value : "stay"; if (move.Action == BotAction.DropBomb) { _field.Bombs.Add(new Bomb { Location = bot.Location, RoundsUntilExplodes = 5, ExplosionRadius = CurrentBombBlastRadius(roundNumber) }); actionDescription += " & drop bomb"; } bot.Location = _locationService.GetNewLocation(bot.Location, move.Direction); bot.LastDirection = move.Direction ?? bot.LastDirection; if (move.Action == BotAction.FireMissile) { if (IsMissileAvailable(bot, roundNumber) && _locationService.IsLocationAvailableForMissile(_locationService.GetNewLocation(bot.Location, move.FireDirection))) { bot.LastMissileFiredRound = roundNumber; _field.Missiles.Add(new Missile { ExplosionRadius = CurrentMissileBlastRadius(roundNumber), MoveDirection = move.FireDirection, Location = _locationService.GetNewLocation(bot.Location, move.FireDirection) }); actionDescription += " & fire " + move.FireDirection; } else { actionDescription += " & can't fire " + move.FireDirection; } } return(new RoundPartialHistory { Caption = string.Format("Round {0} {1}: {2}", roundNumber, bot.Name, actionDescription), BoardState = _field.ExportState() }); }
public async Task <RoundResult> PlayBotMovesAsync(int delayTime, int roundNumber) { var result = new RoundResult() { FinalResult = null, IsFinished = false, History = new List <RoundPartialHistory>() }; int turnNumber = 0; foreach (var dynaBlasterBot in _field.Bots.Where(bot => !bot.IsDead)) { BotMove move; try { turnNumber++; move = await dynaBlasterBot.NextMoveAsync(GetBotBattlefieldInfo(dynaBlasterBot, roundNumber, turnNumber)); } catch (Exception e) { move = new BotMove() { Action = BotAction.None, Direction = null }; result.OutputText += string.Format("Bot {0} threw exception:\n{1}\n", dynaBlasterBot.Name, e.Message); } if (IsMoveValid(dynaBlasterBot, move)) { result.History.Add(PerformMove(dynaBlasterBot, move, roundNumber)); _field.OnArenaChanged(); } await DelayHelper.DelayAsync(delayTime); } return(result); }
public static void LoadWiredItem(Item item, Room room, IQueryAdapter dbClient) { IWired handler = null; switch (item.GetBaseItem().InteractionType) { #region Trigger case InteractionType.triggertimer: handler = new Timer(item, room.GetWiredHandler(), 2, room.GetGameManager()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggerroomenter: handler = new EntersRoom(item, room.GetWiredHandler(), room.GetRoomUserManager(), false, string.Empty); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggercollision: handler = new Collision(item, room.GetWiredHandler(), room.GetRoomUserManager()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggergameend: HandleItemLoad(new GameEnds(item, room.GetWiredHandler(), room.GetGameManager()), item); break; case InteractionType.triggergamestart: HandleItemLoad(new GameStarts(item, room.GetWiredHandler(), room.GetGameManager()), item); break; case InteractionType.triggerrepeater: handler = new Repeater(room.GetWiredHandler(), item, 0); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggerrepeaterlong: handler = new Repeaterlong(room.GetWiredHandler(), item, 0); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggeronusersay: handler = new UserSays(item, room.GetWiredHandler(), false, string.Empty, room); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggercommand: handler = new UserCommand(item, room.GetWiredHandler(), room); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_trg_bot_reached_avtr: handler = new BotReadchedAvatar(item, room.GetWiredHandler(), ""); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggercollisionuser: handler = new UserCollision(item, room.GetWiredHandler(), room); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggerscoreachieved: handler = new ScoreAchieved(item, room.GetWiredHandler(), 0, room.GetGameManager()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggerstatechanged: handler = new SateChanged(room.GetWiredHandler(), item, new List <Item>(), 0); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggerwalkonfurni: handler = new WalksOnFurni(item, room.GetWiredHandler(), new List <Item>(), 0); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.triggerwalkofffurni: handler = new WalksOffFurni(item, room.GetWiredHandler(), new List <Item>(), 0); handler.LoadFromDatabase(dbClient, room); break; #endregion #region Action case InteractionType.actiongivescore: handler = new GiveScore(0, 0, room.GetGameManager(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_give_score_tm: handler = new GiveScoreTeam(0, 0, 0, room.GetGameManager(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actionposreset: handler = new PositionReset(new List <Item>(), 0, room.GetRoomItemHandler(), room.GetWiredHandler(), item.Id, 0, 0, 0); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actionmoverotate: handler = new MoveRotate(MovementState.none, RotationState.none, new List <Item>(), 0, room, room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actionresettimer: handler = new TimerReset(room, room.GetWiredHandler(), 1, item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.highscore: handler = new HighScore(item); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.highscorepoints: handler = new HighScorePoints(item); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actionshowmessage: handler = new ShowMessage(string.Empty, room.GetWiredHandler(), item.Id, 0); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actiongivereward: //handlergr = (IWiredTrigger) new GiveReward(string.Empty, room.GetWiredHandler(), item.Id); //handlergr.LoadFromDatabase(dbClient, room); //WiredLoader.HandleItemLoad(handlergr, item); break; case InteractionType.superwired: handler = new SuperWired(string.Empty, 0, false, false, room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actionteleportto: handler = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), new List <Item>(), 0, item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_endgame_team: handler = new TeamGameOver(1, item.Id, room); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actiontogglestate: handler = new ToggleItemState(room.GetGameMap(), room.GetWiredHandler(), new List <Item>(), 0, item); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_call_stacks: handler = new ExecutePile(new List <Item>(), 0, room.GetWiredHandler(), item); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actionkickuser: handler = new KickUser(string.Empty, room.GetWiredHandler(), item.Id, room); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actionflee: handler = new Escape(new List <Item>(), room, room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actionchase: handler = new Chase(new List <Item>(), room, room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.collisionteam: handler = new CollisionTeam(1, room, room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.collisioncase: handler = new CollisionCase(new List <Item>(), room, room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.actionmovetodir: handler = new MoveToDir(new List <Item>(), room, room.GetWiredHandler(), item.Id, MovementDirection.up, WhenMovementBlock.none); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_bot_clothes: handler = new BotClothes("", "", room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_bot_teleport: handler = new BotTeleport("", new List <Item>(), room.GetGameMap(), room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_bot_follow_avatar: handler = new BotFollowAvatar("", false, room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_bot_give_handitem: handler = new BotGiveHanditem("", room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_bot_move: handler = new BotMove("", new List <Item>(), room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_user_move: handler = new UserMove(new List <Item>(), 0, room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_bot_talk_to_avatar: handler = new BotTalkToAvatar("", "", false, room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_bot_talk: handler = new BotTalk("", "", false, room.GetWiredHandler(), item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_leave_team: handler = new TeamLeave(item.Id); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_act_join_team: handler = new TeamJoin(1, item.Id); handler.LoadFromDatabase(dbClient, room); break; #endregion #region Condition case InteractionType.superwiredcondition: handler = (IWiredCondition) new SuperWiredCondition(item, string.Empty, false); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditionfurnishaveusers: handler = (IWiredCondition) new FurniHasUser(item, new List <Item>()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditionfurnishavenousers: handler = (IWiredCondition) new FurniHasNoUser(item, new List <Item>()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditionstatepos: handler = (IWiredCondition) new FurniStatePosMatch(item, new List <Item>(), 0, 0, 0); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_cnd_stuff_is: handler = (IWiredCondition) new FurniStuffIs(item, new List <Item>()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_cnd_not_stuff_is: handler = (IWiredCondition) new FurniNotStuffIs(item, new List <Item>()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditionstateposNegative: handler = (IWiredCondition) new FurniStatePosMatchNegative(item, new List <Item>(), 0, 0, 0); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditiontimelessthan: handler = (IWiredCondition) new LessThanTimer(0, room, item); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditiontimemorethan: handler = (IWiredCondition) new MoreThanTimer(0, room, item); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditiontriggeronfurni: handler = (IWiredCondition) new TriggerUserIsOnFurni(item, new List <Item>()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditiontriggeronfurniNegative: handler = (IWiredCondition) new TriggerUserIsOnFurniNegative(item, new List <Item>()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditionhasfurnionfurni: handler = (IWiredCondition) new HasFurniOnFurni(item, new List <Item>()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditionhasfurnionfurniNegative: handler = (IWiredCondition) new HasFurniOnFurniNegative(item, new List <Item>()); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditionactoringroup: handler = (IWiredCondition) new HasUserInGroup(item); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.conditionnotingroup: handler = (IWiredCondition) new HasUserNotInGroup(item); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_cnd_actor_in_team: handler = (IWiredCondition) new ActorInTeam(item.Id, 1); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_cnd_not_in_team: handler = (IWiredCondition) new ActorNotInTeam(item.Id, 1); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_cnd_not_user_count: handler = (IWiredCondition) new RoomUserNotCount(item, 1, 1); handler.LoadFromDatabase(dbClient, room); break; case InteractionType.wf_cnd_user_count_in: handler = (IWiredCondition) new RoomUserCount(item, 1, 1); handler.LoadFromDatabase(dbClient, room); break; #endregion } if (handler != null) { HandleItemLoad(handler, item); } }
internal static void HandleSave(GameClient Session, uint itemID, Room room, ClientMessage clientMessage) { if (room == null || room.GetRoomItemHandler() == null) { return; } var item = room.GetRoomItemHandler().GetItem(itemID); if (item == null) { return; } if (item.wiredHandler != null) { item.wiredHandler.Dispose(); item.wiredHandler = null; } InteractorGenericSwitch.DoAnimation(item); var type = item.GetBaseItem().InteractionType; switch (type) { #region Causantes case InteractionType.triggeronusersay: { var junk = clientMessage.PopWiredInt32(); var isOnlyOwner = (clientMessage.PopWiredInt32() == 1); var message = clientMessage.PopFixedString(); IWiredTrigger handler = new UserSays(item, room.GetWiredHandler(), isOnlyOwner, message, room); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggerwalkonfurni: { var junk = clientMessage.PopWiredInt32(); var message = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); IWiredTrigger handler = new WalksOnFurni(item, room.GetWiredHandler(), items); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggerwalkofffurni: { var junk = clientMessage.PopWiredInt32(); var message = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); IWiredTrigger handler = new WalksOffFurni(item, room.GetWiredHandler(), items); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggergameend: { IWiredTrigger handler = new GameEnds(item, room.GetWiredHandler(), room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggergamestart: { IWiredTrigger handler = new GameStarts(item, room.GetWiredHandler(), room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggertimer: { var junk = clientMessage.PopWiredInt32(); var cycles = clientMessage.PopWiredInt32(); IWiredTrigger handler = new Timer(item, room.GetWiredHandler(), cycles, room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggerrepeater: { var junk = clientMessage.PopWiredInt32(); var cycleTimes = clientMessage.PopWiredInt32(); IWiredTrigger handler = new Repeater(room.GetWiredHandler(), item, cycleTimes); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggerroomenter: { var junk = clientMessage.PopWiredInt32(); var users = clientMessage.PopFixedString(); IWiredTrigger handler = new EntersRoom(item, room.GetWiredHandler(), room.GetRoomUserManager(), !string.IsNullOrEmpty(users), users); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggerscoreachieved: { var junk = clientMessage.PopWiredInt32(); var score = clientMessage.PopWiredInt32(); IWiredTrigger handler = new ScoreAchieved(item, room.GetWiredHandler(), score, room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggerstatechanged: { var junk = clientMessage.PopWiredInt32(); var junk3 = clientMessage.PopWiredBoolean(); var junk2 = clientMessage.PopWiredBoolean(); int furniAmount; var items = GetItems(clientMessage, room, out furniAmount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new StateChanged(room.GetWiredHandler(), item, items); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggercollision: { IWiredTrigger handler = new Collision(item, room.GetWiredHandler(), room.GetRoomUserManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggerlongperiodic: { var junk = clientMessage.PopWiredInt32(); var cycleTimes = clientMessage.PopWiredInt32(); IWiredTrigger handler = new LongRepeater(room.GetWiredHandler(), item, cycleTimes); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggerbotreachedavtr: { var junk = clientMessage.PopWiredInt32(); var botname = clientMessage.PopFixedString(); IWiredTrigger handler = new BotAlcanzaUsuario(item, room.GetWiredHandler(), room.GetRoomUserManager(), botname); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.triggerbotreachedstf: { var junk = clientMessage.PopWiredInt32(); var botname = clientMessage.PopFixedString(); int furniAmount; var items = GetItems(clientMessage, room, out furniAmount); IWiredTrigger handler = new BotAlcanzaFurni(item, room.GetWiredHandler(), room.GetRoomUserManager(), items, botname); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } #endregion #region Efectos case InteractionType.actiongivescore: { var junk = clientMessage.PopWiredInt32(); var points = clientMessage.PopWiredInt32(); var games = clientMessage.PopWiredInt32(); IWiredTrigger action = new GiveScore(games, points, room.GetGameManager(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionposreset: { var junk = clientMessage.PopWiredInt32(); var state = clientMessage.PopWiredInt32(); var direction = clientMessage.PopWiredInt32(); var position = clientMessage.PopWiredInt32(); var junk3 = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new PositionReset(items, delay, state + "," + direction + "," + position, new Dictionary <uint, OriginalItemLocation>(), room.GetRoomItemHandler(), room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionresettimer: { var junk = clientMessage.PopWiredInt32(); var junk3 = clientMessage.PopWiredBoolean(); var junk2 = clientMessage.PopWiredBoolean(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), delay, item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionshowmessage: { var junk = clientMessage.PopWiredInt32(); var message = OtanixEnvironment.FilterInjectionChars(clientMessage.PopFixedString()); if (BlackWordsManager.Check(message, BlackWordType.Hotel, Session, "<WiredMensaje>")) { message = "Mensaje bloqueado por el filtro bobba."; } IWiredTrigger action = new ShowMessage(message, room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionhandiitemcustom: { var junk = clientMessage.PopWiredInt32(); var message = OtanixEnvironment.FilterInjectionChars(clientMessage.PopFixedString()); int valorInteiro; bool inteiroCustom = int.TryParse(message, out valorInteiro); if (inteiroCustom) { IWiredTrigger action = new HandiCustom(message, room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); } else { RoomUser usuario = room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); usuario.WhisperComposer("Você não pode colocar letras neste wired, apenas números."); } break; } case InteractionType.actioneffectcustom: { var junk = clientMessage.PopWiredInt32(); var message = OtanixEnvironment.FilterInjectionChars(clientMessage.PopFixedString()); int valorInteiro; bool inteiroCustom = int.TryParse(message, out valorInteiro); if (inteiroCustom) { IWiredTrigger action = new EffectCustom(message, room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); } else { RoomUser usuario = room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); usuario.WhisperComposer("Você não pode colocar letras neste wired, apenas números."); } break; } case InteractionType.actiondiamantescustom: { var junk = clientMessage.PopWiredInt32(); var message = OtanixEnvironment.FilterInjectionChars(clientMessage.PopFixedString()); int valorInteiro; bool inteiroCustom = int.TryParse(message, out valorInteiro); if (inteiroCustom) { IWiredTrigger action = new DiamantesCustom(message, room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } else { RoomUser usuario = room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); usuario.WhisperComposer("Você não pode colocar letras neste wired, apenas números e hífen (-)."); } break; } case InteractionType.actiondancecustom: { var junk = clientMessage.PopWiredInt32(); var message = OtanixEnvironment.FilterInjectionChars(clientMessage.PopFixedString()); int valorInteiro; bool inteiroCustom = int.TryParse(message, out valorInteiro); if (inteiroCustom) { IWiredTrigger action = new DanceCustom(message, room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); } else { RoomUser usuario = room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id); usuario.WhisperComposer("Você não pode colocar letras neste wired, apenas números."); } break; } case InteractionType.actionfastwalk: { var junk = clientMessage.PopWiredInt32(); var cycleTimes = clientMessage.PopWiredInt32(); IWiredTrigger handler = new FastWalkCustom(room.GetWiredHandler(), item, cycleTimes); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.actionfreezecustom: { var junk = clientMessage.PopWiredInt32(); var cycleTimes = clientMessage.PopWiredInt32(); IWiredTrigger handler = new FreezeCustom(room.GetWiredHandler(), item, cycleTimes); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.actionteleportto: { var junk = clientMessage.PopWiredInt32(); var junk2 = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), items, delay, item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actiontogglestate: { var junk = clientMessage.PopWiredInt32(); var message = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new ToggleItemState(room.GetWiredHandler(), items, delay, item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionmoverotate: { var junk = clientMessage.PopWiredInt32(); var movement = (MovementState)clientMessage.PopWiredInt32(); var rotation = (RotationState)clientMessage.PopWiredInt32(); var junk3 = clientMessage.PopWiredBoolean(); var junk2 = clientMessage.PopWiredBoolean(); var items = GetItems(clientMessage, room, out int furniCount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new MoveRotate(movement, rotation, items, delay, room, room.GetWiredHandler(), item); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.actiongivereward: { if (!Session.GetHabbo().HasFuse("fuse_wired_rewards")) { Session.SendNotif("No tienes permitido usar este Wired."); break; } var junk = clientMessage.PopWiredInt32(); var often = clientMessage.PopWiredInt32(); var unique = clientMessage.PopWiredInt32(); var limite = clientMessage.PopWiredInt32(); var nInt = clientMessage.PopWiredInt32(); var extrainfo = clientMessage.PopFixedString(); #region Posible Bug? if (extrainfo.Contains(";")) { foreach (var s in extrainfo.Split(';')) { if (s.StartsWith("1")) { string value = s.Split(',')[1]; if (!value.StartsWith("diamonds:") && !value.StartsWith("alert:")) { try { int.Parse(value); } catch { Session.SendNotif("Has intentado poner un item inválido. Recuerda que debes poner el item_id."); return; } } } } } else { if (extrainfo.StartsWith("1")) { string value = extrainfo.Split(',')[1]; if (!value.StartsWith("diamonds:") && !value.StartsWith("alert:")) { try { int.Parse(value); } catch { Session.SendNotif("Has intentado poner un item inválido. Recuerda que debes poner el item_id."); return; } } } } #endregion OtanixEnvironment.GetGame().GetModerationTool().LogStaffEntry(Session.GetHabbo().Username, "", "WiredReward", "Wired Id: " + item.Id + ", RoomId: " + item.RoomId + "."); IWiredTrigger action = new GiveReward(extrainfo, limite, often, unique, nInt, item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionchase: { var junk = clientMessage.PopWiredInt32(); var junk2 = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new Chase(items, delay, room, room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionkickuser: { var junk = clientMessage.PopWiredInt32(); var message = clientMessage.PopFixedString(); IWiredTrigger action = new KickUser(message, room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionescape: { var junk = clientMessage.PopWiredInt32(); var junk2 = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new Escape(items, delay, room, room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionjointoteam: { var junk = clientMessage.PopWiredInt32(); var teamid = (Team)clientMessage.PopWiredInt32(); IWiredTrigger action = new JoinToTeam(room.GetWiredHandler(), item, teamid); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionleaveteam: { IWiredTrigger action = new LeaveTeam(room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actiongiveteamscore: { var junk = clientMessage.PopWiredInt32(); var points = clientMessage.PopWiredInt32(); var games = clientMessage.PopWiredInt32(); var teamid = (Team)clientMessage.PopWiredInt32(); IWiredTrigger action = new GiveTeamScore(games, points, teamid, room.GetGameManager(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actioncallstacks: { var junk = clientMessage.PopWiredInt32(); var junk2 = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new CallStacks(items, room, room.GetWiredHandler(), item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionmovetodir: { var junk = clientMessage.PopWiredInt32(); var movement = (MovementDirection)clientMessage.PopWiredInt32(); var rotation = (WhenMovementBlock)clientMessage.PopWiredInt32(); var junk3 = clientMessage.PopWiredBoolean(); var junk2 = clientMessage.PopWiredBoolean(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new MoveToDir(items, movement, rotation, room, room.GetWiredHandler(), item); HandleTriggerSave(handler, room.GetWiredHandler(), room, item); break; } case InteractionType.actionbotmove: { var junk = clientMessage.PopWiredInt32(); var botName = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredUInt(); IWiredTrigger action = new BotMove(item.Id, room, room.GetWiredHandler(), botName, items, delay); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionbotwhisper: { var junk = clientMessage.PopWiredInt32(); bool talkorwhisper = clientMessage.PopWiredInt32() == 1; string message = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); IWiredTrigger action = new BotTalkToUser(item.Id, room, room.GetWiredHandler(), message, talkorwhisper); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionbotteleport: { var junk = clientMessage.PopWiredInt32(); var botName = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredUInt(); IWiredTrigger action = new BotTeleport(item.Id, room, room.GetWiredHandler(), botName, items, delay); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionbotclothes: { int junk = clientMessage.PopWiredInt32(); string message = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredUInt(); IWiredTrigger action = new BotChangeLook(item.Id, room, room.GetWiredHandler(), message, delay); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionbottalk: { var junk = clientMessage.PopWiredInt32(); bool talkorshout = clientMessage.PopWiredInt32() == 1; string message = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredUInt(); IWiredTrigger action = new BotTalkToAll(item.Id, room, room.GetWiredHandler(), message, talkorshout, delay); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionbothanditem: { var junk = clientMessage.PopWiredInt32(); int handitem = clientMessage.PopWiredInt32(); string botname = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredUInt(); IWiredTrigger action = new BotGiveHandItem(item.Id, room, room.GetWiredHandler(), botname, handitem, delay); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionbotfollowavt: { var junk = clientMessage.PopWiredInt32(); bool followorstop = clientMessage.PopWiredInt32() == 1; string botname = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredUInt(); IWiredTrigger action = new BotFollowUser(item.Id, room, room.GetWiredHandler(), botname, followorstop, delay); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionmutetriggerer: { var junk = clientMessage.PopWiredInt32(); uint mutetimer = clientMessage.PopWiredUInt(); string botname = clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredUInt(); IWiredTrigger action = new MuteTriggerer(room.GetWiredHandler(), botname, mutetimer, delay, item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } case InteractionType.actionmovetofurni: { var junk = clientMessage.PopWiredInt32(); int direction = clientMessage.PopWiredInt32(); int length = clientMessage.PopWiredInt32(); clientMessage.PopFixedString(); int furniCount; var items = GetItems(clientMessage, room, out furniCount); var delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new MoveToFurni(room.GetWiredHandler(), items, length, direction, delay, item); HandleTriggerSave(action, room.GetWiredHandler(), room, item); break; } #endregion } Session.SendMessage(new ServerMessage(Outgoing.SaveWired)); }
internal static void LoadWiredItem(RoomItem item, Room room, IQueryAdapter dbClient) { WiredLoaderSQL wired = new WiredLoaderSQL(item, room, dbClient); switch (item.GetBaseItem().InteractionType) { #region Cargar Causantes case InteractionType.triggerroomenter: { IWiredTrigger handler = new EntersRoom(item, room.GetWiredHandler(), room.GetRoomUserManager(), !string.IsNullOrEmpty(wired.StringSettings[0]), wired.StringSettings[0]); HandleItemLoad(handler, item); break; } case InteractionType.triggerwalkonfurni: { IWiredTrigger handler = new WalksOnFurni(item, room.GetWiredHandler(), wired.wiredItems); HandleItemLoad(handler, item); break; } case InteractionType.triggerwalkofffurni: { IWiredTrigger handler = new WalksOffFurni(item, room.GetWiredHandler(), wired.wiredItems); HandleItemLoad(handler, item); break; } case InteractionType.triggergameend: { IWiredTrigger handler = new GameEnds(item, room.GetWiredHandler(), room.GetGameManager()); HandleItemLoad(handler, item); break; } case InteractionType.triggergamestart: { IWiredTrigger handler = new GameStarts(item, room.GetWiredHandler(), room.GetGameManager()); HandleItemLoad(handler, item); break; } case InteractionType.triggertimer: { int time = 50; int.TryParse(wired.StringSettings[0], out time); IWiredTrigger handler = new Timer(item, room.GetWiredHandler(), time, room.GetGameManager()); HandleItemLoad(handler, item); break; } case InteractionType.triggerrepeater: { int time = 50; int.TryParse(wired.StringSettings[0], out time); IWiredTrigger handler = new Repeater(room.GetWiredHandler(), item, time); HandleItemLoad(handler, item); break; } case InteractionType.triggeronusersay: { IWiredTrigger handler = new UserSays(item, room.GetWiredHandler(), ((wired.StringSettings[2] == "true") ? true : false), wired.StringSettings[0], room); HandleItemLoad(handler, item); break; } case InteractionType.triggerscoreachieved: { int score = 0; int.TryParse(wired.StringSettings[0], out score); IWiredTrigger handler = new ScoreAchieved(item, room.GetWiredHandler(), score, room.GetGameManager()); HandleItemLoad(handler, item); break; } case InteractionType.triggerstatechanged: { IWiredTrigger handler = new StateChanged(room.GetWiredHandler(), item, wired.wiredItems); HandleItemLoad(handler, item); break; } case InteractionType.triggercollision: { IWiredTrigger handler = new Collision(item, room.GetWiredHandler(), room.GetRoomUserManager()); HandleItemLoad(handler, item); break; } case InteractionType.triggerlongperiodic: { int time = 10; int.TryParse(wired.StringSettings[0], out time); IWiredTrigger handler = new LongRepeater(room.GetWiredHandler(), item, time); HandleItemLoad(handler, item); break; } case InteractionType.triggerbotreachedavtr: { IWiredTrigger handler = new BotAlcanzaUsuario(item, room.GetWiredHandler(), room.GetRoomUserManager(), wired.StringSettings[0]); HandleItemLoad(handler, item); break; } case InteractionType.triggerbotreachedstf: { IWiredTrigger handler = new BotAlcanzaFurni(item, room.GetWiredHandler(), room.GetRoomUserManager(), wired.wiredItems, wired.StringSettings[0]); HandleItemLoad(handler, item); break; } #endregion #region Cargar Efectos case InteractionType.actiongivescore: { int maxCountPerGame = 1; int.TryParse(wired.StringSettings[1], out maxCountPerGame); int scoreToGive = 10; int.TryParse(wired.StringSettings[0], out scoreToGive); IWiredTrigger action = new GiveScore(maxCountPerGame, scoreToGive, room.GetGameManager(), item); HandleItemLoad(action, item); break; } case InteractionType.actionposreset: { int time = 5; int.TryParse(wired.StringSettings[0], out time); IWiredTrigger action = new PositionReset(wired.wiredItems, time, wired.StringSettings[1], wired.originalPositionList, room.GetRoomItemHandler(), room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actionresettimer: { int time = 5; int.TryParse(wired.StringSettings[0], out time); IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), time, item); HandleItemLoad(action, item); break; } case InteractionType.actionshowmessage: { IWiredTrigger action = new ShowMessage(wired.StringSettings[0], room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actionhandiitemcustom: { IWiredTrigger action = new HandiCustom(wired.StringSettings[0], room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actioneffectcustom: { IWiredTrigger action = new EffectCustom(wired.StringSettings[0], room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actiondiamantescustom: { IWiredTrigger action = new DiamantesCustom(wired.StringSettings[0], room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actiondancecustom: { IWiredTrigger action = new DanceCustom(wired.StringSettings[0], room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actionfastwalk: { int time = 2; int.TryParse(wired.StringSettings[0], out time); IWiredTrigger action = new FastWalkCustom(room.GetWiredHandler(), item, time); HandleItemLoad(action, item); break; } case InteractionType.actionfreezecustom: { int time = 2; int.TryParse(wired.StringSettings[0], out time); IWiredTrigger action = new FreezeCustom(room.GetWiredHandler(), item, time); HandleItemLoad(action, item); break; } case InteractionType.actionteleportto: { IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), wired.wiredItems, 0, item); HandleItemLoad(action, item); break; } case InteractionType.actiontogglestate: { int time = 5; int.TryParse(wired.StringSettings[0], out time); IWiredTrigger action = new ToggleItemState(room.GetWiredHandler(), wired.wiredItems, time, item); HandleItemLoad(action, item); break; } case InteractionType.actionmoverotate: { int time = 5; int.TryParse(wired.StringSettings[0], out time); Console.WriteLine(wired.StringSettings[0]); Console.WriteLine(wired.StringSettings[1]); int movementInt = 0; int rotationInt = 0; if (wired.StringSettings[1].Length > 0 && wired.StringSettings[1].Contains(",")) { int.TryParse(wired.StringSettings[1].Split(',')[0], out movementInt); int.TryParse(wired.StringSettings[1].Split(',')[1], out rotationInt); } IWiredTrigger action = new MoveRotate((MovementState)Convert.ToInt32(movementInt), (RotationState)Convert.ToInt32(rotationInt), wired.wiredItems, time, room, room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actiongivereward: { int Amount = 0; int Type = 0; int AllUsers = 0; int nInt = 1; if (wired.StringSettings[1].Length > 0 && wired.StringSettings[1].Contains(",") && wired.StringSettings[1].Split(',').Length >= 4) { int.TryParse(wired.StringSettings[1].Split(',')[0], out Amount); int.TryParse(wired.StringSettings[1].Split(',')[1], out Type); int.TryParse(wired.StringSettings[1].Split(',')[2], out AllUsers); int.TryParse(wired.StringSettings[1].Split(',')[3], out nInt); } IWiredTrigger action = new GiveReward(wired.StringSettings[0], Amount, Type, AllUsers, nInt, item); HandleItemLoad(action, item); break; } case InteractionType.actionchase: { IWiredTrigger action = new Chase(wired.wiredItems, 0, room, room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actionkickuser: { IWiredTrigger action = new KickUser(wired.StringSettings[0], room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actionescape: { IWiredTrigger action = new Escape(wired.wiredItems, 0, room, room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actionjointoteam: { int teamid = 1; int.TryParse(wired.StringSettings[0], out teamid); IWiredTrigger action = new JoinToTeam(room.GetWiredHandler(), item, (Team)teamid); HandleItemLoad(action, item); break; } case InteractionType.actionleaveteam: { IWiredTrigger action = new LeaveTeam(room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actiongiveteamscore: { int maxCountPerGame = 1; int scoreToGive = 10; if (wired.StringSettings[0].Contains(",")) { int.TryParse(wired.StringSettings[0].Split(',')[1], out maxCountPerGame); int.TryParse(wired.StringSettings[0].Split(',')[0], out scoreToGive); } int teamid = 1; int.TryParse(wired.StringSettings[1], out teamid); IWiredTrigger action = new GiveTeamScore(maxCountPerGame, scoreToGive, (Team)teamid, room.GetGameManager(), item); HandleItemLoad(action, item); break; } case InteractionType.actioncallstacks: { IWiredTrigger action = new CallStacks(wired.wiredItems, room, room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actionmovetodir: { int movementInt = 0; int rotationInt = 0; int.TryParse(wired.StringSettings[0], out movementInt); int.TryParse(wired.StringSettings[1], out rotationInt); IWiredTrigger action = new MoveToDir(wired.wiredItems, (MovementDirection)Convert.ToInt32(movementInt), (WhenMovementBlock)Convert.ToInt32(rotationInt), room, room.GetWiredHandler(), item); HandleItemLoad(action, item); break; } case InteractionType.actionbotmove: { string botName = wired.StringSettings[0]; uint time = 5; uint.TryParse(wired.StringSettings[1], out time); IWiredTrigger action = new BotMove(item.Id, room, room.GetWiredHandler(), botName, wired.wiredItems, time); HandleItemLoad(action, item); break; } case InteractionType.actionbotwhisper: { string message = wired.StringSettings[0]; uint time = 5; uint.TryParse(wired.StringSettings[1], out time); bool talkorwhisper = wired.StringSettings[2].ToLower() == "true"; IWiredTrigger action = new BotTalkToUser(item.Id, room, room.GetWiredHandler(), message, talkorwhisper); HandleItemLoad(action, item); break; } case InteractionType.actionbotteleport: { string message = wired.StringSettings[0]; uint time = 5; uint.TryParse(wired.StringSettings[1], out time); IWiredTrigger action = new BotTeleport(item.Id, room, room.GetWiredHandler(), message, wired.wiredItems, time); HandleItemLoad(action, item); break; } case InteractionType.actionbotclothes: { string message = wired.StringSettings[0]; uint time = 5; uint.TryParse(wired.StringSettings[2], out time); IWiredTrigger action = new BotChangeLook(item.Id, room, room.GetWiredHandler(), message, time); HandleItemLoad(action, item); break; } case InteractionType.actionbottalk: { string message = wired.StringSettings[0]; uint time = 5; uint.TryParse(wired.StringSettings[1], out time); bool talkorwhisper = wired.StringSettings[2].ToLower() == "true"; IWiredTrigger action = new BotTalkToAll(item.Id, room, room.GetWiredHandler(), message, talkorwhisper, time); HandleItemLoad(action, item); break; } case InteractionType.actionbothanditem: { string message = wired.StringSettings[0]; int handitem = 0; int.TryParse(wired.StringSettings[1], out handitem); uint time = 5; uint.TryParse(wired.StringSettings[2], out time); IWiredTrigger action = new BotGiveHandItem(item.Id, room, room.GetWiredHandler(), message, handitem, time); HandleItemLoad(action, item); break; } case InteractionType.actionbotfollowavt: { string botname = wired.StringSettings[0]; uint time = 0; uint.TryParse(wired.StringSettings[1], out time); bool followorstop = wired.StringSettings[2].ToLower() == "true"; IWiredTrigger action = new BotFollowUser(item.Id, room, room.GetWiredHandler(), botname, followorstop, time); HandleItemLoad(action, item); break; } case InteractionType.actionmutetriggerer: { string botname = wired.StringSettings[0]; uint mutetimer = 0; uint.TryParse(wired.StringSettings[1], out mutetimer); uint time = 0; uint.TryParse(wired.StringSettings[2], out time); IWiredTrigger action = new MuteTriggerer(room.GetWiredHandler(), botname, mutetimer, time, item); HandleItemLoad(action, item); break; } case InteractionType.actionmovetofurni: { int length = 0; int.TryParse(wired.StringSettings[0], out length); int direction = 0; int.TryParse(wired.StringSettings[1], out direction); int time = 0; int.TryParse(wired.StringSettings[2], out time); IWiredTrigger action = new MoveToFurni(room.GetWiredHandler(), wired.wiredItems, length, direction, time, item); HandleItemLoad(action, item); break; } #endregion #region Condiciones case InteractionType.conditionfurnishaveusers: { IWiredCondition furniHasUsers = new FurniHasUsers(item, wired.wiredItems); HandleConditionLoad(furniHasUsers, item, room); break; } case InteractionType.conditionhasfurnion: { int hasfurni = 0; int.TryParse(wired.StringSettings[0], out hasfurni); IWiredCondition furniHasFurni = new FurniHasFurni(item, wired.wiredItems, hasfurni); HandleConditionLoad(furniHasFurni, item, room); break; } case InteractionType.conditiontriggeronfurni: { IWiredCondition triggerUserIsOnFurni = new TriggerUserIsOnFurni(item, wired.wiredItems); HandleConditionLoad(triggerUserIsOnFurni, item, room); break; } case InteractionType.conditionstatepos: { IWiredCondition furnistatepos = new FurniStatePosMatch(item, wired.wiredItems, wired.StringSettings[0], wired.originalPositionList); HandleConditionLoad(furnistatepos, item, room); break; } case InteractionType.conditiontimelessthan: { int time = 18; int.TryParse(wired.StringSettings[0], out time); IWiredCondition timeLessThan = new LessThanTimer(time, room, item); HandleConditionLoad(timeLessThan, item, room); break; } case InteractionType.conditiontimemorethan: { int time = 18; int.TryParse(wired.StringSettings[0], out time); IWiredCondition timeMoreThan = new MoreThanTimer(time, room, item); HandleConditionLoad(timeMoreThan, item, room); break; } case InteractionType.conditionactoringroup: { IWiredCondition actionInGroup = new ActorInGroup(room.RoomData.GroupId, item); HandleConditionLoad(actionInGroup, item, room); break; } case InteractionType.conditionactorinteam: { int teamid = 1; int.TryParse(wired.StringSettings[0], out teamid); IWiredCondition actionInGroup = new ActorInTeam((Team)teamid, item); HandleConditionLoad(actionInGroup, item, room); break; } case InteractionType.conditionusercountin: { uint minUsers = 1; uint.TryParse(wired.StringSettings[0], out minUsers); uint maxUsers = 50; uint.TryParse(wired.StringSettings[1], out maxUsers); IWiredCondition userCountIn = new UserCountIn(minUsers, maxUsers, item); HandleConditionLoad(userCountIn, item, room); break; } case InteractionType.conditionstuffis: { IWiredCondition struffIn = new StuffIs(item, wired.wiredItems); HandleConditionLoad(struffIn, item, room); break; } case InteractionType.conditionhandleitemid: { int handleId = 18; int.TryParse(wired.StringSettings[0], out handleId); IWiredCondition handleItem = new HandleItemUser(handleId, item); HandleConditionLoad(handleItem, item, room); break; } case InteractionType.conditionnotfurnishaveusers: { IWiredCondition furniHasUsers = new NotFurniHasUsers(item, wired.wiredItems); HandleConditionLoad(furniHasUsers, item, room); break; } case InteractionType.conditionnotfurnion: { int hasfurni = 0; int.TryParse(wired.StringSettings[0], out hasfurni); IWiredCondition furniHasFurni = new NotFurniHasFurni(item, wired.wiredItems, hasfurni); HandleConditionLoad(furniHasFurni, item, room); break; } case InteractionType.conditionnottriggeronfurni: { IWiredCondition triggerUserIsOnFurni = new NotTriggerUserIsOnFurni(item, wired.wiredItems); HandleConditionLoad(triggerUserIsOnFurni, item, room); break; } case InteractionType.conditionnotstatepos: { IWiredCondition furnistatepos = new NotFurniStatePosMatch(item, wired.wiredItems, wired.StringSettings[0], wired.originalPositionList); HandleConditionLoad(furnistatepos, item, room); break; } case InteractionType.conditionnotingroup: { IWiredCondition actionInGroup = new NotActorInGroup(room.RoomData.GroupId, item); HandleConditionLoad(actionInGroup, item, room); break; } case InteractionType.conditionnotinteam: { int teamid = 1; int.TryParse(wired.StringSettings[0], out teamid); IWiredCondition actionInGroup = new NotActorInTeam((Team)teamid, item); HandleConditionLoad(actionInGroup, item, room); break; } case InteractionType.conditionnotusercount: { uint minUsers = 1; uint.TryParse(wired.StringSettings[0], out minUsers); uint maxUsers = 50; uint.TryParse(wired.StringSettings[1], out maxUsers); IWiredCondition userCountIn = new NotUserCountIn(minUsers, maxUsers, item); HandleConditionLoad(userCountIn, item, room); break; } case InteractionType.conditionnotstuffis: { IWiredCondition struffIn = new NotStuffIs(item, wired.wiredItems); HandleConditionLoad(struffIn, item, room); break; } case InteractionType.conditionwearingeffect: { uint effect = 0; uint.TryParse(wired.StringSettings[0], out effect); IWiredCondition wearingEffect = new UserWearingEffect(effect, item); HandleConditionLoad(wearingEffect, item, room); break; } case InteractionType.conditionnotwearingeffect: { uint effect = 0; uint.TryParse(wired.StringSettings[0], out effect); IWiredCondition notWearingEffect = new UserNotWearingEffect(effect, item); HandleConditionLoad(notWearingEffect, item, room); break; } case InteractionType.conditionwearingbadge: { string badge = wired.StringSettings[0]; IWiredCondition wearingBadge = new UserWearingBadge(badge, item); HandleConditionLoad(wearingBadge, item, room); break; } case InteractionType.conditionnotwearingbadge: { string badge = wired.StringSettings[0]; IWiredCondition notWearingBadge = new UserNotWearingBadge(badge, item); HandleConditionLoad(notWearingBadge, item, room); break; } case InteractionType.conditiondaterange: { int startDate = 0; int.TryParse(wired.StringSettings[0], out startDate); int endDate = 0; int.TryParse(wired.StringSettings[1], out endDate); IWiredCondition dateRangeActive = new DateRangeActive(startDate, endDate, item); HandleConditionLoad(dateRangeActive, item, room); break; } #endregion } }
void Start() { GameObject.FindGameObjectWithTag(managerTag).GetComponentInChildren <BotPlayerManager>().AddToTeam(this); BotMove = GetComponent <BotMove>(); }
private async void Key_Down(object sender, KeyRoutedEventArgs e) { int servo_speed = 5; if (_ezb != null) { if (e.Key.ToString() == "W") { BotMove.forward(move_vec, _ezb); } else if (e.Key.ToString() == "S") { BotMove.reverse(move_vec, _ezb); } else if (e.Key.ToString() == "A") { BotMove.left(move_vec, _ezb); } else if (e.Key.ToString() == "D") { BotMove.right(move_vec, _ezb); } else if (e.Key.ToString() == "U") //open LEFT { await _ezb.Servo.SetServoPosition(EZ_B.Servo.ServoPortEnum.D12, EZ_B.Servo.SERVO_MIN, 0); } else if (e.Key.ToString() == "I") //close LEFT { //left claw await _ezb.Servo.SetServoPosition(EZ_B.Servo.ServoPortEnum.D12, EZ_B.Servo.SERVO_CENTER, 0); } else if (e.Key.ToString() == "O") //close RIGHT { //right claw await _ezb.Servo.SetServoPosition(EZ_B.Servo.ServoPortEnum.D16, EZ_B.Servo.SERVO_CENTER, 0); } else if (e.Key.ToString() == "P") //open RIGHT { //grab using right hand await _ezb.Servo.SetServoPosition(EZ_B.Servo.ServoPortEnum.D16, EZ_B.Servo.SERVO_MIN, 0); } // neck nod movement else if (e.Key.ToString() == "J") //move neck to top pos { await _ezb.Servo.SetServoPosition(EZ_B.Servo.ServoPortEnum.D9, 150, 3); } else if (e.Key.ToString() == "K") //move neck to center { await _ezb.Servo.SetServoPosition(EZ_B.Servo.ServoPortEnum.D9, EZ_B.Servo.SERVO_CENTER, 3); } else if (e.Key.ToString() == "L") //move neck to down pos { await _ezb.Servo.SetServoPosition(EZ_B.Servo.ServoPortEnum.D9, 30, 3); } //neck swivel movement else if (e.Key.ToString() == "Z") // move neck swivel left { await _ezb.Servo.SetServoPosition(EZ_B.Servo.ServoPortEnum.D10, 150, servo_speed); } else if (e.Key.ToString() == "X") // move neck swivel center { await _ezb.Servo.SetServoPosition(EZ_B.Servo.ServoPortEnum.D10, EZ_B.Servo.SERVO_CENTER, servo_speed); } else if (e.Key.ToString() == "C") // move neck swivel right { await _ezb.Servo.SetServoPosition(EZ_B.Servo.ServoPortEnum.D10, 30, servo_speed); } } }